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Feedback comments for LD38
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| Timestamp | Since previous | Game | Terrabalt's comment | |
|---|---|---|---|---|
| Apr 23 20:28:52 | Ludum Dare dot com | ♥ 27 | I'd say, the graphics are pretty neat. Although the gameplay itself feels a little bit... rough. | |
| May 4 04:48:40 | 248h 19m | For The Love Of Money | ♥ 0 | The gameplay, while solid, is indeed quite the slog. The game itself is pretty easy, but with this pace, can be quite irritating. The artstyle, while indeed all over the place in terms of palette, is simple and easy enough to understand at first glance. The music is probably my favorite. It fits the atmosphere quite nicely in my opinion, and is not too repetitive. That said, this is quite a solid entry, and could be something more if you had more time. |
| May 4 13:19:19 | 8h 30m | The Taker | ♥ 1 | It seems there's something wrong in your optimization, as it seems that at least a part of your players, including me (Windows 7 x64, 4GB ram, Intel HD 3000), have FPS issue so bad it's nearly unplayable. And, while i can see what you're going for with the "Camera can only be moved within castles" bit, and it's quite a neat idea, but the transistion is buggy (The camera seems stuck a quarter through), and the lack of monetary constraint meant that it's just a matter of how quick you can place your units, position be damned. |
| May 4 13:48:54 | 29m 35s | D.A.D.S. (Destitute Agoraphobic Dad Simulator) | ♥ 2 | I'll be honest, playing this at 8PM, alone in my room, i was pretty scared playing this, especially since the SFX lingers longer while the actions were instant; i always felt a sense of "What's happening" with every interaction. I know the source's from <s>Fox</s> Wolf News, but the opening screen didn't help at all with the sense of dread of suddenly having hooligans breaching your house. That, and with barely anything to do as well, sure helped in the (probably intentional?) feeling of paranoia of the game. Overall, an interesting entry! Would love to see this get expanded upon :D |
| May 5 22:21:30 | 32h 32m | Omega Llama in: Bullet Surfing | ♥ 0 | Okay, this rating is so overdue, i'm sorry. The game is simply fun! the keyboard control feels a bit finnicky, but that's honestly just my opinion, and probably intentional. otherwise this is quite an solid entry! Would love for this to be expanded more! :D |
| May 5 22:35:25 | 13m 55s | Planetary Defense | ♥ 3 | Wew, that was quite challenging. Love the Improvization aspect of the game (You only have two and have to make do). My high score was about 40, at that point i would be killed by an asteroid i can't see. A minimap, or at least an indicator of where the asteroids is would be nice. The (bug?) of them not shooting while in screen doesn't help either, even if it seems like they could shoot literally behind them. The graphics itself is quite good, with nice contrast between them, though i felt like the bullets looks too small. The song is, alright, but sets the mood for the game nicely. Overall, a fun and solid entry! Would love for this to be expanded more :D |
| May 5 23:06:55 | 31m 30s | Unnamed Space Project | ♥ 3 | Yeah, scope is pretty much the problem of most of your game jams, but i think you're not completely dropped the ball with this one The gameplay is not bad, but i agree, the first wave is quite overwhelming. Probably make it so that the enemy spawn less per wave? Also, with such a small timeframe, i think it's better off that the resource is clumped together; most of the time i didn't get enough for the first turret before the wave start. But i think your focus primarily lies in the assets, and it shows; The graphics are gorgerous, though i do wish the explosion actually damage the units near it, and the music is so good. I don't felt any sickness like the first comment did, but i do think it's quite sick. Overall, not a bad entry! Would love if you worked on this more :D |
| May 11 15:09:49 | 136h 02m | Quantum | ♥ 0 | I guess it's how the world ends, huh? Not with a bang, but a building block of the universe getting tired of their non-life and taking matters in their own hands :P The gameplay is quite hard; i never found the exploit found by @mordokai and @shamps, so i always getting ambushed by enemies i can't see and too hard to kill; maybe either make the "light bullet" hitbox bigger, or make the protons(?) spawn less and/or have their entrace telegraphed The graphics are alright; pretty basic, but it shows what needs to be shown. And honestly, with the literal scope this game have, i doubt it's a bad thing. That said, a neat entry! would love to see this expanded more :D |
| May 12 13:03:44 | 21h 53m | C_NFINEMENT R__M | ♥ 0 | C_NFINEMENT R__M_2017-05-12_19-57-56.png, the atmosphere is quite good, graphics are simple but nice, and the music and sound effects trully helps the experience. Though, i think i found a bug; if you type in any line if you're in the "you lost" screen, it would skip the next puzzle. But all in all, a neat entry! would l_ve to see this expanded m_re! |
| May 12 13:11:23 | 7m 39s | Island Guard | ♥ 0 | A small, but well-executed game! I agree at @powerspark as well, keyboard controls could make this a bit less finnicky, but the game is fun already as is. Would love to see this expanded more :D |
| May 12 13:20:02 | 8m 39s | LD38: Platformer 2 | ♥ 0 | Yeeeeeah, credits where it's due, the game is pretty fun, but it's not really fitting for the Ludum Dare competition. |
| May 12 13:37:12 | 17m 10s | Small World | ♥ 1 | A neat little game! The powers are a bit confusing at first (I thought the shovel pushes *your* block instead of the other way around), and the control are a bit too stiff, but hey, it's the jam, after all! Would totally love to see this expanded more :D |
| May 12 14:26:58 | 49m 46s | Transistor Soup | ♥ 1 | Okay, this is quite the fun one. Reminds me of Zachtronics games a bit (Spacechem, TIS-100). One thing that would be useful is if the "tests" are shown one per one. Also, it seems there's a bug that the board doesn't reset per level. But, yeah, a nice entry! |
| May 12 14:46:19 | 19m 21s | Winter | ♥ 0 | Err... What do i do, again? The graphics are, as everyone said, quite nice, but i couldn't find anything else to do beside walking, which feels excurciating as it isn't clear which way is which. The confusing camera system is not helping either |
| May 18 14:38:30 | 143h 52m | World on the Tip of a Ballpoint Pen | ♥ 1 | Okay, finally got the time to rate this, and i must say first, it looks beautiful. the graphics are aesthetically pleasant, and the sounds helps creating the atmospheric world. Though, i must say, getting the... black flame thing is quite hard, especially since the world's comparatively so big, but the game screen is so small. Maybe put a little signposting to where it is? Also, i know it's because of the time constraint, but the map is a little bit underutilized. Maybe for the post-jam? :3 All in all, quite an entry! as i said, i would love this to be continued upon |
| May 18 14:44:45 | 6m 15s | Spacey Super Shmup | ♥ 0 | Just wanna say this here, but the sound glitch happened in Opera as well. Although, i must say, while the game is quite interesting and fun, it is also quite hard ^^; The bit with the red turrets is especially tricky, as the end of the hallway is a small escape with two nigh-impossible to hit and dodge turrets. Maybe push back the wall a bit? |