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Feedback comments for LD38
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| Timestamp | Since previous | Game | obidubi's comment | |
|---|---|---|---|---|
| May 3 21:39:12 | Grall Axy | ♥ 1 | Very cool game! I thought it was fun and easy to play, the use of a tutorial to explain the controls was great. The teleportation and lava spouts were a little confusing at first since I didn't really notice them until I was right on top of them (Quite literally. I know what they did after that) but I also thought that it was interesting since it allowed for me to learn a little more about the game play as I went along. I also liked the concept of slowing down and speeding up time. Overall, it was a very good game and I am curious to see what improvements you might make for it in the future :) | |
| May 4 00:33:07 | 2h 53m | Limited Space | ♥ 1 | Very good game! This is a very well done game with a good concept, great visuals, music, and is well executed. The hybrid concept is very cohesive with the fact that it is balanced between flying through space helps gain time, but you still have to lose some while gaining resources on planet fragments. Very nice job! Pros: Your game, like I said before, is very well executed and polished. It has very good graphics and UI as well as good background music that sets the mood. The game play is not terribly difficult to figure out, but still presents a challenge that is fun and interesting. Cons: You could add slightly more text or possibly a tutorial to help people figure out the controls just a little better. What you have so far is great, and having a tutorial or more text describing the controls would make it even better. Also, having to click on the tile the astronaut is on to move him is a little tedious as well. Maybe having the selection buttons for them always at the bottom to make it easier to move them would make the game run a little more smoothly. Other than that, I think it is very well done. Overall, this is a very well done game and I think it is a great game for only 72 hours of development time (It seems like a lot until it isn't). Amazing job! :) |
| May 4 19:43:28 | 19h 10m | 50ft by 50ft (or How I Died In Space) | ♥ 1 | This is very well done considering it was all created within 48 hours of time. Its an interesting submission in comparison to others since well... its an intriguing story instead of your competition typical game. I like how you can choose which parts you work your way through, but still get to read all the different parts to the story. It was pretty depressing at the end, but overall it was well written and captivating. My only suggestion would be to organize some of the links a little bit better. I found that I would have trouble finding some of the links to other parts of the story, even when I tried using the back button provided. If I was half way through reading a section and then a bunch of links would take me to a different one, I had some trouble getting back to the original section I didn't finish reading (Maybe I missed something that would help, I am not entirely sure). Other than that, great job! I am curious to see what this would look like if it had visuals or was turned into some sort of role play game. |
| May 4 20:07:57 | 24m 29s | Small Planet | ♥ 1 | Good job! It was a simple, yet effective game. I really liked how you added in the fact that he fighter jets couldn't escape the atmosphere, I thought it was a very nice touch. I also liked the fact that you could drop in a few extra NPCs on teams to make the game a little more interesting. The ability to change the number of respawns was also nice as well. The AI was very good for a game made in 48 hours and worked well for your purposes. It did have a little bit of trouble escaping the planet when it crashed into it (maybe you could make AI levels as well with some that are a little bit smarter and know how to escape the planet surface better or avoid higher altitudes) but other than that, it was great. :) |
| May 4 20:17:18 | 9m 21s | Mini Planets | ♥ 1 | It was an interesting game overall and it fit the theme well. A few things I will point out that the controls were a little unresponsive or slow. They could be sped up and the camera could be moved back a little fore a better view of the surrounding objects. Other than that, good entry :) |
| May 5 00:05:22 | 3h 48m | MORE | ♥ 1 | This is a very nice game! It had good humor and was fun and easy to play. The controls were nice and responsive, and the graphics are good as well. The only problem I found with it was that one of the planets was too fast and it had a large orbit, which made it hard to catch up to in a reasonable amount of time. Following the orbit to get the last planet took a little bit longer but other than that it was very good. Great job! |
| May 5 00:25:04 | 19m 42s | World Keep-Away | ♥ 2 | This was great! It was hilarious with the opening scene and I definitely laughed when the music came in (In the best way possible. Great piano playing! :P). The jumping was a little off since the player would immediately jump up and then slowly fall back down at a constant rate instead of accelerating, but I got used to it pretty quickly. Overall, great job and keep at it. :) |
| May 5 00:42:14 | 17m 10s | Legend of Helda: Breath of the Mild | ♥ 3 | Great game! I thought it was very well done for a Ludum Dare compo game and it was fun to roam the terrain in search of the different tower things I had to find and enter. The sound effects were very good and I thought the overall feel of the game was well accomplished (all you need are those enemy animations :P). Great job! I am curious to see what this could turn into in the future. |
| May 5 02:04:14 | 1h 22m | Starbob | ♥ 1 | Great game! I was able to build pretty high, or... so I thought until I realized I could zoom out and then I saw that I didn't get very far at all. I like how you added the ability to zoom out (I wish I realized that sooner) and the physics engine worked very well. I did find that I could push myself higher by building blocks inside of me and then I would get pushed upwards. It also seemed to be a little slow on my computer (But, that could just be my computer and not your game, so I am not sure). Other than that, it was well executed. Great job! :) |
| May 5 04:24:56 | 2h 20m | Super Collapse Guy | ♥ 1 | This is an amazing take on the challenge! For only having 72 hours this is very innovative and something new. Great job :) |
| May 6 19:45:14 | 39h 20m | Micro Mayor | ♥ 1 | Nice game. I did find that it was fairly easy to win just by building a house or two, placing a store, and then putting it on max speed but, for only 72 hours it is pretty well done. It seemed to work the way it was intended all except the one sell button in the middle of the screen. With a little polishing and work, it could be very fun and entertaining (a lot like those Sim City games). Good job. |
| May 6 23:35:45 | 3h 50m | Earth, 3568 | ♥ 1 | Overall, it was a very well designed game. There were a few things like the varying ship launch speed and low gravitational influence of the planets that threw me off but other than that, it is well polished and a nice game. |
| May 7 04:19:50 | 4h 44m | Naziverse | ♥ 1 | This is a very well done and polished game. It seemed a little short, but that is understandable since this is a 3 day competition (making a game is very hard for those who don't know. Especially when it is your first time). The graphics are very well done and the music was very good. The game did seem a little difficult until I got the duck and shoot method figured out, which I assume was done intentionally to make the game more challenging (it worked). The humor was very funny and I think your death messages are great. Overall, great job! :) |
| May 7 20:52:40 | 16h 32m | Microspace | ♥ 4 | This is a very well done game! The visuals and soundtrack were very good and the overall feel of your game was great. Using the direction of the red blood cells to direct the player was very cool as well as the necessity to avoid white blood cells. Some things that could be improved on are things like the camera occasionally moving outside veins and the keyboard controls. I found it very difficult to gain good control of the probe with the mouse used to determine the pitch of the craft. It didn't feel as natural as maybe using other keyboard buttons like the space bar and shift for up and down or Q and E (both are used in other games that deal with the same type of controls). Other than that, it was very well done. Great job! |
| May 8 03:39:50 | 6h 47m | Going Home | ♥ 1 | Great game! It was very atmospheric and created good mood as I played. The map was interesting and had some good climbing challenges. The double helix ladder mechanic was very cool and solid. Everything worked and worked well as far as I can tell. I had a lot of fun playing your game! Some things that could be improved on could be the map composition. The continuous purple tile map worked okay, but having different textures for tiles throughout the map would be even better. Having varied textures could make your game much more immersive since the player wouldn't looking at the same monotonous background all the time. You already had a good start with the sparsely placed blue tile structures found throughout your game, and more of this would be great! (My compo game could have used more of this as well. I am creating a post jam version that generates different tile backgrounds and it really makes a difference). Aside from that, you really have a good start here. Your game overall works very well with very few if any bugs. Your double helix ladder mechanic is very cool and allowing the player to extend the possible length of it by getting power ups was a very good idea. I like it so far and I am curious to see what you might do with it in the futere. Great job! :) |
| May 10 04:18:10 | 48h 38m | Catsorbed | ♥ 1 | Very great game! The amount of content is very impressive with the small amount of time allowed. The music was very good and the graphics were great. It really helped establish the mood and made the game a lot more immersive. The story line was fun to play and the levels were interesting and challenging (in a good way). If I got something wrong the first time, I was more driven to find out why instead of discouraged and I thought the puzzles put in place were well thought out. Despite the great ending, seeing a longer version of this game would be really cool. The story in place is great and definitely has the potential to grow. Overall, great job! :) |
| May 17 09:17:04 | 172h 58m | Hi Pluto! | ♥ 2 | Very cool game! It was a little hard at first (especially with my small track pad) but I was able to soon get the hang of it and I could get a fairly high altitude. The graphics were very good and the sound effects made the game more interesting. Your game reminded me of the game doodle jump, which is a game where you jump platforms in the same way and they disappear after they leave the bottom of the screen (Your asteroids did as well, which meant that despite my efforts to move to the last location I could remember of an asteroid I passed, it wasn't there anymore). One improvement you could make to your game would be to make the asteroids spawn closer together at the beginning so that it is easier to get started when playing your game. Another problem I found was that even though I moved the mouse across an asteroid, if I was too fast it wouldn't register my collision with the asteroid (My assumption as to why this happens is that you decided to place the earth wherever the mouse was on the screen, which is great, but the mouse doesn't move smoothly across the screen. It jumps far across the screen when you drag it really fast, which means that the same thing happens to the earth in your game and it never actually collides with the asteroid, but instead just jumps to the other side of it. A good way to fix this might be moving the earth at a very high velocity towards the mouse position on the screen so that it actually meets the asteroid at some point in time and Unity can register the collision. It worked for me as long as it wasn't anything above 1000 units per second in a game I made in Unity). Overall, this is a very well done entry and I am curious to see what might be added in the future! :) |