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Feedback comments for LD38
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| Timestamp | Since previous | Game | xmatos's comment | |
|---|---|---|---|---|
| Apr 26 15:28:49 | World en abyme | ♥ 1 | Hi, had fun playing your game, the levels were well designed, felt like each one I had to use different methods to complete them. I can see this being a small fun game with more levels and being more polished. The thing I disliked the most was your character being the next level, it may be a cool concept in theory, and it's executed well(with the zoom in and everything), but I think I rather have a proper main character. Check out mine https://ldjam.com/events/ludum-dare/38/$19963, I'd love some feedback as well :) | |
| Apr 26 16:22:27 | 53m 38s | Belaruse Panic | ♥ 2 | Hi there, I played your game for a while, here's my thoughts: Let's start with the good stuff, the driving feels nice, the camera zooming out while the faster you go is a nice touch, technically the seemed to work well, it's impressive amount of stuff you've done in such a short time period. And now the not so good, the game isn't exciting, having to keep track of my 4 different meters feels like a chore, and I felt no urgency in completing the fares and when I did them I felt no accomplishment. Without a mini map there is no way to plan my driving, there is no reason to pick a fare between 3. Having an arrow pointing to the destination the way isn't always an accurate indication of the way since I don't know if there are walls in the way. The symbols are sort of a mini map, but there is no indication of which is nearer and which is farther away, so when I'm looking for a restaurant I just gotta hope the one I pick is near me. I hope you don't take my criticisms too hard, this was still a great amount of work in such a short time frame, and I can see it being a great game with more work putting into it. And now, I shamelesly ask you to play my game, I'd love some feedback(don't hold back). https://ldjam.com/events/ludum-dare/38/$19963 |
| Apr 26 19:04:40 | 2h 42m | All The Way Down | ♥ 1 | Hi there, congratulations as well! It's a neat concept, besides being turn based, you have to think on your feet as you go. Unfortunately I lost because I reached a dead end and not because of a mistake, oh well. I think the game would be better if it got more challenging earlier, it feels like it takes too long to get out of the "easy phase". Cheers, have a good day! |
| Apr 27 09:05:30 | 14h 00m | Tiny Tony | ♥ 4 | Very impressive stuff. As other said, the dying sound is a bit annoying, and the game gets too hard too quickly i think. Maybe the first quarter should have more challenging coins to get to, so the player gets accustomed with the nuances of the controls, because the second level felt too hard right away and discouraged me to keep going. I think the third and the last levels are fine difficulty wise. One last complain, It's hard to see the ball when you first start the game, it matches the color of the snow, either change the ball color or change the theme of that one. All that said, since I got through the second level it got really engaging, fun and a bit frustrating(in a good away if that makes sense) and when I completed it felt like an accomplishment. The ending sequence is really nice, makes me want to see the whole game from first person :) |
| Apr 27 09:15:36 | 10m 06s | Planet Domination | ♥ 2 | Well done, that was fun! The first game I got stuck on a loop for the last half, there was a ship on my spawn, and I kept dying and re-spawning. Getting invulnerability when you spawn would fix this. The second game I played I managed to win, but it felt like a back and forward game, not too easy and not too hard. The planets, background, ships all look great, the sound, even though loud, fit the game. Congrats! |
| Apr 27 09:31:41 | 16m 05s | Daily Routine: the smallest worlds are the ones we get stuck in | ♥ 5 | Hey there, congrats on the game. The thing I liked the most is that aimlessly trying to get a highscore, instead of stopping and observing, is a really good metaphor to live the same daily routine, instead of living. don't know if that was intentional or not, but I felt like you nailed the gameplay to give the final message. The art is really good and the game was a nice experience. |
| Apr 27 16:47:04 | 7h 15m | Beer in Mind | ♥ 3 | Hi, your game looks amazing! I can see this being an interesting game if has proper minigames and actually challenging to make a day profitable, it would make the story much more interesting. After I lost, I think in the 4th day, I couldn't restart the day, it just brought me to the first menu, but this time the "start the day" button wouldn't work. The dialog is funny and it feels like you get to know the regulars, like a bartender would. Oh well, so much you can do in 72 hours, but I'd look forward to see a finished product. Good luck on the competition and I'd love some feedback on my game as well if you have the time https://ldjam.com/events/ludum-dare/38/mitoa Cheers 🍻 |
| Apr 28 11:32:35 | 18h 45m | Starstruck Ducky | ♥ 2 | Hi there. Your game looks good, and even though there is no music in it, it sounds good too, and overall a good accomplishment in 72 hours. I felt like once I figured how the game works, there is no strategy, no meaningful choices, I'm just clicking away to victory. If you're going to keep working on this game, I think each choice needs to have some kind of an upside, and maybe there are some kind of random events so there isn't one strategy that beats the game. I think this kinda of game is very hard to pull off, gameplay wise. Anyway, good job on doing this in such short time, and good luck on the competition. PS : I forgot to mention, ducks are random but it's funny, and the dialog is funny too. Can you clear up on how does this fits the theme? Is it because it's such small world you can get in touch with famous people through your friends? Cheers |
| Apr 28 11:55:11 | 22m 36s | Yours | ♥ 1 | Hi there, congrats on making this in such short time. As it stands, it's like a neat sandbox tech-demo. I can see this becoming a game if there are some kind of objectives and you have to interact indirectly with the tribe(s) in order to achieve them. Or it can be just a sandbox, with more interactions and unpredictable stuff happening, that can be fun too. It looks ok(3d models look really good, the terrain not so much), sounds good, I had fun interacting with it for about 15 minutes. Good luck on the competition and, if you're going to expand on this game, good luck on that too. |
| Apr 28 12:16:58 | 21m 47s | Slightly Angry Max | ♥ 2 | Great job on the game. As other already said, the movement feels too slow, and the AI is lacking(which is understandable since you only had 72 hours). I also think that the game would benefit from a smaller game room. Overall, your game just needs more stuff to make it more interesting, which you probably already ideas for. Good luck on the competition and on the development. |
| Apr 28 13:29:04 | 1h 12m | A Sassy Platformer | ♥ 0 | Need authorization to download it, could you post a more accessible link? |
| Apr 28 18:17:37 | 4h 48m | GALAXEN | ♥ 1 | Hi there, congrats on the game! If someone described me what this game was, I'd probably find it extremely boring, but it was actually oddly engaging. The fact that there were quotes on the planets, and not coins or a +1 on planets or something like that, left me wanting to find the next one. I think it would be nice if you left the author of the quote in it. The game looks good and the music fits nicely(even though you didn't made it, it's worth praising the music choice). It was fun playing around with the momentum while on a orbit, maybe there is gameplay that can be explore there. One problem that I found the game could have design wise, Is that, I spent too much time looking at the map and not at the scenery, which it seems a bit against the spirit of the game, maybe have a smaller map, or maybe you can only access it while in orbit of a planet. Anyway, good job on the development and good luck on the competition. |
| Apr 29 06:26:11 | 12h 08m | Rise of the Termites | ♥ 1 | Hi there, congrats on making this game. The ants look good, given the time limit, I think the background would look better if it was more simplistic. I feel like having to wait to excavate the rooms doesn't add much to the game, it's just another step I've to wait, I rather have the rooms already available and have to wait for the "buildings" to being built. This way would not only skip a step but also I'd know how many rooms I have to work with from the beginning. First time I've played the tutorial I failed because I've had no more rooms available to built, so I had to start all over again. The second time I've managed to almost complete it, but even though I had 5 warriors and 5 workers, the objective list didn't show that I'd reach 10 population. Also, the soil takes too much time to build up(is there a way to improve the rate that you get soil?). I think that this kind of game is hard to pull off, maybe it would be easier to make fewer levels, maybe even just 2 levels, one easy and one hard, so it would give you more time to tweak them and make them more enjoyable. If you keep on working on this game, I can see it being a cool pc/mobile game, good luck if you wish to do so, and good luck on the competition. Cheers! |
| May 16 23:26:59 | 425h 00m | SMWORLD | ♥ 0 | Hi there. I found the rules a bit confusing, can the land become greener? Is there a goal, or should I make my own goal(make the blue people win for example). Anyway, the idea of controlling these tribes with just controlling the resources is an interesting idea that I could see in a strategy game or in a sandbox game. The graphics are simple but they serve their purpose very well, the audio is bad and serves no purpose(sorry 😅) Congrats on making this in such short time! |