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Feedback comments for LD37
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| Timestamp | Since previous | Game | Saiodin's comment |
|---|---|---|---|
| Dec 13 06:32:00 | Oscar's chamber of darkness | Same problem as the others: <br/>http://puu.sh/sNLuN/728e478c38.png | |
| Dec 13 06:39:00 | 7m 00s | Beware Of The Spiders | Cute pixel art! The game gets really hectic over time making it pretty exciting. I wished you could go outside to the river, but it didn't seem possible. Tried every corner ;) |
| Dec 13 07:09:00 | 30m 00s | United Parcel Samurai | Definetly very challenging.. I got to the secret tunnel before it got too frustrating for me. Some checkpoint placement definetly made a tear roll. While it's missing detail the art is pretty nice to look at. The sounds are very "harsh", especially the one for the dialogue. X and Y are a bad choice for buttons because of QWERTZ keyboards, so I had to change mine to QWERTY to have a chance :p. The controls made sense in my head, but it felt like I didn't always have full control over my jump. I think it's because the timing window for the second jump is tiny. I feel like at least an explanation was needed to how you properly jump off a wall into a proper second jump but I figured it out by testing on a blank wall. I did have some tense moments, in total I thought it to be quite entertaining ;) |
| Dec 13 07:19:00 | 10m 00s | Hanging Out | Interesting art style, guessing what's going on is definetly tickling some emotions out of me. Like rburema I had just 2 dialog-boxes before the screen goes to black for a long time. But I'm assuming it's really meant to be that way. Interesting entry! |
| Dec 13 07:41:00 | 22m 00s | 1RC Your Forever Room | I guess I'm one of the few people to be able to test this! Especially since I'm developing a VR game myself right now. The art is fantastic, as others pointed out. Hoping to implement a similar style sometime in the future in mine. Sound is also very pleasing. The first problem I encountered: No means of getting around without physically moving. This is a big problem for people with smaller rooms. The room in the game IS pretty big. Unfortunately the parts in the packages flies around everywhere, meaning I had to restart the game 3 times to get the first package to open in a way that the parts don't fly in a corner. I noticed some polygon glitching on the hands when grabbing things and some packages into the game I encountered a bug where it seemed like my hands had some of the objects permanently stored as being gripped. Whenever I tried to pick up a new part it would instead snap an old object to my hand. Also my left hand would sometimes assume to be glitched under the world. I would have also like if objects that stick together could be taken off and placed anew, but I geuss that's just part of the fun in the game. That the furniture looks ridiculous. Fitting the text on the display is also very humorous. Unfortunately the text seems stretched and the right bottom part of the display cuts the text off. All in all very well made! |
| Dec 13 07:44:00 | 3m 00s | illusionRoom | @Rykardo: Edit your entry, put in a name for a link and post the link beside of it, like so: http://puu.sh/sNOce/c42c58fdda.png <br/>Maybe your hoster is not accepted? Don't know about that. Google Drive worked for me. |
| Dec 13 07:56:00 | 12m 00s | Piece of Meat from JohnKevinProd | Graphics look neat. Same as slimabob I couldn't find a way to get through the level. The keybinds also didn't show anything that would help with that problem. At some point in the game I tabbed out and when I tabbed back into it I had some black ovens that I could place. I directed the conveyor belts into it (I was just able to select conveyor belt in the top right, so dont know how I got the ovens), but it didn't seem to do anything. Also the bodies got stuck in a not-moving state when I removed and replaced some of the conveyor belts. |
| Dec 13 08:05:00 | 9m 00s | Passive Aggressive Roommate Wars | Very good humour! Can't help but to think the idea comes from personal experience. Saw no bugs and the gameplay went very smoothly. I saw your notes and actually didn't even think of spam-clicking. But if you wanted that feature, why don't you call a cooldown for clicking on the player every time the player hits a wrong object? I don't think it's necessary tho. Fun game! |
| Dec 13 08:20:00 | 15m 00s | Chaos Room | Interesting idea. Found it pretty hard not to get a minus score, lol. Beside of looking around there's most no way of knowing if garbage appeared, not sure how minus score is accumulated. If over time or by typing while garbage is present. Would make sense to turn the table around so you can see while typing if garbage appeared. I had the problem that my mouse would always jump on my second screen, even in fullscreen. There was something floaty about the movement, I think my character got somehow pushed into a grid layout, that's how it felt. Also I'm a fan of Sky! |
| Dec 13 08:30:00 | 10m 00s | Light in the Dark | Wow. This was honestly scary. I think it's the Audio. Those footsteps of the Sider for example are just terrifying. I sometimes had problems getting enemies to leave me alone with the flashlight tho. At times they run far away, at times they turn around quickly after you turn the flashlight off. Pretty good idea, I like it! |
| Dec 13 08:44:00 | 14m 00s | Lost In The Dance | Great graphics and nice audio. I didn't have the problems with the collision, but I read about it before and was a little careful. Because of its seriousness I thought the "note"-joke was out of place and broke my immersion a bit. But like kn2322 said, definetly getting a Stanley Parable vibe here. |
| Dec 13 08:48:00 | 4m 00s | THE ROOM | Lots of random clicking to get to the end, which was granted an unexpected twist. It would have been neat tho if the character would hint towars he wants to do while you're looking/clicking for the next object. |
| Dec 13 09:01:00 | 13m 00s | ISS - Infuriating Space Simulator | Amazing atmosphere, great graphics and audio. I couldn't get the door open, I tried really hard and restarted once. I thought maybe pulling all the blue handles around the room would unlock the door, but didn't seem to be the case. The door would just glitch around a bit at times. |
| Dec 13 09:13:00 | 12m 00s | LDCLMBR - Classic First Person shooter with exploration/adventure elements. | Neat graphics and a good bit of fun with the ragdolls. Took me a while to figure out how to open the door, but there seemed to be nothing to interact with in there. The enemies seem to spawn in infinite amount as time goes on which is quite chaotic. Regarding their health it would be easier to see if an enemy is dead with a health bar or the number clamping at 0/100. And since you can't hear the reload very well and there is no animation a little progress bar to show the reload state would have worked wonders for the feel I think. I'm not sure what you mean by "dynamic room" since it seems to be always the same room btw. I noticed the download is more than 500MB and the unpacked game is 1,8 GB. You probably left in the starter content in UE4 I'm guessing. It's way bigger than it should be. |
| Dec 13 09:20:00 | 7m 00s | Gloom Light | I connected two controllers and tried it out on my own. The graphics are fitting and the pitch black darkness looks like it would be very exciting to play with 4 people. The item interactions are a nice addition. Moving around, turning, speed and the flashlight size feel very good to me. I also like the recharge mechanic. You definetly didn't make the music in the win score screen tho, which also feels very out of place. |
| Dec 13 09:25:00 | 5m 00s | Manifest My | Tried it with the Vive, Unfortunately I'm floating above the scene: http://puu.sh/sNRHN/d35a75fd8c.jpg Didn't rate because of that. |
| Dec 14 19:32:00 | 34h 07m | Kritical Kitchen | Starts slow and gets hectic really quick, that made it pretty fun. Making it necessary to pick up the funny weapons was definetly a good choice. The font size of lives and score could definetly have been bigger. |
| Dec 14 21:10:00 | 1h 38m | The Mysterious Room of Dr. Ludum | In the second room I thought it got laggy for some reason at first, lol. Nice little game. And the fox is indeed cute! Some of the mechanis were definetly very original. I liked it! |
| Dec 14 21:25:00 | 15m 00s | The legend of the cheese | Cute game. I encountered a bug where I collected 2 new lifes and was at 3, got hit by the cat and lost 2 lifes. I think it's a bug at least. If you want to communicate to the player on what he can walk you could give different colors to i.e. the table so he knows what he can collide with. |
| Dec 14 21:34:00 | 9m 00s | Jade's Gauntlet | The artwork looks really great for the short amount of time. I feel the player character could be a bit faster, it feels a bit sluggish. Because the arrow pushes you back and the enemies walk to the side while that happens you have to reposition yourself most of the time. That combined seems to make it feel a bit odd. |
| Dec 14 21:46:00 | 12m 00s | Open-Plan Office Distractions | Too real... I really like these kind of games. Tho I wish there was just a little more interactivity. For example speeding up the time. Or maybe being able to call the manager to distract him and telling him some lie that we will stop believing if you call too often. Also I clicked on the cellphone icon to have less calls, but it said "The CEO will slow down" or something like that beside of it. |
| Dec 14 21:55:00 | 9m 00s | Can I leave ? | Fun game, good graphics, would have liked to collect my loot outside. Sad to see it disappear. I also think a reloading mechanic could bring some tension. |
| Dec 15 06:46:00 | 8h 51m | Fight against the developer | I downloaded it from itch.io apparently after the fix. The idea is pretty good imo. Seeing the code written at the top while the boss is casting his attacks is pretty cool. You have to od something about the color choice imo, especially on the itch.io site. Red, green and white doesn't work very well for the eye. I think I encountered some bugs where the boss would stop attacking, while sometimes he would go nuts (whereas I expect him to go nuts all the time ;] ) |
| Dec 15 07:04:00 | 18m 00s | Gun Shop Loadout | I'd say a great package overall. Art, animation and sound are outstanding. The movement does sometimes feel a bit clunky, but that may be because of the design choice for a slow walking speed. Difficulty-wise I had no problems at all and let survivors get hit on purpose on day 3 to see what it does. I do prefer this sanity system over something like health. |
| Dec 15 07:41:00 | 37m 00s | Sam | Wow. This flashed me. The story was full of twists and the gameplay flow was very smooth (the coolant reactor was too unforgiving tho and broke the magic a bit, since that's a trial and error section). Sounds and music like others said fitted perfectly. |
| Dec 15 08:03:00 | 22m 00s | Cozy Christmas Village | Indeed very cozy, great atmosphere. Like others I think a lot of improvements could have been made with QoL changes. To that I'd like to add that a visible grid while placing objects would have been a great help. |
| Dec 15 08:13:00 | 10m 00s | One passage room | Cool idea, nice art, weird controls. It's just an unintuitive way of controlling a character. Player will have no problem with pressing 2 buttons to go directional, there's no reason to simulate it. I didn't know how to check my current money tho, I think that made me lose the game (not enough for rent). |
| Dec 15 08:27:00 | 14m 00s | Legendary Legionnaire 3 - Food Massacre | Graphics and sounds are pretty nice. First time I played I ordered food and couldn't drop it to move a table. Second time I read most of the texts, but that's simply a crazy amount of text for a not that complicated concept. The controls were frustrating. Moving from tile to tile seemed clunky and had a weird feeling to it, the camera seemed to snap weirdly. It shouldn't be possible to remove guests by walking into them, because that just happens accidently very often. Also it shouldn't be possible to move tables during the day while aliens are sitting on them. A box on the side of the screen that shows the next meals would help. Often guests were leaving before I could make it back to their table. |
| Dec 15 08:37:00 | 10m 00s | #BUTERATOS | Loving the art style and music. Cutscenes were great. Unfortunately the gameplay is almost non-existing with holding left mouse button and jumping at times. Gonna listen to that track from the source files, lol. |
| Dec 15 08:43:00 | 6m 00s | Smallest Dungeon | Extremely polished, art and music nicely harmonizing. Easy to control and satisfying to play. |
| Dec 15 08:51:00 | 8m 00s | Shit Happens | Neat graphics and audio. The gameplay seemed to be very slow tho, often I had waiting times where I would just stand around. At the beginning one of the game I had one NPC getting stuck on a door for the rest of the game. The man with the blue shirt was also the only NPC appearing for minutes. |
| Dec 15 08:57:00 | 6m 00s | Hero Wardrober | I really like the art. Personally I think the game was moving too fast (it could start slow and speed up). And since there is no explanation about what each customer wants it's a rather frustrating first experience. I think it would have helped to telegraph what each customers want for the first three or so customers of each type (knight, barbarian, mage..) to understand what to do and not just trial and error the whole thing. |
| Dec 15 18:11:00 | 9h 14m | Obelisk | Nice art and sounds, I like the mysterious about it. The gameplay is good at first, but since it's the only mechanic it ends up in waiting for enemies to stop spinning, pulling and hitting them and going over to the next enemy. This is frustrating if the enemy decides to spin when hes being pulling tho he did his spin attack just before the pull and costing you a rune. |
| Dec 15 18:18:00 | 7m 00s | Room 007 | Beatiful style, nice little puzzles. For some reason I needed to solve the first one two or three times it seems? Made me think there is just one drop spot for the bomb. |
| Dec 15 18:26:00 | 8m 00s | 13 jellyfish | 5/5. Amazing art and animations, great sounds and music, fun gameplay. The whole thing is just a pleasure to watch. |
| Dec 16 00:21:00 | 5h 55m | Daedalight | Very nice idea with the different visors! It took me a bit of experimentation, staring at the map screens and backtracking, but I made it out of the maze and found all pictures :)! I'm glad the player was able to sprint, otherwise movement would have been too slow. Btw my game that you rated was a Compo, so I had just 48 hours, not 72 ;) |