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Feedback comments for LD38
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| Timestamp | Since previous | Game | AdamD's comment | |
|---|---|---|---|---|
| May 3 09:35:45 | Space Balls | ♥ 3 | It's an original idea, I've not seen anything quite like it (totally accidental pun). Great take on the theme, initially I found it difficult to control as I got caught by an atom and wasn't sure that my key presses were actually doing much but then I managed to break free. It was very satisfying skimming passed the atoms. Visually it is interesting and has a nice feel to it, it was a clever idea to base it around spheres and that has allowed you to polish it nicely. Improvements-wise it would be great if there was a bit more challenge to it, once you get in the flow it is quite easy. Also some more visual feedback when you press keys might assure the player that their actions are having the desired effect if they get caught in the pull of an atom. Others have mentioned adding visual feedback on the distance to the eye, and I agree with this. Overall great work though! | |
| May 3 10:15:51 | 40m 06s | Tiny Terraformer | ♥ 2 | This is an excellent entry, it takes on the theme quite literally but does it well, everything works and there is enough challenge to make it fun. I enjoyed seeing the world transform, and it was great that the end game wasn't just win/lose (loved the review at the end of the game, I got 84%). The graphics are simple but effective and clear. Audio-wise I would have liked more in the way of sound effects, particularly audio feedback when tasks are complete but I understand the limitations of Ludum Dare all too well. The tutorial was great, I had absolutely no trouble playing and understanding the game. It was all very clear and well paced. I was reading the previous comments regarding the player character being necessary or not. On one level I agree that it could work without this, but I personally like the direct control over the little character, it made me feel more connected to the game world and also gave an additional challenge when I was finding insects and fires to put out. Overall, a very playable entry. Well done! |
| May 5 08:35:22 | 46h 19m | Little Remains | ♥ 3 | This is most definitely an ambitious game for 72 hours! Good job you had 3 excellent artists on board. The comments are already full of praise for the audio, mood and the art, and yes it most certainly is fantastic especially given the time limits. It is the design of everything and the detail that you've put into the world that grabs me. In terms of controls, Grim Fandango is one of my favourite games so I'm certainly accustomed to direct control methods in adventure games. There is the classic problem of the controls getting flipped when you enter certain locations, such as getting the yellow pig and when you enter the Sky Speaker temple. It's a minor thing though. In terms of criticism, it's just small issues such as the flipping of controls, and a few small spelling/grammar mistakes to be cleaned up. I love adventure games like this, with the creativity of the setting and character design. I hit a couple of bugs that I'm noting if you're interested in working on the game more (won't affect my ratings): - If you select the credits screen, then select the instructions screen, the credits are displayed. If you go straight to the instructions screen first then you can see the instructions fine. - After calming the angry discarded temporarily, I went and spoke to the other discarded. When speaking to one of them (the furtherest on the left, in the screen with the angry discarded) it went into a dialogue loop that I couldn't seem to break out of. Overall, I love this and am amazed by the amount of work that you've put into this. Stunning stuff. |
| May 5 09:01:51 | 26m 29s | Planetoid Piracy | ♥ 1 | Lovely idea! It works really well, you've already mentioned the lack of tutorial (and I'm glad you mentioned in the description about the land locked state) so I had some faffing about trying to figure out how everything worked, but that was fun in itself. I enjoying sneaking up on other asteroids and taking them out from below. As others have mentioned it was a little easy, it seems like you guys probably know the main issues with the gameplay: ramp up the difficulty and introduce the core mechanics a bit better. You have a great idea here though. I enjoyed the emergent nature of the gameplay, it was interesting to see different pirates attacking each other with no intervention from me. The graphics are classic NES style pixel art, so nothing too groundbreaking but they fit the game well, and are clear and readable. |
| May 6 07:36:35 | 22h 34m | The Adventure of Malvin | ♥ 1 | As all of the other commenters have said, it's a great little game. The controls feel excellent, and that was reinforced by some lovely animation. I encountered a bug (no pun intended) in the ant/termite hill, a couple of times I fell close to the bottom of a wall but managed to catch myself, however the screen stopped scrolling and when I managed to claw my way back to the top edge of the screen using wall jumping, it reset at the nearest checkpoint as if I had died. Anyway, that's a really minor thing. Great work, fantastic platformer. |
| May 6 07:51:39 | 15m 04s | Big Foot in Smalltown | ♥ 2 | I tried so hard no to kill anybody, I just wanted to reach my socks! I'm really jealous of your idea, it's the most innovative and interesting take on the theme that I've seen so far. Great fun, yes a bit too difficult but it has a lot of potential. It looks great too, good work! |
| May 6 08:01:05 | 9m 26s | Planet Desumaton | ♥ 2 | There isn't much more that I can add to what others have said. It's a nice idea and an interesting take on the theme, I'd love to see it developed further. The graphics and animations are beautiful, I think this has lots of potential. Great work! |
| May 8 08:20:28 | 48h 19m | Come on, barbarian! | ♥ 3 | I love seeing innovative and interesting ideas like this coming out of Ludum Dare, it's an original take on the theme, looks great and is very funny. I saw that you guys are continuing to work on this, which I think is a good idea, I'd like to see a gentler introduction to the fighting (I managed to win the first fight after a few goes but I think that might have been luck) and I'd like to see a bit of variety in the moves you can perform. Oh and the music is fantastic, fits brilliantly. Overall this is an amazing entry! |
| May 8 08:31:04 | 10m 36s | The Fleas In My Head | ♥ 2 | Your game is an original take on the theme, really interesting idea. I'm also very impressed that you made this in just 24 hours! It's difficult but still fun. As the other comments have mentioned, the gameboy visual style is great. Good work! |
| May 8 08:45:39 | 14m 35s | Seven Pillars | ♥ 1 | Good work on your first Ludum Dare entry! I like the idea, well done on picking something achievable within the time limit but still interesting. I enjoyed playing it, the artwork was excellent. It was a bit disorienting as others have mentioned, but I do appreciate you coming up with an innovative control system. |
| May 19 16:54:18 | 272h 08m | Hunting Frog | ♥ 0 | As others have said, simple mechanics but fun. I'm not great at it, my best score was 21. I'd like more control over the jumping, so I can make more precise jumps, and the controls could be more snappy and responsive. It's really enjoyable though, and considering it is a 3D compo entry I think you have done incredibly well! |