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| Timestamp | Since previous | Game | LarryChupacabra's comment | |
|---|---|---|---|---|
| Apr 25 21:39:55 | Planetone | ♥ 2 | This was nice. It really gave me a nostalgia trip back to playing with Flash Sound mixers on Newgrounds. This one was unique in that I don't think Ive seen any of these with a distinctive Sci Fi/Planetary Exploration Twist. I think you can really run with this concept. Add some more plants that you can grow a world with, giving you more tones, and you'd be good. You could make a simple yet fun sound mixing game that people could then share with friends on say Facebook. Making sharable Sci-Fi tunes. Otherwise nice work. I showcased this game in my first Ludum Dare 38 showcase vid. https://www.youtube.com/watch?v=Kxb8N-An7GY | |
| Apr 25 21:54:33 | 14m 38s | Becky's very very Small and TOTALLY not mundane World | ♥ 1 | I like the idea of a little miniature slice of life style game. Its a straight forwards way of sharing a story about a character's life and what they do in the mundane day to day without turning it into a slog. My only feedback was that I felt two of the three stations didn't have much depth too them, would be nice if each of them was it's own unique mini game. Each one telling the story about some of the little funky things that make office life unique. Maybe the coffee maker leaks a little and every time you make coffee its a challenge etc. Otherwise nice concept and method for potentially telling a story about Becky, and I also liked the art a lot. This was also featured in my first video Showcase for Ludum Dare 38! https://www.youtube.com/watch?v=Kxb8N-An7GY |
| Apr 25 21:58:11 | 3m 38s | Purr Evil | ♥ 2 | Its weird. Recently Ive found myself playing a lot of games that are both terrifying yet cute at the same time. Its a nice concept tho. The life of a tiny creature trying to avoid being smooshed by what they think is a furry god, but is really just a curious if maliciously bored cat. My main issue was it was often hard to judge when the cat's paws were going to smash down. Some more signals or obvious shaking before that would be nice. I also never did figure out how to plug in the batteries. That said the art was nice, and I really love the notion that you had to interact in a roundabout way with the cat in order to break the environment and get at the little batteries. Thought this would make a great concept for a simple game where you explore planets made of different pet toys. With each one requiring you to find and fix some other electrical component while dodging animal body parts/limbs. So nice work. I also included this game in my first showcase video for Ludum Dare 38! https://www.youtube.com/watch?v=Kxb8N-An7GY |
| Apr 27 19:06:20 | 45h 08m | Mouth Rescue | ♥ 1 | This seems like a pretty straight forward concept. You could do a lot with the theme of fighting cavities inside of someones mouth. Sort of like a modern day take on Timmy the Tooth, but in game form. Lots of different paths you could take it story wise. My main issue with playing this game tho was just that it didn't run all that well. I chocked that up to just not having a enough time to work out the kinks, but it can be pretty bad at times. Like having your character teleport a bit when you walk in a different direction killed me more often than not. Otherwise it would be a pretty standard platformer that fits into the jam theme pretty well by exploring the small world of someone's mouth. Other than that it got featured in my second Larry Does Ludum 38 video. Which you can see here. https://www.youtube.com/watch?v=P3nGcfVUsso |
| Apr 27 19:09:47 | 3m 27s | Bug to the Footstep | ♥ 3 | This seemed like a really strong contender for a game that you could easily expand to be an educational game for young kids. I think a lot of kids go through a stage where they're really interested in bugs and insects in general, and combining a fun/simple puzzle game with some bug facts would be really cool. The game itself is pretty basic. Fits the theme decently by being the literal small world of bugs. It just lacks a certain amount of depth in it's current form. I feel like you could give more information in the footprint image itself that guides the player with visual hints as to how to arrange the bugs. Then it gets progressively more vague as you go along. Then you could pair it with some other types of puzzles and you'd be golden. Overall nice work. I like the basic concept and I think you could do a lot with it if you really wanted to. Though swapping the controls to port to a platform like mobile might be tricky. This was also featured in my Second Larry Does Ludum 38 video. Which you can see here: https://www.youtube.com/watch?v=P3nGcfVUsso |
| Apr 27 19:14:06 | 4m 19s | Tomorrow or When the world is not bigger than a house | ♥ 3 | Its kinda like you're stuck in one of those Doctor Who time loop episodes. Where you have to try and change something a little bit each time to escape. Thought it was kinda neat. But I just feel like something is missing. Maybe its just a lack of mini games due to the time requirements for the jam. Im not super sure. That said. I like that it feels like you could draw parallels to a number of different people with one game. Maybe this is a stay at home Freelancer who feels like they've gotten trapped into an endless loop because of their job. That or perhaps its a college student. I dunno. But you could certainly do almost anything with a point and click game that feels like you're caught in an endless loop. Lots of different stories that you could tell with that setting and I think you should totally expand upon it. That said. What exactly are you supposed to do with the Shower nobs? or is that just to mess with you as a pseudo mini game and drive the player nuts? Either way I like the concept. Just feels like its missing that little "Something" as it were. But overall nice work. This was also featured in the second episode of my Larry Does Ludum 38 series. Which you can see here: https://www.youtube.com/watch?v=P3nGcfVUsso |
| May 1 18:56:09 | 95h 42m | No Minor Task: Party of a Lifetime | ♥ 1 | Loved this humor in the Intro Cinematic Story for this game. It definitely hits the nail on the head for a funny and a little bit goofy visual novel. Everything from the Lord of the Rings references and the breaking of the Fourth wall from the random hobo was fantastic. That said I felt a bit let down by the gameplay. I feel like you should continue with the humor and theme of that intro sequence and add some puzzles and different minigames. Grabbing 200 kids and sneaking them to your house is funny enough for a moment or two, but its pretty easy to just spam your sprint randomly and game the system. But it works and its not glitch or killing my computers framerate, so that at least was very good. Some games you play in the jam will murder even some of the best gaming computers. Overall I love the concept, the humor is extra on point. Just needs a bit of tweaking for the Overall gameplay and I think you've got quite the game in the making. Combine that with a unique coherent art style and I think you could very easily refine this in the future. especially if you wanted to make a visual novel style game, which are always super popular on steam (I Mean lets be honest, if you can make a game about dating birds, you can make anything). Otherwise nice work. The game was featured in my third episode of my Ludum Dare 38 showcase series. https://www.youtube.com/watch?v=0Qy_8ccUyhs |
| May 1 19:05:16 | 9m 07s | Kill Boom (singleplayer + multiplayer) | ♥ 2 | This game strikes me as a title that would make a really good drop in drop out Hunger Games style game. Sort of like Agar.io. It doesn't play very well as a single player experience. The AI is a bit too Derpy. But if you made this a Multiplayer only experience that plays in the browser it would be perfect. People could fight over territory as a team or solo, and use a bunch of drops or fun machines in a massive campground. That said the gameplay is pretty rough. I had a heck of a time with the controls at first, and how twitchy and sort of glitchy the movement and shooting could be. But the Art was good (Its what caught my attention in the first place) and the car was fun to drive. But the concept is solid and I feel like I Had managed to get some people to play with it would have been some fantastic derpy fun to run around and find weapons and shoot at each other. Kill Book was showcased in my third Episode of Larry Does Ludum 38. https://www.youtube.com/watch?v=0Qy_8ccUyhs |
| May 1 19:14:32 | 9m 16s | Planet Landlord | ♥ 2 | Simple yet oddly satisfying gameplay. It's a pretty simple and tried and true game concept, but when you start to get different colored houses bouncing off of each other its gets really funny to watch. My favorite thing to do is after I mess something up just start dumping all the houses together and watch the mosh pit ensue. The gameplay while fun is pretty basic in its current form. You're really just testing your physics based jenga skills until you eventually make one mistake and then everything cascades off the edge. I feel like its just missing something, but that's probably just due to the time constraints. Thinking about what might add to the game I'd say something to use your money for other than score would be nice. Like some upgrades or unlocks that add utility. This could include something like a crane that might allow you to swap or relocate some houses and better make use of your limited space. A Nemesis or other enemy might be interesting too, more than just falling off the edge into space. That said I found it fun and replayed it several times to generate the ultimate mosh pit. https://www.youtube.com/watch?v=0Qy_8ccUyhs |
| May 3 20:23:37 | 49h 09m | Spermicorn | ♥ 5 | This was pretty simple but I like the fact you went with the complete narrative package game rather than just focusing on one gimmick. Which is a hard choice when creating a game for a JAM. You just never really know what one thing might sell it to people. So I think giving it that lovey cartoony narrative with a Beginning, some gameplay, and then an ending was a nice choice. The Gameplay itself was pretty basic. I chock that up to not having a ton of time to flesh it out and add a lot of stuff during a jam. That said it felt very consistent in tone, so it ended up working out pretty well. That said I think you should expand upon the racing type mechanic of reproduction. With all those classic tropes of racing like obstacles, enemies, and maybe some powerups. You could certainly keep with the themed aspect and look to actual reproduction for inspiration. Then you could mix and match with some more minigames when you finally do reach the egg itself (Then you should have the unicorn horn glow with magic and open up a tunnel when you do. You should really go nuts with the magic horn trope.) Otherwise I would be interested in seeing where you go with this. You could make it a very cartoony game that educates kids in a very colorful and approachable way about animal reproduction. Not only in mammals but maybe plants and some single cell life. That or just go nuts with the goofy cartoony side of things. People life a good colorful arcade style game that pokes fun at things sexual in nature. Overall I liked it. Good art. Catchy tune. Solid package. Though the gameplay was pretty basic. It also got featured in my fourth episode of Larry Does Ludum 38. You can see it here: https://www.youtube.com/watch?v=MD3DwYwAtnU |
| May 3 20:36:39 | 13m 02s | Asteroid Hopper | ♥ 2 | I always like these types of games. Its a very tried and true concept that Ive seen since the early days of flash on places like Newgrounds. I really think you could very easily expand on this game and flesh it out with its own personality and release it. You'd just need to build out the graphics and gameplay mechanics a bit. But since you're in space you have a veritable forest of references to draw from. Like portals, sentry robots, and even black holes that arc your characters trajectory. I think you should run with this concept. Beyond that the gameplay in this version is basic but I didn't have any performance issues. It played well and recorded real well. I think the only thing I was really disappointed by was just the lack of space artwork in the background. Space is super easy to do. Just toss in some stars, a little UFO that wanders in the background and you're golden. But thats a pretty minor criticism. You can see more of my thoughts in the video I made which showcases Asteroid Hopper. You can see it here: https://www.youtube.com/watch?v=MD3DwYwAtnU |
| May 3 20:48:13 | 11m 34s | Race against ferrum gigantes | ♥ 1 | This certainly caught my attention when it looked like I was trying to avoid being smooshed by the robot from Iron Giant. That said the racing/driving controls in this game performed pretty well. Im used to having to struggle with driving controls in early versions of games but this was real smooth. So nice job on that. Otherwise it was basic yet pretty enjoyable with the music. Just cruise around and avoid getting stomped on or crashing. Pretty simple. The one thing I did want to mention was that I think this would be a fantastic concept for an open world endless driving game. Where you can drive in any direction and they all eventually lead you to a nice place. The longer you drive. Which would allow you to introduce people to different environments full of other sci fi stuff. Like a farmland full of UFOs that want to abduct you with the gravity beam while in the background the others are busy abducting alien cows. Which is a great incentive to get people to WANT to drive further and further for more than just a score on the screen or a tacky prize like Crossy Road game. So basic but a solid foundation. Nice work and the game was also featured in Episode 4 of my Larry Does Ludum 38 series. https://www.youtube.com/watch?v=MD3DwYwAtnU |
| May 6 18:44:45 | 69h 56m | Shapeshifter: The King of A Small World | ♥ 2 | This seemed like a really solid concept for a broader game that explores the insect world. Using a variety of insect forms to accomplish different puzzles that a real insect might encounter would add a lot of depth to a game like this. Almost like a pseudo educational game about the life of bugs. That said I would make it so that each bug had an active ability or effect you could see, rather than the Ant or the Beetle just making you heavy or small. Then maybe have some additional enemies that might want to eat you in any given form, but might not care all that much about an Ant running through a crack. Some Insects have a chosen prey item they prefer and that would add to the overall aesthetic. Overall I though the concept was strong. The graphics are pretty basic and would need improvement drastically if you wanted to expand upon this game, but that's about all I had for feedback. Everything else like hinky movement controls and art is something that just needs polish and a bit more time to refine. So nice work! https://www.youtube.com/watch?v=cfNotfty_Qc |
| May 6 19:10:07 | 25m 22s | Solar Smash | ♥ 3 | A good physics based puzzle game like this is always a solid concept/choice. It reminded me a lot of Orbitalis, but with the goal of destruction rather than an elegant orbit. Toss in some alternate solar system designs with maybe a couple of extra suns or other gravitational mechanics and you'd be golden. That said I thought the Aiming and guiding system to launch the asteroids was a bit janky. It was hard to reliably aim at the same spot more than once. I think the best system Ive seen in a game like this allowed the player in the early tutorial levels to see a complete arch with the aim assist system. Then it would show where it would land, and maybe even what the impact would do with the additional asteroid chunks. Then as the game went along with dialed back to just a direction assist to show you trajectory. If you tossed in something like that it would improve the game by leaps and bounds. Though I have a feeling that the current system is just what happens when you have a set time limit to work on the game. Which I Understand. That said I thought you added a lot of detail to some of those planets. It's almost a shame that you can really zoom in and get a good look at them. I thought that would make for a great excuse to add a cinematic replay of your levels if you wanted. To just watch an asteroid smash into a planet as if it was a movie. Overall I thought it was good, if a bit janky to play in its current form. So nice work. It was featured in my recent Ludum Dare 38 showcase video. https://www.youtube.com/watch?v=cfNotfty_Qc |
| May 6 19:19:26 | 9m 19s | Star keeper | ♥ 3 | Really love the Pixel Art for this one. The gameplay was extremely simple, yet it feels less like its trying to be an intense game of action or strategy and more like a slow story. Reminded me a lot of the style and feel from A Flight of Dragons. If you've ever seen that movie. This seems like a type of game you could turn into just about anything. Either a magical game about exploring the life and world of an ancient wizard. It could even be the lord of dreams. It certainly feels that way with the stars being hung by ropes. I didn't really have any complaints about this game. Other than that I wish it had the option to resize a bit easier. Aside from that the controls were smooth, the laser you fire always registered with the evil clouds, and I thought the music was a good choice. Nice work. https://www.youtube.com/watch?v=cfNotfty_Qc |
| May 9 19:15:02 | 71h 55m | Bureaucratic Deity Simulator 2018 | ♥ 2 | This was a neat concept. It almost felt like a type of card game that would allow you to craft worlds to order for other Deities. All the logic felt like it has some type of parallel with the real world so it wasn't too difficult to figure things out as I went. My only real feedback aside from it would be interesting to see this game fleshed out, was that there feels like something is missing. Just one little thing that really makes the concept pop. It might be a nemesis, an overarching system of powers/magic that fit the universe together, or maybe just some story tossed in between the levels. Otherwise I thought it was nice. Decent concept for A Small World, Good graphics if a bit hard to decypher at times, and the beginning Menu music was nice. https://www.youtube.com/watch?v=IE-Jd01zDgs |
| May 9 19:17:59 | 2m 57s | RASHLANDER | ♥ 2 | This was great. Was a good combination of difficult and kind of loopy cartoony fun. I thought the only thing that felt off was the controls seem a bit slidey. That might be intentional, but whenever I play a game like this I feel like there should be room for a little bit of fine tuned maneuvering. Otherwise if you tossed in some alternate environments that you could end up teleporting into I think this could very easily make for a nice game entry to the really hardcore games. Like I think the Impossible game was one of them, or maybe even the next Flappy Bird that torments folks on mobile. https://www.youtube.com/watch?v=IE-Jd01zDgs |
| May 9 19:24:40 | 6m 41s | Solitary Freedom | ♥ 1 | Very solid entry into the momentum puzzler genre. I liked the difficulty of the game mixed with the simplicity. Sure the timing was very brutal, but it felt all the more rewarding when you eventually did reach the exit which took me a little while. I feel like more than other games like this that Ive played very recently, that you should expand upon the game and the story. There's something that's always super compelling about a lost civilization that is falling to ruin. Couple that with the only survivor of this place is a radioactive looking slim monster and you've got a great setting. This could lead to all sorts of great tie in mechanics. Like environments that explore what happened to the world, and other creatures that might want to eat you as you try to escape. I think you should run with it. Otherwise very nice work. Loved the graphics. Enjoyed the simple yet challenging mechanics, and the concept of a small world decaying in the sky was interesting. https://www.youtube.com/watch?v=IE-Jd01zDgs |
| May 12 20:16:51 | 72h 52m | FREEDUMB! | ♥ 2 | This was a fairly amusing piece of satire. It's a very simple and straight forward piece of satire and thats not a bad thing. Loads of political cartoons, games, and other media try a bit too hard to have loads of depth to them. So this was a pretty fun 1-off joke. That said it's got a good framework of graphics and art that fits together pretty well. I could certainly see this expanded with a broader story of either derpy fiction or something that pokes fun what what's currently going on in Washington with a bit of a cartoony twist. That would give you ample reason to incorporate some other fun kid games. Would be interesting with a story to tie everything together. That said I felt like this version of the game was a bit short. Just one nuking of a city as a singular event felt like it could have been done in something like a set of 3. With some type of nemesis working against you to ensure that you paid attention to the Twitter feed and did this quickly. Though the Twitter feed was a bit of a pain in the rear to use. The scroll bar was a bit sensitive and made it hard to back track. So nice work and I thought it was simple yet strong. Nothing wrong with a Satire that just does a quick jab. https://www.youtube.com/watch?v=shr5iGdQs3M |
| May 12 20:30:11 | 13m 20s | littleBLASTplanet | ♥ 1 | This reminded me of classic space invaders in a way. Defending a planet from aliens that want to crash down to destroy things and touch your stuff. I could almost see this as an endless survival game. Where you unlock different planets and enemies to fight against as you survive for certain lengths of time. That said my only big hangup on this game was that some of the enemies would just hurtle out of space and smash you in the head. No chance to react or to avoid the enemy. Perhaps if they were just a smidge slower that would help. Otherwise not bad. Simple but it fits the jam theme in a very direct a literal way. https://www.youtube.com/watch?v=shr5iGdQs3M |
| May 12 20:34:55 | 4m 44s | To do list | ♥ 1 | This was really well made. Fantastic graphics and a really solid premise. This was one of the most complete and polished feeling games that Ive played in Ludum Dare in a while. This game I could certainly see being polished off or expanded a little bit and making for a great game to release on steam. The story is simple but very approachable by a wide audience and just let's you almost explore as you accomplish your daily tasks in a very limited and confined space. Excellent work https://www.youtube.com/watch?v=shr5iGdQs3M |
| May 17 21:42:18 | 121h 07m | Save the litle Planet! | ♥ 1 | I really enjoyed this games concept. Roaming around the surface of various different planets, fighting monsters, getting the odd bit of treasure. The Art did a really nice job of setting the stage and adding that grand scale to everything as you ran around desperately trying to fend off the bats. My only gripes in the core of the game was there wasn't a ton to do. Just murder some bats and enjoy the art. I feel like this could make a very good story based game. Where you have to travel the stars freeing kingdoms or species from the clutches of some galactic tyrant. That or some type of procedural dungeon crawling experience, but rather in space as opposed to inside of a literal dungeon. But overall rather nice. I found I rather enjoyed the graphics and music quite a bit. Though I felt it could have used more pixel art. Rather than just using it for the bats and the character. All that feedback said. On several occasions when loading up the game I had a load of strange physics bugs. Like the little vortex that pulls you from planet to planet was constantly trying to steal me into space. https://www.youtube.com/watch?v=DWSToLZwTAE |
| May 17 21:46:24 | 4m 06s | Stellar Twist | ♥ 2 | 3D puzzles like this have always been a favorite of mine. Im typically pretty good with spatial awareness type games so this did a really nice job of striking an interest in that category. This also does a nice job of giving the player the ability to manipulate the actual planet and try to use that to solve some simple yet somewhat challenging puzzles when trying to gather up all the star dust. That said I found something about this game made it a little more difficult than it needed to be. I think its something in either the camera controls or the terrain controls. Often times the camera angles you had to choose from were just off enough that I couldn't really see where i was going or what I was touching. Making some of the platforming tricky. Maybe just allowing the player to romp about on all faces of the planet might work better and you can still manipulate the ground, and adding a free follow camera might work a touch better. Otherwise this was a very solid concept. I think you should take it and run with it. Add in a touch of story or reason why our character is here. Toss in a pinch of ambient activity like plants, animals, and people to interact with on each world and you'd be golden to turn this into just a really rich puzzle game, or more of an adventure game. https://www.youtube.com/watch?v=DWSToLZwTAE |
| May 17 21:50:53 | 4m 29s | Space Aliens Are Coming | ♥ 1 | Simple, straightforward, and reminds me a lot of retro space invaders with a spherical twist. I dig it. The graphics are simplistic but serviceable yet they somehow remind me of a village full of Doctor Seus characters trying to save themselves from alien attack. Its almost humorful somehow. Which I like. It also helps that the cannon you use sort of looks like a weaponized bong. Overall I think its pretty solid. Literal small planet that you defend from aliens. It seems like something you could expand into a short game where you wander the galaxy as a mercenary for hire. Helping planets set up their defenses and protecting them while they do. That would give you the ability to let people explore different worlds and cultures, along with possibly unlocks and new weapons if you wanted. I dunno. But I Feel like there is room to expand in any number of directions if you wanted. https://www.youtube.com/watch?v=DWSToLZwTAE |
| May 23 19:13:20 | 141h 22m | Honey Home | ♥ 2 | This was really solid. I could certainly see this getting expanded into a game where you explore multiple different level environments. Like a Spring Snowstorm or maybe a tornado or some such. Its got a really nice setting that's both cartoony and darkly contrasted. Nice work. I can see why this did so well. https://www.youtube.com/watch?v=7o2hyhKgsUw |
| May 23 19:23:24 | 10m 04s | Smalltrek | ♥ 1 | Block sliders are certainly not a new concept, in fact I think I run into them at least once each round of LD. But when you add in a very solid theme like parody of Star Trek then it adds a whole new depth. In this case SmallTrek is literally distilling the Star Trek experience down into its most basic form. Explore the galaxy and try to keep other aliens from killing each other. Which means each alien species behaves differently with everything around it, in some cases destroying the environment, which turns it from a block slider into a Strategy Puzzle Game. Nice stuff. Well earned Score. https://www.youtube.com/watch?v=7o2hyhKgsUw |