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Feedback comments for LD38
Connorses's games and stats for all events →
| Timestamp | Since previous | Game | Connorses's comment | |
|---|---|---|---|---|
| Apr 24 00:05:48 | Mostly Harmless | ♥ 1 | High score after a few games is 41800. Pretty fun game! Nothing very unique, though. | |
| Apr 29 17:07:43 | 137h 01m | Starstruck Ducky | ♥ 2 | I went to a party and One Beay was there, but I never got to meet them! This was a fun game, although it doesn't have a ton of replayability since you only have so many options for what to click on at any given moment. The dialogue was fun! I'm gonna try to beat it one more time... |
| Apr 29 17:16:51 | 9m 08s | SLINGSHOOT | ♥ 1 | This is a super cool idea! I think my favorite thing is you could dodge bullets pretty easily, but you have to fly close to them to make use of your gravity and kill enemies. You're rewarded for taking risks, which is perfect! And when asteroids appear, you have to be extra careful because they can push enemies around which makes it too chaotic. Fantastic game. |
| Apr 30 07:00:07 | 13h 43m | Island Guard | ♥ 2 | Great work on programming those collisions! I like being able to shoot at enemies while moving across the island. Right-click once, get a few boats as you drive past. It's the little details that make it fun. The island getting smaller is interesting, but it mostly means that you have less and less moving around and more shooting towards the end. I'm gonna make my clicking finger sore, here! Personally, going for high-scores can be fun but I usually prefer games that have some sort of attainable ending (as opposed to being overwhelmed by infinitely increasing numbers of boats). Overall, it's a pretty fun game regardless. |
| May 1 03:53:22 | 20h 53m | A Relatively Small World | ♥ 3 | The writing is interesting, and even uplifting. I like Dr. Blackcraft and I love the puzzles you came up with! There are only a few items that can be picked up, and the game isn't super difficult, but that's good because the scope of the project fits into a game jam nicely. You made good use of the few things you did get into the game. I was really annoyed by the game resetting itself; no one likes to solve a puzzle twice after finding the solution, especially if solving the puzzle has arbitrary wait times (the aliens take a while to kill). The game resets instantly if you drop a city in the water, but I feel like it should only reset to the beginning of a level. In short, the reset is a harsh consequence that doesn't add anything of value. The game has a score counter and a Hard Mode, as if to pad the amount of content and replayability. I feel like these were unnecessary, since the interesting part of the game was the dialogue and clever puzzles. I wasn't motivated to play Hard Mode, because the game is so small I feel like I've seen everything already. Nevertheless, it was a fantastic effort and I like to see games that tell an interesting story in artistic fashion. <3 |
| May 1 04:19:13 | 25m 51s | Angery Ships Only | ♥ 3 | I had fun finding the best strategy for this game.I noticed that if a piece of armor is destroyed, all the subsequent pieces are destroyed as well. This cause a few of my designs to be destroyed almost instantly due to weak points. When you place a new piece bordering two other pieces, you can't always tell which piece it connected to. The solution: Make armor blocks in a branching fashion to make sure they will always be destroyed one at a time when they get hit, and put thrusters and weapons in the holes. I got frustrated and quit the game when I realized I had reached a level where your ship gets immediately surrounded when it spawns. Being able to spawn multiple copies of your ship is SUPER COOL. I'm genuinely impressed that you guys made a ship construction interface in just a few days. p.s. Editing the game page shouldn't disqualify you, go right ahead... |
| May 2 22:46:19 | 42h 27m | Naziverse | ♥ 1 | The game is super easy if you hold the crouch button a lot, and there's no real strategy, so there's not much I can say about the gameplay. The graphics are good, though, and I love the bit with the small world. It got a laugh out of me. :) |
| May 2 22:56:07 | 9m 48s | It's a Small World, So Let's Crash It into Things | ♥ 1 | It's an interesting twist on the fish game (the one where you have to eat smaller fish to grow bigger), not very difficult though. It was neat to see other planets crashing into each other and getting bigger themselves. I like the audio! I think the jerky camera was an interesting choice, it felt awkward but it wasn't entirely bad because it always gives you a static screen to look at. I don't like the way the planet stops whenever I hit another planet, I felt like it should keep going and perhaps just slow down a tiny bit. |
| May 2 23:15:59 | 19m 52s | Bazooka Freaks | ♥ 1 | I was trying Artillery Mode, and I had 2 guys on opposite sides of the map. I thought I wouldn't be able to get the trajectory right to ever finish the game. Then I tried firing near the core with about %70 power (%100 power actually fell short because it didn't curve enough) and I hit the shot! Fantastic idea for a game, I think if you made more crazy maps like this and perhaps additional weapons you could have a marketable game here. |
| May 2 23:40:49 | 24m 50s | A small World à la No Man's sky | ♥ 1 | Judging by the comments, I'm not the only one who got stuck on a planet because I couldn't fix my rotation, and couldn't see my ship when the rockets hit me (and when you're stuck in place because you can't see you're probably going to be hit by rockets). It's a fantastic idea with some impressive coding, but it's still utterly infuriating to play. You're lucky it isn't a $60 price tag or there would be hell to pay. ;) |
| May 15 01:56:58 | 290h 16m | This Is Not Enough Planet! | ♥ 2 | This is a really solid game so far! I love how you can grow your planet and get different types of friends helping you. The laser is cool, and collecting stuff is satisfying. I always have fun playing until around the time I reach "Regal" size, at which point there are these massive clumps of enemies. I think the most glaring issue is the camera, which lags behind your ship all the time. If I were to take this game further, I would work on that camera right away. I always die super fast to enemies I couldn't see. They fly in from whatever direction and fire all their bullets right on top of my hitbox. It's possible to get hit enough that you die instantly in this game. |
| May 15 02:13:46 | 16m 48s | The Curator | ♥ 1 | The bullet pathing is a great idea, but there's never a convenient time to do it. I think it would be easier with better controls, since I found myself looking down and moving my hands to the WASD keys to make a flare path. |
| May 18 01:37:26 | 71h 23m | Outer Reach - LD38 | ♥ 2 | I got sick of not being able to click through text, so I clicked Next Planet until I got to the end. Pretty crazy ending. It's interesting seeing games that go for a purely narrative angle in a Game Jam. I really like the models for the spaceships. |
| May 18 02:36:30 | 59m 04s | Tower up | ♥ 0 | It feels really weird to sort of swim through the breakable blocks by holding spacebar. Sometimes I didn't jump upon hitting them and I wasn't sure why. Other than that, the platforming physics are good. This game is frickin' hard. |