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AdamD

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TimestampSince previousGameAdamD's comment
Dec 14 07:49:03 Effigies ♥ 1 Curse those purple snakes! Very nice entry, well designed and polished. I particularly liked the audio and style of the game. The theme gets a little bit lost but I understand where the idea links in. I didn't mind the slow movement speed, thought it just added to the feel of it.
Dec 14 08:00:41 11m 38s OVERCHARGE ♥ 2 Excellent entry, great way to incorporate the theme into an established genre to create something that feels quite different. The whole thing is nicely polished, introducing new elements with each level. I'd like to see this developed further.
Dec 14 08:25:56 25m 15s Redshirt Air-Patrol ♥ 1 Unusual take on a defence game. I did, like others, find it a little bit confusing at the start but I think there is the core of something really interesting and fun here, it just needs some more polish and a few more meaningful choices in the game play. Good work!
Dec 14 08:35:04 9m 08s Bunnycula ♥ 1 I was a little confused initially but I picked it up quickly enough and didn't find it particularly hard. It was a funny idea and I liked the mood of the whole thing, I agree with other comments about the blocky models - totally fine and quite charming. There isn't too much in the way of mechanics but in the time constraints that is understandable. Nicely done!
Dec 14 08:45:53 10m 49s Upsystem ♥ 1 I was a bit lost as well to begin with but got the hang of the game in the end. I liked the concept and enjoy games like FTL a lot. Could just do with some more polishing but it was fun and I really liked the atmosphere.
Dec 16 13:37:46 52h 51m The last outpost ♥ 1 Nice entry, I don't have much to add that hasn't already been said in the previous comments. I think balancing out the level 10 difficulty spike would be good, up until that point I'd created a pretty invincible ring of archers. I think there needs to be more incentive to keep experienced units, certainly in the earlier stages of the game it didn't feel like a hard choice to sacrfice - a bit more risk/reward with the central mechanic would be compelling. A good idea though and I'd like to see it developed further.
Dec 16 13:44:38 6m 52s Policeman from Mukhosransk ♥ 1 An ambitious idea for sure, I found it difficult to navigate as others said - the arrows seemd to move around a lot and I couldn't work out where I was supposed to be heading. I got stuck on a hill at one point as well. Good on you all for trying to do a full 3D game with car physics in such a short space of time! You've made a really good start, the driving mechanics and controls are fun.