Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → Lukuluk
Feedback comments for LD38
Lukuluk's games and stats for all events →
| Timestamp | Since previous | Game | Lukuluk's comment | |
|---|---|---|---|---|
| May 1 13:01:57 | GardenGarden | ♥ 1 | What a pretty game! The gameplay is sooo psychedelic that you need a few experiments - which is really cool - to figure what is going on, and yeah that's nice! | |
| May 1 13:10:44 | 8m 47s | Brainstorm 38 | ♥ 3 | I really enjoy the concept and the narrative of this game, so even if the difficulty was evil itself I was motivated to reach the end :D Also I love visuals and Wario Ware style music :p |
| May 1 13:21:09 | 10m 25s | Marcelino's Small World | ♥ 0 | I can't find a link to the game! :S |
| May 1 19:59:50 | 6h 38m | Smoke, the machine keeper ☁ | ♥ 1 | Pretty game with a cute story. I liked the intro music which looks like This War of Mine :D That's yet nice to have a cinematic for a game jam entry! |
| May 1 20:33:14 | 33m 24s | Planetary Infestation | ♥ 1 | Good entry! The difficulty curve is cool, and even if I have found some tricks to block all projectiles of a single enemy, I could not abuse so often. |
| May 1 21:00:25 | 27m 11s | Ark of the new world | ♥ 1 | Nice idea. Challenges were sometimes chaotic, but that's all right because I could understand my mistakes. |
| May 1 21:14:10 | 13m 45s | Little bug | ♥ 1 | Good concept and nice challenge! I would have given you some stars for the audio, since it deserves well the gameplay :) It could have been better with some visuals for the menu between levels. Also I don't understand why the crystal switches to red when I touch the path's boundaries... It doesn't hurt me, isn't it? But these are just details. |
| May 1 21:26:21 | 12m 11s | Pond of Doom | ♥ 1 | Oh my god, the ducks were so frightening! But this game works well! |
| May 1 21:44:36 | 18m 15s | OUROBURROWS | ♥ 0 | Like other people, I was impressed by the feeling of controls, but I was not sure to figure out what I had to do. When I regularly plunged, I did not starve, so I managed to not collide with my body and plunge, until I could not dodge my body. Overall mood and sound are nice too! |
| May 1 22:08:55 | 24m 19s | "It's a small world!" | ♥ 1 | Good idea, the game was kind of fun but hard too! A small problem I encountered: it was hard to hover the right person. |
| May 1 22:20:39 | 11m 44s | Goblin Assault | ♥ 1 | Cute graphics! I liked the way I can visit the world between the waves. There isn't anything to do and the timer is really long. Why not slow down the goblins arrival and set a smaller timer between waves? It's already super hard at the wave 2. |
| May 2 17:50:57 | 19h 30m | Stop CO2 | ♥ 1 | Fun concept! It sounds like a big job have been done here. Some tutorial or text explanations inside the game could be helpful. I had to switch back and forth between the game and your explanation on this page. |
| May 2 18:16:23 | 25m 26s | World of My Own | ♥ 1 | Funny game abnd impressive amount of stuff for a Compo! I think Binding of Isaac is one of your inspirations, isn't it? |
| May 2 18:40:47 | 24m 24s | SUN GOD | ♥ 2 | Great game! The overall experience was really nice, with a fine tuning! Having gravitation as an opponent was interesting too. I was at first frustrated by the randomness of the planets' spawn positions but by earning skills I could counterbalance unlucky moments. I loved the music and sound design (special mention to the menu start sound). Funny FXs too! Since you can rotate but with no impact, perhaps you could add a weapon that would help to explode obstacles? Or just rotate in the direction of the ship's velocity... |
| May 5 09:33:25 | 62h 52m | COSMOMOMOMOº | ♥ 1 | Nice game! The gameplay idea is really fresh. In my first try, I did not understand that you were rotating around a sphere, so I was also confused by the background's movements when I moved. But finally, I started to see that sphere and I was able to beat the game. I think you could improve the information on the fact that the bubble is a sphere. I have few ideas: - Make a tiled texture for the bubble (so we see that we move arround) - Make a compass that show where is the up-left-right-bottom-forward-back of the universe - Represent the poles on the bubble (just a rod that cross the sphere, or a texture...) - A tutorial in which their is flags to reach at different positions of the sphere. A small feedback concerning a moment where the sphere has growed while I was playing: it looked "buggy". So I think it would be nicier to make it grow smoothly. Excepted these small details, I also really enjoyed the mood and the sound design. |
| May 6 11:46:43 | 26h 13m | Paper traveller | ♥ 2 | Bright idea for a game! And really good job for a compo game! I also liked the plot, the small stories and the presence you give to the player by their goal and the discussions with the father. I have some feedbacks for improvements: Like other people, I found it really difficult to be accurate. Perhaps some tools would be helpful? For example, I think it could be better if you could measure distances on the map, or orientation. So it could be a simple ruler that you would have as a tool, and click to rotate it around 45° angles. As the default font is very hard to read, I think it would be better to have a much visible font as a default font, or to be able to change it during the game (I had to restart the game to change it :/ ) |
| May 6 12:05:06 | 18m 23s | Hopper | ♥ 1 | Nice game! Rules were solid and easy to undertand, and it was well dressed. The grey color feature was really refreshing! I think you could have other interesting challenges to improve the LD, like "killing ropes" that switch of color, or that turn around the planets... Also, when I've seen I could watch the full map while holding C, I keeped this button pressed until I finished the game. So perhaps it would be better to switch view when you simply press C (and not hold). |
| May 6 12:49:05 | 43m 59s | "Comme le monde est petit ! " Smalltalk Supermarket | ♥ 0 | Oh dude, this game was really crazy! I loved it. It's like I already knew the store when I entered. We are so conditionned by society! xP If it was disturbing to have people coming and talking to you, it worked really well for the purpose. The Mii style visuals are cool too, and those at the check-out line look sooo bored! I have just a small remark concerning the camera, which gives me some headaches. And I think it could be improved. Perhaps by detaching the camera from the caddy, so it's not constrained by its caddy's style moves. Ironically, it helped the anxiogenic experience. |