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parkdraws

Feedback comments for LD38

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TimestampSince previousGameparkdraws's comment
May 3 06:23:50 Tiny Battle World ♥ 1 After closing the application once I seem to be stuck at a black screen after seeing "joining game", even if I extract and run the game at another location. I did get to run around the world a bit the first time I played it. The music, graphics, and presentation are fantastic. This is a great entry. I wonder if there's any possibility of local multiplayer?
May 3 07:07:39 43m 49s Skylands ♥ 3 I wondered when I would get to play a game with Mark's art. ;) The pieces came together well, nice work everyone!
May 3 07:44:09 36m 30s Seven Pillars ♥ 1 Really enjoyed the music and color choices..! Agree that something to help inform the player about the active keys would be nice, even if just one key is labeled. A mode that only used the numpad or a fixed set of alphanumeric keys would be a really relaxing experience. Nice work. ( ̄ω ̄)
May 3 08:42:37 58m 28s Bitverse ♥ 1 Hmm, a few possibilities to improve the console map usability? * a text label near dots - for space-saving and sci-fi flavor, could be random letters+numbers to represent coords or unnamed systems, eg: ND83, L92D. - The font called "04b03" might be small enough for this.. * subtly colored 1px outline around the dots to give the impression of a button * perhaps remove the blink. - (I thought it represented my current location for a while) * possibly add another static symbol representing current location - (perhaps only the currently selected target blinks!) The player controls felt solid. Hope you had a good first jam experience! (\*⌒▽⌒\*)ノ
May 3 09:12:59 30m 22s NomNom ♥ 1 Love the fruit sprites. The music loop is ~fantastic~. Clever puzzles and animations. What a great package ( ̄ω ̄)
May 3 09:45:57 32m 58s Flerth ♥ 3 This is the best game I've played so far. The Peep's expressions are perfect, presentation is elegant, mechanics are engaging and easy to understand, interactions are juiced, humor is on point. Great work!! ∑d(°∀°d)
May 3 10:15:04 29m 07s Toaster Town ♥ 1 That was amusing, also high fives for that description (>▽<)
May 3 11:02:03 46m 59s slovenly shopper ♥ 0 I like these pixels and tunes
May 4 01:49:48 14h 47m Symbios ♥ 1 Love the microbe emotes, ha ha. ( ´ ▽ ` )
May 7 03:25:56 73h 36m Snowday ♥ 1 It's lovely, really. I'm glad that so many people are reacting to the attention to detail. (〃˘◡˘〃)
May 7 05:01:55 1h 35m Space Caves ♥ 1 The visual effects here are fantastic. Enjoyed the shoot/boost/death particles and parallaxing stars quite a lot. Gamepad controls were nicer than keyboard, though I wonder whether there's any reason for it not to be a twin-stick or wasd+mouse setup in an expanded version. Also since left click is bound to shoot, I think right click may as well be bound to boost..! :) The level design was enjoyable too!
May 7 05:21:45 19m 50s Crumpets and Cannons ♥ 1 High fives for entertaining cutscenes (with screenshake)! A little meter to show the charge value of the cannon would be a great addition. Altogether I think this delivered a solid Ludum Dare experience. ( ̄ω ̄)
May 11 07:09:27 97h 47m Glass Houses ♥ 1 I am totally on board for this type of experience. Great job representing the ground plane with those slopes and ellipses.
May 11 08:37:07 1h 27m The Adventure of Malvin ♥ 1 bug.gif I got stuck! (/。\)゚。 I'm glad the scene change button was left in. The wall run and slide animations are cute as heck.