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citsua

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TimestampSince previousGamecitsua's comment
May 3 15:48:31 Big Foot in Smalltown ♥ 2 Hilarious game! The noises, the little dudes' comments, the falling animation, the goals of the different levels... There was also a lot more content than usual for a LD game. The game is pretty fun to play. It gets quite frustrating in the later levels and I almost ragequit a few times, but it seems to be on purpose so it's not too bad. Still, damn those pants and those slippery feet! My only concern with this game would be the things that get destroyed when your foot is lifted, since there's no real way to know if you're high enough not to hurt anything. Great game overall!
May 5 19:14:20 51h 25m congamoeba: the amoebic friendship simulator ♥ 2 I absolutely loved this game. I played until there were too much amoebas for my screen. I love the little sound effects and faces they do! I have no criticism to do at all, sorry.
May 5 19:18:25 4m 05s Planet Desumaton ♥ 1 Awesome graphics, but real tough game! I just couldn't manage to beat that planet. The "orbiting asteroid" animation was really satisfying to watch, though!
May 5 19:27:49 9m 24s A tiny explorer in a tiny world ♥ 2 Gorgeous graphics. I appreciated the fact that you didn't try to hide the lack of content, but rather made it work with the funny dialogues. Bon travail et bonne continuation :) !
May 5 19:53:27 25m 38s A lone colony on a small planet ♥ 1 At first I was quite confused, but the more I played this game the more I enjoyed it. I thought the graphics were minimalist in a good way, meaning that I forgot about them quickly and it helped me focus on the gameplay. I ended up playing for way longer than I thought (~20 minutes). Great game!
May 6 10:12:17 14h 18m Tiny Venture ♥ 1 Pretty graphics! I found the music to be really stressful, it really gave a "survive" vibe. I have to admit I couldn't focus well on reading the help menu when the music was basically telling me I was going to die in a few seconds. I would have personally appreciated it if bringing up the help menu paused the game. The controls were a bit finicky, with the jump having a weird feel and my character sometimes getting blocked when walking into plants. For some reason, some crops couldn't be planted and some plants couldn't be harvested. I also didn't understand how to get oxygen and I eventually died because of that. There's also a bug when you die: you can press Escape and still play the game for a second, then the "you died" menu appears again, then you can press Escape again, etc. I'm criticizing a lot but that's in hope you fix these little things, because the game was a nice experience and I'd love to play an updated version of it! The god mode was a great touch too, keep up the good work!
May 6 10:41:58 29m 41s Angelic Design ♥ 1 I really liked this game and played it three times (without ever winning of course). I didn't think it needed more handholding. For those who didn't notice, clicking on one of the actions (exalt, bless, curse, smite) tells you what it does. The only thing that wasn't clear to me is why a race that is average in combat got to 4 combat, and the one next to it that was very strong only got to 1 combat. I also felt like smite was underpowered, or maybe I used it wrong. Anyway, thanks for making this game, I really enjoyed it!
May 6 10:50:12 8m 14s Flerth ♥ 1 My experience with this game: smashing all them damn peeps before slowly giving up on life upon seeing the swarms of panicked peeps running around. In all seriousness, really great and polished game, especially since it was made in 72h. I have nothing to criticize, except maybe that the game is HARD. A bit too hard.
May 6 11:04:20 14m 08s kumo. ♥ 2 Relaxing and simple game, with very polished graphics and music. Really appreciated it.
May 6 12:48:30 1h 44m Ghostscaling ♥ 0 I won't talk about the first version even though I've played it since people have already given you enough feedback. My feedback on the improved version: the collisions are still buggy. I think you should look for a 2D platformer tutorial so you can program your collisions and movement in a clean way, that'd be an amazing improvement! The level design is much better compared to the first version but your goal is still not clear. I didn't understand why there were thought bubbles coming out of the walls, for example. The zooming in/out should be smoothed too. Keep up the good work!
May 6 19:06:44 6h 18m To do list ♥ 1 Attention people, (small) spoilers ahead! The pixel art is really fantastic, even though the portraits felt a bit separate from the rest. The length of the game is also extremely impressive, and the story was unexpected in a really good way. The main problem with the game for me is the gameplay: - the game would benefit greatly from pixel-by-pixel movement. Some items take very little space in their square and you'd think you could walk up to them but you can't. There are also some items you can walk on and that feels weird too. - the mixing of mouse and keyboard controls doesn't work well in my opinion. I think you should pick one of them and stick with it. - the dialogues should have a minimum time on screen before they can be skipped. I often skipped dialogues accidentally because I was mashing my space bar. - the "minigames" (football, gardening) were quite underwhelming. The football kept getting stuck in my feet as I walked around and definitely didn't feel like a ball. The gardening thing just teleported you outside then back inside without transition. I'm sorry for probably sounding too critical; I really loved this entry. This game is really an impressive feat for a Ludum Dare. Great job! EDIT: I just realized that there was also a post-jam version, so ignore all the things I said that have already been fixed!
May 7 14:43:33 19h 36m Glade in the Sky ♥ 0 Great game! I really had fun. I kinda felt like Indiana Jones with the ground crumbling under me and thoses moving boxes. The movement felt great, except maybe when I was pushed by the boxes my movement became jerky. I liked the simple graphics, even though I think the game was a bit too dark but that's probably subjective. My main concern was the depth perception. I played on "fantastic" settings, but I still had a hard time navigating between the platforms. I'm not sure why; maybe it was the dark background, the perspective, the thin platforms or maybe a blob shadow - as some others have said - would have been better. Overall, really fun game with a great length for the Compo! For your first Ludum Dare it is especially impressive. I hope you keep working on it!
May 10 14:31:49 71h 48m Paper Jam! ♥ 1 Really nice idea, and well executed too! I especially liked the little wobbly antenna on the character's head. The music was simple but entertaining, even though (I don't know if it's a bug) most of the sound effects I only heard in my left ear. However, gameplay was a bit frustrating. There are a few things that could have been changed in my opinion: - it's difficult to know where the character is looking since it looks at the camera whenever it stops moving. It also makes it difficult to know where you're going to shoot while jumping. It would have been great if the character sprite stayed turned right/left. - the movement has too much inertia. Sometimes you stop pressing the arrow and your character goes on, ultimately falling off a platform or into a spike. - the jump feels hard to control too; you can't really move in mid-air and you go up really fast. Still, lovely concept and visuals! Great work!
May 10 14:46:01 14m 12s Restless ♥ 0 I have no idea what this game was about, but I liked it. The graphics are very simple but the lighting makes them look extremely pretty. The sound was plain annoying though, I would have liked it way more if there was an ambient music instead of this. I liked the design of the tentacle men and their animation, and I absolutely didn't expect them to just, uh, become part of me. The mood was a bit unsettling and I liked that. Even though there was no text it was quite obvious what the player needed to do, so that's some good level design I guess. I think you should have added a blob shadow to the character though; right now it's hard to see where he's going to land. I also think you shouldn't have smoothed the camera rotation this much, as it is pretty but really way too slow. Solid entry overall!
May 10 15:06:29 20m 28s Landshift ♥ 1 Wow, I'm so bad at this, it's incredible. I'm going to comment on everything that isn't related to gameplay, then. The graphics are really clean and professional. Same thing for the sound effects. The game looks/plays/sounds like something out of the Play Store. You should seriously consider putting it on Android/iOS actually! Great job!
May 10 15:35:49 29m 20s Too Small For Us ♥ 1 The concept of the game is really great! I had lots of fun playing it. Lots of content too for a Compo game! I didn't expect it to have this much planets. The fuel was frustrating however, and I think the game would have been way more pleasant to play without it. Really great work! I hope you keep on working on this game!
May 10 16:13:09 37m 20s Koffer ♥ 2 Really impressive growing mechanic and visuals. The mood is very serene, it's a shame you (I guess) didn't have time to add music. I didn't really pay attention to the score but more to the plants living their little life; I would have loved a "calm mode" where you have infinite seeds and just watch them grow.
May 11 15:34:53 23h 21m Planet Taxi ♥ 1 Pretty game! Cool concept too. I lost twice, then my car just wouldn't appear anymore. I think a little arrow or a map showing you where to go would be helpful. I also think it would maybe be better if the camera rotated towards the direction of the car but that's probably subjective. Great work!
May 11 19:15:04 3h 40m Every Man's Sky ♥ 1 Genius concept! There are not many people who can create an online game in two days, yet you did, and a fun one! Great work!
May 11 20:43:04 1h 28m Until Tomorrow ♥ 1 Fantastic game. Really impressive; great graphics (especially in the overworld), fascinating lore. Even though the game didn't hold my hand, I was never bored or wondering what I had to do next. The audio was subtle but really help set the mood. Despite everything being so well done, there was still a lot of content and even a puzzle... Thank you for making this game!
May 13 13:56:38 41h 13m Tiny Tily Tile World ♥ 1 Fun concept, it was nice to discover new combinations. Really pretty graphics too.