2017-04-29 04:29
Nice game, good luck!
Foon → Ludum Dare Explorer → LD38 → LD38: Platformer 2
By lunarfuture
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1.80 | 7 | ||
| Fun | 2.75 | 6 | ||
| Innovation | 1.25 | 6 | ||
| Theme | 1.50 | 6 | ||
| Graphics | 2.75 | 6 | ||
| Audio | 2.50 | 6 | ||
| Humor | 1.25 | 6 | ||
| Mood | 2.00 | 5 |
Nice game, good luck!
Thanks for your support @raffal
At least for me this is way too much "code and art reuse" if you basically change colors of the godot demo (haven't compared the levels though). https://github.com/godotengine/godot-demo-projects/tree/master/2d/platformer
Fun game but how much did you make yourself?
@gagapete thanks for posting your comment, I guess it is clearly mentioned in the description. I hope developers will participate on this project. I will post a comment about your game :)
@baconinvader not that much, we have added an adequate game menu with the adequate background color that have taken us some several hours. What is next? as this is an open game project; player health, various enemies, multiples levels and so on are the next changes.
The game seems fairly good albeit simple. I feel like it could have been bigger, but I guess that helps with the theme. :wink: Unfortunately, as gagapete pointed out, you didn't make the whole game yourself in 3 days (at least you didn't try to give that impression). But that means it doesn't seem really suitable to be entered into Ludum Dare unless it's for others to add onto it right? Anyways, I found a video that shows this game in an earlier state (https://youtu.be/LpO_lczHCUY?t=4m49s), so I can at least say good job on the colors and menu. Good luck with the future of this game! :slight_smile:
Thanks for your comment @oxlander, I hope next changes will be pleasant for you!
Honest review here: Interesting, I really liked the bullet mechanics. But still there are some glaring issues:
- There is no goal (or the goal is too well hidden). Killed all enemies, collected all coins, nothing happened. Maybe at least a text prompt "You won!", or ideally an end screen. - Enemies are more useful alive than dead: Since there wasn't any obvious HP system, I as a player assumed insta-death upon touching them. Surprisingly, nothing happens! They are more useful alive, because you can use them to boost-jump more easily. - Too much physics on the player: It seems like there is some sort of capsule collider for the character, but this causes a problem when jumping up ledges: if the character falls onto a ledge, it gets pushed away from it. To properly climb a ledge you have to go all the way over it so the character falls on the flat side.
The art however is quite nice, but it seems there is some sort of interpolation going on, making the enemies look blurry, and also the edges of the player sprite.
Thanks for your useful review @kroltan! make sure that those reliable notes are taken in consideration on the next planned changes.
I wrote out an entire helpful comment before realizing that you basically submitted an existing engine demo as an entry. ★✰✰✰✰ to you for wasting my time, and ★✰✰✰✰ to Mike for still not having a way to report games on the new site!
Yeeeeeah, credits where it's due, the game is pretty fun, but it's not really fitting for the Ludum Dare competition.
@stuntddude well done, thanks for writing those three lines and expressing your opinion! make sure that this new release will be completed soon.
@terrabalt thanks for your comment, good luck for everybody here!