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Feedback comments for LD38
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| Timestamp | Since previous | Game | anarbitrarymustache's comment | |
|---|---|---|---|---|
| Apr 29 12:31:53 | TINY | ♥ 1 | Just a heads up in case it isn't me. I can't seem to download from itch.io. Keep getting a file can't be downloaded error. Have tried in 3 different browsers and don't seem to have any problems with other titles. | |
| Apr 29 12:47:11 | 15m 18s | Little Big Square | ♥ 2 | Fun idea. I couldn't solve the second puzzle with the ball and the blue field that destroyed it :( The hit boxes for the shrink and expand pads (or maybe it's the player after changing sizes) could use some tweaking. I notice after shrinking the world, it's tricky to line the player up on the same pad to use it again. |
| Apr 29 13:26:58 | 39m 47s | Little Infinity | ♥ 2 | Nice entry. The visuals and music were great. I loved the setup to have the player "discover" the main mechanic. Would love to see more levels and what kind of mechanic evolution you could come up with. |
| Apr 29 18:17:38 | 4h 50m | Planet of Babel | ♥ 1 | I really like your aesthetics. Took me a minute to grasp what I was doing, but after re-reading your instructions, I caught on. It appears the "turns" are real-time? Or at least aren't waiting for my input. When I have a unit selected sometimes their interaction menu will just close and I notice the star light moves. |
| Apr 29 18:24:31 | 6m 53s | Slime Assault | ♥ 0 | Looks interesting. I'll have to see if I can track someone down to test it with. |
| Apr 29 18:27:26 | 2m 55s | Battle for the Last (small) World! | ♥ 2 | After pressing start from the menu: *FATAL ERROR in action number 1 of Step Event0 for object obj_reticle:* *invalid type for -= lhs=undefined (type=5), rhs=undefined (type=5)* *called from - gml_Object_obj_reticle_Step_0 (line 5)* |
| Apr 29 18:47:54 | 20m 28s | Botanical Hydroponic Planetoid Droid BHPD-38 | ♥ 1 | Love the visuals. If I could make a suggestion, maybe more contrast or some sort of differentiation between tiles you can interact with (platforms, ladders, etc). Maybe play around with a different gravity when outside. |
| Apr 29 19:03:38 | 15m 44s | Claimed | ♥ 2 | The theme song was strangely addicting. I really enjoyed the over all feel/look - music combined with your palette. I agree with @avant, movement speed was the first thing that jumped out at me as needing to be increased. Or possibly shrink map so that the distances are shorter to travel. I also felt the dialogue boxes should close when finished. This might just be me, but I found myself waiting a few times and then realized I just needed to walk away. It's funny that you found my game first, because you were on my "to play" list because I saw hex tiles in your pics 😉 |
| Apr 29 19:13:34 | 9m 56s | New God in the Town | ♥ 1 | This ended up being so much more difficult than I thought. I enjoyed the idea though. Maybe fewer intersections on the map or more forgiveness on when you can instruct a person to turn could help with the difficulty. |
| Apr 29 19:32:24 | 18m 50s | Trapped Inside | ♥ 1 | The music was perfect ambiance for this type of game. I'm guessing I did something out of order at the end. I pressed the button and got the "NO FUEL" message and was then taken to a "cut scene" that didn't do anything. None of the controls seemed to advance or allow me back to the player character. Had fun trying to escape. |
| Apr 29 19:53:07 | 20m 43s | Exit.. space left | ♥ 1 | I filled the dome! Really liked the graphics and music. I felt the gravity was too strong (didn't feel like space). There didn't appear to be a terminal velocity - this led to death as it also appears you do not collide with the ground if falling faster than a certain speed. Possibly intentional, but if not maybe put a check for a max velocity. |
| Apr 29 20:00:24 | 7m 17s | Paper traveller | ♥ 1 | Really liked the idea and execution! I very quickly found out why you had the "change font" button on the menu - good addition. I noticed a comment above about English not being your native language. There were a couple of the puzzles that could have benefited from improved translation. You should definitely continue to explore and polish this idea. |
| Apr 29 20:38:44 | 38m 20s | Seven Pillars | ♥ 2 | Loved the pixels and music. I really liked the slide mechanic with the pillars. It was unfortunately tricky for me because my left hand is in a brace. I tried using my right hand, which felt weird on that end of the keyboard. None of that is a reflection on your game, just my own commentary. How is the direction determined when changing pillars? Is it just random? I noticed I never seemed to go past the forth; would always end up rotating between one through four. Or is it kind of difficulty/skill related and I just never made it far enough? Great entry! Oh, and I had the same problem closing out the game but discovered that Escape would work to exit. |
| Apr 29 21:16:51 | 38m 07s | Bureaucratic Deity Simulator 2018 | ♥ 3 | Really liked this entry! Went into it without reading the spoiler board above - enjoyed figuring out the combinations myself. Music and visuals were exactly what they needed to be. A good amount of levels to enjoy the game play mechanic. I would love to see some more stages, especially with increased difficulty. A "par" or "best" number of moves for each level would be a nice challenge and could add some replay-ability. I ran into the same bug that only allowed one tile, but if I backed out of the stage and then went back in, it seemed to resolve itself. Great entry! |
| Apr 29 21:38:32 | 21m 41s | Six Degrees of Separation Between Me and the Party | ♥ 1 | I really liked the take on the theme. Your music and graphics are a great fit. Nice entry! |
| Apr 29 21:57:09 | 18m 37s | HexCity | ♥ 4 | Had a lot of fun trying to build out my world. I've still got a ways to go to reach that record. Could really see this expanded into a multi-level game. Each level the size of the board changes with a goal - like "build two markets" or "build 2 of X, but on more than 1 X". Great entry! |
| Apr 29 22:51:35 | 54m 26s | The Cookie Knight | ♥ 3 | Your "controls" menu lists "UP ARROW" for jump, but it seems it is actually the space bar. I liked your pixels and the music. Though, I would suggest removing the music or changing to a jam entry since you didn't actually create it. There is a lot of content here for 48 hours. Designing levels takes time and these are a decent size and not just thrown together - good job. Some platformer engine suggestions. Try adding a forgiveness timer to your ground check. It allows for the player to jump as close to the edge as possible. Also include an above check. If the player jumps and there is a block above, he wont "float" for a moment while the jump is still trying to push him up. |
| Apr 29 23:54:11 | 1h 02m | Pixel Town | ♥ 2 | Great amount of game for only a weekend. Love the tiny pixels. What were the objects near the monsters that could be cleared? At first I thought maybe spawners. The monsters on the lower left always seemed to just "stack" up on the left edge. Would love to see maybe increased spawns as the town gets bigger or a second threat as time goes by - something to force a change of strategy. Having the building cursor actually align with where it will place would be a nice fix. Great entry, would love to see more. |
| Apr 30 00:20:49 | 26m 38s | It's a Small World, So Let's Crash It into Things | ♥ 1 | It's like a single player agar.io - which for me was a good thing! Loved the Black Star ("Found you!"). Visuals and audio were perfect. I would have preferred a more fluid camera, with some zooming maybe as you grow. I think it would be interesting to play with some gravity effects - much larger objects pulling in smaller ones. I tried both the web and download (Windows), and they both seemed to perform just fine. Great entry! |
| Apr 30 00:52:31 | 31m 42s | Ludum Lander | ♥ 0 | As your post says, you didn't finish, but I love the start! Hope to see more. |
| Apr 30 14:21:36 | 13h 29m | LD-38 SUPER SMALL WORLDS | ♥ 1 | I enjoyed the visuals (love the pink dudes) and the music (world 2 in particular). I would have preferred variable height jumping. The rest of the controls felt pretty good. I understood what you were doing with world two and the "sneaky" depth, but I think there needs to be just a little more contrast between the depths. In it's current form it feels more cheap than "oh, i should have been paying closer attention". A lot of content for 48 hours - great entry! |