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Feedback comments for LD37
StarshipTrooper0589's games and stats for all events →
| Timestamp | Since previous | Game | StarshipTrooper0589's comment |
|---|---|---|---|
| Dec 13 15:24:00 | One room apartment | It was fun and short, I wished it was longer. Touching the bugs directly should increase the gross factor rate. | |
| Dec 13 15:33:00 | 9m 00s | Only One Room is Safe | The games doesn't have instructions within the game but on the webpage. Even with the instructions it was difficult to figure out what was going on. It says find the exit but no mention it is invisible and the other color guys are trying to help you not kill you. |
| Dec 13 15:39:00 | 6m 00s | Neon no Nakama | Game looked great! but felt sluggish. Getting bumped by the lights felt like it slowed the player too much. |
| Dec 14 16:44:00 | 25h 05m | Factory | Score: 604 before I had to quit. (but I wanted to continue) <br/>Good game! Music was catchy and was fun to race the conveyor belt. Most fun and best music I have seen so far! <br/> <br/>*found bug where you can hoard parts, pickup a piece and wait for the conveyor to move the void space off the page. When you drop the part it will return onto the conveyor rather then be destroyed. Useful for 1x1 storage. |
| Dec 14 16:49:00 | 5m 00s | IG/IRL | Nice game good take on 1 room :). I think it would be nice if during an interruption the score rate increases. This would be a risk reward situation were you delay cleaning your room for more points but risk damage. |
| Dec 14 17:47:00 | 58m 00s | Robotron: Reloaded | A twin-stick game is always a classic and with the upbeat music it keeps it lively but buy menu every round feels like it is slowing it down once the player gets in the groove. The screen transitions are quite nice! <br/> <br/>Unfortunately it felt more of a remake of 2084 rather then a game that can stand on its own. Don't get me wrong the buy menu is a good upgrade but a good upgrade to 2084. In my eyes Robotron: Reloaded stands too close to Robotron 2084 and falls into clone territory. The sprites are 90% identical and the indestructible hulks are the exact same sprite with the only difference being white arms. (I wish I could upload my side by side comparison for other to see) <br/> <br/>Credits list game is different then what is stated in compo entry (what did zack and rubert work on?) <br/> <br/>Source code is also not currently available and is a requirement for the Compo. |
| Dec 14 17:57:00 | 10m 00s | The Mailroom | *Looks at my game DAMN. Good work man!, I wish there was a way to tunnel or bridge belts. |
| Dec 14 18:00:00 | 3m 00s | Three Million Years | There should be 'LD37 ThreeMY_Data' <br/>folder next to the executable <br/> <br/>unplayable without data folder |
| Dec 14 21:51:00 | 3h 51m | Robot Clash | Unable to play or review since on one is playing :/. |
| Dec 14 21:55:00 | 4m 00s | Breach Lockdown | Looks interesting but holy lag balls. |
| Dec 14 22:00:00 | 5m 00s | LDJAM 37 First Ever Lundum Dare Game. | Has promise but too busy on screen to really do anything. Great first go! |
| Dec 17 02:10:00 | 52h 10m | Tim in Time | Compo Entries require to have source code available (no links provided). |
| Dec 17 02:29:00 | 19m 00s | Bad Panda - The ex-panda-ble | Game glitched when it was starting causing crazy levels of desktop lag and I did not get audio even tho my friend did. <br/> <br/>The players attach had very little range and there was not enough feedback for when the player took damage. (hit sound is same as damage enemy sound). |
| Dec 17 02:38:00 | 9m 00s | My Room | The player is left with no direction or context to continue. Users need to type in words to "advance" but no clues or indicators of what they might be. <br/> <br/>The only way to play game is to look at source code or type in the dictionary. |
| Dec 17 02:47:00 | 9m 00s | NEET simulator | This is the third multi-tasking game under same premise so I might be a little bitter going in. (Keep gamer alive in a room) [IG/IRL] <br/> <br/>*Loud as balls when game first started. |
| Dec 17 02:59:00 | 12m 00s | Welcome Home | I had no idea what I was doing with the board game. I would click randomly and I managed to beat the game without feeling I did anything. Placing furniture was a nice touch and a tie to the theme but I had crazy amounts of starting money for an unknown reason. Might be bug. |
| Dec 17 03:17:00 | 18m 00s | Little Finn's Nightmare | Game compo requires source code and there are no links provided. Sound is pretty lack luster for a shotgun. |
| Dec 17 03:19:00 | 2m 00s | Trapped | Awesome game! Best I played as of right now graphics and audio are top notch! |
| Dec 17 03:23:00 | 4m 00s | ONE really spooky ROOM | Hid in bottom right corner and it seemed to work well. A whole house like this would have been quite fun and reminds me of the haunted hotel in vampire the masquerade bloodlines. That is very much a good thing! <br/> <br/>Good entry; better luck next LD with finishing. |
| Dec 21 19:45:00 | 112h 22m | Flip | Much more fun than I thought it was going to be and very good entry! |