Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → Connorses

Connorses

Feedback comments for LD39

← LD38   LD40 →

Connorses's games and stats for all events →

TimestampSince previousGameConnorses's comment
Aug 1 02:02:03 R0m-B4 ♥ 2 I found myself repeatedly scanning while on the charge spaces to figure out a path, because it doesn't use up power on those spaces. I think the gameplay would feel better if it just revealed the map the entire time you were sitting on a recharge space.
Aug 1 02:17:42 15m 39s Electric Castle ♥ 0 Level 5 requires super precise timing. I know it's hard to make a good difficulty curve in 48 hours but WOW.
Aug 3 02:16:41 47h 58m Metal Rescue ♥ 1 The robot runs incredibly fast, so fast that he is hard to control. I'm also tunnelling through walls. Did you increase his speed at some point, or could I be experiencing a bug?
Aug 4 04:48:14 26h 31m FIZZLE ♥ 3 Ran out of power maybe 10-20 minutes in and I'm not sure I want to play through all of it again, which is a shame because the story is fairly interesting. I like what you've done with the graphics very much, and the music. The gameplay mechanics aren't particularly interesting and I found myself occasionally dropping crates I was supposed to be grabbing with the gravity gun. Still, an impressive project for LD39!
Aug 4 05:11:14 23m 00s The Last Question ♥ 2 Was surprised to see the amount of artwork and music that went into it. I love the visual of the pods in that very last scene.
Aug 6 16:25:46 59h 14m Ministry of Synthesis ♥ 1 I think is game is slightly confused about what it wants to be. Connecting the different waveforms is fun, and reminds me of messing with MilkyTracker to make instruments. Having to do platforming to hook them up, however, adds some unnecessary difficulty in dragging wires around. If I were able to simply use a mouse, I could be solving the same puzzle without having to run around the screen. One level (4?) even had me drop down in order to reach the output side of a multiplier and then climb back up with the wire. The premise is fascinating, and I could see how the platforming could add to the puzzle aspect. Perhaps allow the player to click things within a radius of the player? SOMETHING to make it easier to move wires around. I also agree that the waveforms would look so much better at a higher resolution. And the timer is dumb; this is a puzzle game. It's a great game, your stuff always impresses me. I'll certainly be interested in any updates.
Aug 6 16:47:23 21m 37s Putential Outbreak ♥ 0 The graphics are great. I like the feel of this underground bunker sort of thing. And the lighting, of course, is a nice touch. The gameplay is nothing too new or interesting; it's short and easy. I think it's possible to push a crate into a corner where it can't be pushed out again. Still, a solid entry to the Jam.