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Lenon Kramer

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TimestampSince previousGameLenon Kramer's comment
May 2 11:14:25 The Taker ♥ 2 It is a very interesting concept - that of the camera. It's sad it didn't worked well for me: the camera just wandered about and clicking on castles to direct it worked only some of the time. As others said, it could have a lot of polishing, and some sort of economics. Maybe not gathering resources, but some economy of scale, in which owning territory would give permissions to build some amounts of some things - and then different territories would give different things. That would add a lot to strategy thinking. But that's just if you want to expand it. :) Unfortunately I wasn't able to get past the second level, and the limitless spamming of units (plus the camera glitches) made it a bit sloggy. But I had no FPS issues.
May 2 11:33:47 19m 22s Alienus-Alienas ♥ 1 The music is good, the visuals are ok. I really liked the concept of being an engineer and repair things on the midst of battle, but the controls were a bit clogged, especially to go from the floor to the platforms. Sometimes I lost lot of time trying to jump to the platforms, and that kind of frustrated the experience - as it changed my focus from the objective (to see where I am needed and the strategic best path to fix the most number of engines on the least time) to one a bit less interesting (how do I jump onto that platform?). With a bit of polish that game would be real fun. :)
May 2 11:46:51 13m 04s Pale Blue Dot ♥ 2 This. Is. Absolutely. Amazing. Not much "fun" in terms of gameplay, but yeah, you definitely hit the mood 5 of 5. And this is certainly an innovative way of present a text and a message. The mini-game definitively fits the overall message, and the way it interacts - the collision effect and sound - works very well to keep the player engaged on the experience. Congratulations!
May 2 12:19:19 32m 28s World of My Own ♥ 1 Okay. You made it. This game was fantastic, the one that captured me the most up to now: I played it for twenty minutes, had to force myself to stop so I could come here and comment and proceed to vote on other games. But be sure that I'll come back and try to finish it. There is still a lot to polish, though: there is a lack on visual feedbacks, and a bit more variety on the rooms. Also, it lacks a story - what are those worlds, why is the main character there? Why those things attack him? And yes, the graphics deserves a whole overhaul.
May 2 12:34:30 15m 11s LD38 - My Small World ♥ 1 It feels very interesting at first, the graphics and overall mood from the color palette are cool. But it wears off quickly, as you wander around and only see more of the same. It seems like a good start to something, but no more than that, at this point. It needs something to keep the player engaged - may it be different things to see, maybe some furniture and some items which could be interacted with and revealed the castle's story and the reasons why the boy lived there on the first place. There is potential, just follow the mood you already set.
May 2 16:07:21 3h 32m Destroy The Dome ♥ 1 It was a really amazing and solid entry. The animations and sound effects are awesome, the graphics do well to the overall mood. It would benefit from some polishing on a better balancing, though. It was fun to spam-click and watch/hear alien things being hit, and sometimes do some cool chocolate cake nuking. The gameplay feels good and the feedback is rewarding. It remembers me of good old arcades.
May 3 02:18:41 10h 11m Godspeed Mankind ♥ 1 It is an interesting concept, and a quite interesting take on the resource management idea, if I got it right. There seems to be no winning condition, you go on serving the resources until it all die, or you get bored. Whatever comes first. And, as the consumption of resources is regular and stable, and its production only comes on cyclic intervals, it just doesn't matter how good is your strategy: you WILL lose. It is bleak. And realistic. And depicts very well the struggle we are facing on our own planet. And if I'm really not wrong about that analysis, then you deserve a whole 5 out of 5 on mood. :) Aside that, I think the pacing builds up too slowly... if there was a population growth mechanic that would speed things it would be great. Also, as you can only take resources if you don't have any one on hand, there is no real necessity for you to have separated controls to gather and deliver resources, one button would do the job as well, making gameplay easier. A solid entry for a first jam, though.
May 3 02:54:11 35m 30s The Final Earth ♥ 1 This is simply amazing. A big game for the compo, very nicely delivered and polished. I had to continue playing even though I had already "won" it, just because I wanted to build the last house and the nightclub. There is not much else to say: it's a very solid entry, which nailed the theme and falls into the game category I love to play. The tutorial is very well built into the game, and the player never feels lost. However, the game feels a bit too easy. If you want to expand it, maybe add more levels (another "planets" to colonize), building on difficulty.
May 3 03:05:24 11m 13s Food Fight ♥ 1 The falling food was a really nice touch to the genre, and also falling on the midst of the battle when you die. There was one big problem I noticed: it there is no food to fall onto when you respawn, the mobs will wait for you exactly under the spawn point, thus killing you on the spot, without any chance wor you to avoid it. The graphics are very cool, but the music felt quite behind the rest of the execution. Also, the shooting sounds felt a bit off when compared with the art of the game. This is a nice entry, though. Good job!
May 3 12:33:57 9h 28m Something Something ♥ 1 This is a genre I would like to tackle on a near future, so I know the grave challenge it is to deliver even a barebones Minimum Viable Product within so short timeframe. So I'll not dabble on that. You made a camera and a character pathfinding that feels good, and also created a small map. This is a strong basis over which to build up. Those mini-scenarios on RTS could be an interesting tackle on the genre, bringing the fast-paced strategy to a whole new level, if done right.
May 3 12:45:33 11m 36s Chuck and Bull ♥ 4 Well, there is not much of a game on that, but the music sounds awesome and the mood feels good. It is quite well polished, for a jam game, the controls work fine - I just found weird that you could only interact with the objects from certain angles. That made me fail to interact with the booze until I read the other comments here. What I really didn't liked, on the other hand, was the "hot wife" thing. A lot of people could get offended by that (and rightly so).
May 3 13:08:52 23m 19s D.A.D.S. (Destitute Agoraphobic Dad Simulator) ♥ 2 Ok. I just loved the concept. I guess this is the best rating I gave on this jam yet - the art is very good, the mood is done to a T, the dialogues are very funny, the theme is done on a very charming way. As a person who suffered with depression and who know people who suffered with panic (though far away from what the character suffers, lol) I can easily relate to that experience. The point of not having much stuff to do is really the whole point of being depressed - and the challenge to last the whole three days is the player's own challenge to go through the mud of "what the hell can I do to make that clock go faster?". I don't know if that was intended, but if it was, then you nailed it - this is what "game as art" is all about, making the player feel, transmit a built experience. :)
May 3 16:01:28 2h 52m Libre ♥ 3 It is an interesting concept and a well built one, but the puzzle tired out very quickly. I had to put some effort into finishing the game just for the curiosity of seen what the end was, and I felt kinda disappointed. The game was too repetitive and the mechanics of the puzzle only slogged its resolution, without adding real difficulty to it. There wasn't any challenge on doing the puzzles, besides repetitively clicking on each piece to see what was there and clicking back to the game screen, and so on and so on and so on. On the third stage I was already bored and there wasn't anything to engage me except for the narrative. The puzzles kind of felt they were getting in the way of learning what would happen next, and it added to the frustration.
May 7 13:44:52 93h 43m Exhaust of Earth ♥ 1 Very nice concept, that Sphere Defense. Sadly, the balance is off, which made it a bit less enjoyable than it would. But yeah, balancing a compo game is hard - I can't say that mine is well balanced, also. :) The sound effects are ok, the graphics a bit nice, with a clean look. I don't know if it fits so nicely to the theme, though, but it's still ok. Try to do some waves to your game, that would build up the difficulty, at the same time giving the player some time intervals to rest a bit and rebuild. The killing of enemies being the only resource puts a challenge on your balancing: if the player makes a bad choice early on, thus giving the enemies an advantage (which means less kills) then the player enters a spiral of doom, because less kills means less money to build defenses, which means less kills, and so on and so on. This makes the possibility of winning even with a bad start e lot less likely, which may frustrate the player. So maybe putting other source of income may be a good idea.