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Feedback comments for LD38
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| Timestamp | Since previous | Game | Manax's comment | |
|---|---|---|---|---|
| May 1 14:38:05 | SmallWorld | ♥ 0 | Nice start. Having more tiers of construction, or an actual goal would have made it a better game. Also encountered bug with not dying even though I was at -55 health... It wasn't clear what the goal was. Initially I thought I wanted to consume all the 'bits', but later realized I want some of them on surface. The spinning mechanic is a good idea, but needed a bit more depth to make it fun. | |
| May 3 01:42:16 | 35h 04m | An Adventurer's Exodus | ♥ 1 | web player didn't work for me, from the console: ``` [.Offscreen-For-WebGL-05608610]RENDER WARNING: texture bound to texture unit 2 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. ``` As everyone has said, it's a good game with a lot done. The intro selections and story are nice for a compo game. The combat system was enjoyable. Also as others have said, the style didn't fit together very well, but that's "just" polish. Bug with "Heal" on others, it always heals yourself. It did seem like there were some balance issues, but again "polish". Overall, nicely done, excellent that you have a plot, and some good gameplay. |
| May 3 18:05:21 | 16h 23m | Throw | ♥ 0 | Good work, fun to play. Agree with other posters that the physics simulation timestep isn't small enough. On level 7 particularly, the world would sometimes go entirely through a spring mat, and once it got stuck inside it... I eventually figured out how to solve it without so much force, but still. Even though I couldn't see the whole level for a few of them, camera following made it enjoyable to solve anyway. |
| May 5 17:16:10 | 47h 10m | Inside the Blockhead | ♥ 0 | Good gameplay, kinda fun, little frustrating. There's a bit of a bug with jumping, sometimes player "bounces" along floor, rather than really walking on it, so jump doesn't work. That was particularly frustrating. I didn't get through the multi-colored spike area either, got frustrated with jump not working and gave up. Don't feel like this is too related to theme. But it plays pretty well, and you've got a decent game. The first several checkpoints progress well, difficulty-wise. Good work. |
| May 17 01:02:39 | 271h 46m | Tooth decay | ♥ 2 | Nice game. A comment in the description about the depth of the goal would have been helpful. Turns out I was able to beat the game by only taking candies that were near me. If they were more than a couple blocks away, it's more efficient to ignore them... It's a fun mechanic, just needed some way to take advantage of the multi-block thing, and a couple more text messages and it'd be a pretty well polished game. |
| May 17 01:28:36 | 25m 57s | Aim for the Star | ♥ 1 | Good work. Nice that it has a bunch of levels. I didn't really understand that it was minigolf until I got through the first level. The black holes were a good idea, but felt too strong. A few of the middle levels felt very unbalanced. Both of those are just polish, which is always difficult to spend time on for LD... It was fun to play. |
| May 17 18:24:55 | 16h 56m | Meetup | ♥ 0 | Graphics were nicely done, very solid game idea. There is always a lot of polishing that can be done, you'll figure out as you participate more. 😉 Adding multiple levels with increasing difficulty would have made this much more fun, where the first level you only need to remember one friend, second level another friend, etc. And then it'd be okay to randomize the friends' outfits each play-through... You could have then added a bit of humor by adding why you were avoiding this or that person. Good work on first entry! |
| May 18 16:26:38 | 22h 01m | Exploitation | ♥ 1 | Moderately fun, nice trade mechanic. I took a different strategy than others playing, I ended up populating all islands with 99 people (so they wouldn't continue to grow), consumed all the agriculture, and let the home island starve. Once the agriculture had been consumed, everyone switched to mines. I'm not sure if that was an optimal strategy, but was gaining 500 per month. A total wealth stat on screen somewhere would have been nice. I'm assuming the game didn't require all the money on the main island to win... Overall, good job. |
| May 18 17:00:09 | 33m 31s | Trees | ♥ 1 | Fun game. Graphics are reasonable, gameplay is enjoyable. Ran into the lag issue that others have mentioned. I was okay losing all the upgrades, although keeping my stockpile of wood, would have been nice. But to give more incentive to expand the planet, there should be some benefit. I never found myself NEEDING a bigger world... Also agree with others that the workers needed some more balancing, to make them worthwhile. It would take a LONG time to recoup the costs of those upgrades (125 wood for 3x house + workshop + hammer) at the rate they chop. Like others have mentioned, I like the expanding planet mechanic, just wish there was a little more to it. Overall, good job. |
| May 18 17:09:29 | 9m 20s | Barbuglio | ♥ 1 | Fun game, could use a slightly more gentle difficulty curve. The sound effects are great, but the music was taken from elsewhere, and many of the above reviewers think you wrote it... so I'm not going to vote on the audio. |
| May 19 00:51:52 | 7h 42m | R.U.D.I. | ♥ 0 | Enjoyable game. Would have been nice to have a score of some sort, to make creating more probes more "meaningful". It would have been helpful if Z/X rotated tool selection left/right, rather than both going right. Overall, very well done, and more polished than most. |
| May 19 01:13:38 | 21m 46s | Talkies | ♥ 0 | Very nicely done. I really liked the variety of characters. Good idea to fade the music during the main game. It wasn't particularly difficult, and I don't have any suggestions on how to make it more challenging. As @michaelb suggests, with a little tweaking it would be a good game for kids. (I game mine to a nephew and he really enjoyed it, he's 11. So...) |
| May 19 01:44:10 | 30m 32s | Conquestia | ♥ 0 | This is an amazingly well done card/board game in such a short amount of time. Country names were a little small/hard to read. When I first played, I wasn't sure who I was, I thought the red card boarders indicated I was the red player... turned out not. I played quite a few turns, but it's a long way to go to win... :) |
| May 19 01:54:45 | 10m 35s | Space Mailman | ♥ 2 | Very hard, but looks awesome, and plays well. I'm okay with it being unforgiving, but as @csanyk said, having a reference (e.g. a star background) would help a lot. There were times I was being gentle, escaped a planet, nothing on screen, and then suddenly I'm falling back to the planet. In other cases, I was being "gentle", escaped a planet, nothing on screen and then smash face first into another planet... |
| May 19 15:52:59 | 13h 58m | Pocket World | ♥ 1 | @luthwyhn The save file is in %USER%\AppData\Roaming\PocketWorlds\save.ini, easy to edit. Figured that out when I wanted to see the other ending. :) |