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Ryusui

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TimestampSince previousGameRyusui's comment
Dec 13 03:03:00 Carnival Host This reminded me a LOT of Papers, Please - a detail-oriented job with people's happiness at stake, and broad implications you MAY in fact be the bad guy here. XD <br/> <br/>As awful as it might sound, I really like the "crooked carnival game" concept, and I think it'd be interesting to see it developed into a more detailed game - especially if, like Papers, Please, the player is forced to make some tough "what's right vs. what the job demands"-type decisions. :3
Dec 13 03:11:00 8m 00s Heavens Inc. I wish the potential outcomes of my choices were clearer; answering prayers feels like a bit of a crapshoot. The text could also use some proofreading.
Dec 13 03:17:00 6m 00s Battle Dads Good times. I know Smash Bros. is the obvious inspiration, but it also makes me think a little of Dissidia: Final Fantasy and the Colony Wars games (with the difference between "make vulnerable" and "knockout" moves).
Dec 13 03:27:00 10m 00s Norton and Mary Graphically it's pretty impressive, but gameplay-wise it's a bit unpolished for my tastes. The lack of audio is also a big sticking point for me. Even some token SFX whipped up in Bfxr would have added immensely.
Dec 13 03:38:00 11m 00s INF Oh man. This is an incredible concept and execution. I couldn't beat it, but I made it far enough to be thoroughly impressed by it. You should definitely try to make this into a full game!
Dec 13 03:46:00 8m 00s Only One Room is Safe A clever concept. It's a shame the challenge is unfairly magnified by the fact that the instructions given are wrong. <br/> <br/>Orange guys look left and right towards the column the safe room is in, and look straight at the camera if it's in the same column as them. <br/> <br/>Yellow guys look up and down towards the row the safe room is in, and look straight at the camera if it's in the same row as them. <br/> <br/>Also, diagonals count for the "red guys turn blue when adjacent" rule. <br/> <br/>I hope these corrected instructions help everyone else enjoy the game more. ;)
Dec 13 03:51:00 5m 00s May The User Be With You This is a really clever concept. Unfortunately, I really can't imagine actually blasting my way through 200 minions which take 5 hits apiece to kill and I have a fire rate of about 1 arrow every 2 seconds.
Dec 13 04:15:00 24m 00s Bag of holding An interesting idea, though a curiously familiar-feeling one. I wish there was more of a sense that my hero was growing stronger through battle. Also, it's rather frustrating when I can't do anything but sit and wait until combat resolves.
Dec 13 04:19:00 4m 00s FeelsNeonMan I love the concept, but it's ridiculously punishing from the onset - and I REALLY don't like how the forcefield surrounding the boss is instadeath when it's such a central fixture of the arena.
Dec 13 04:28:00 9m 00s Frantic Synergia I love this concept. A bit more complexity and you'd have something you could easily put a price tag on. <br/> <br/>My only issue is that sometimes an energy crystal(?) will spawn over an enemy turret - with good timing they're not hard to snag, but they're quite a bit harder to spot (green on green).
Dec 19 03:34:00 143h 06m Final Boss Oh man. I wanted to love this - I've long been a fan of Love2D, and it's awesome to see what Love3D is capable of - but as a game, it really feels kinda janky. ^_^;
Dec 19 03:37:00 3m 00s Coconut Frog Really a big fan of the concept of the same room repeating but with greater hazards the further you go along.
Dec 19 03:58:00 21m 00s The Leaky Ceiling A cute little resource-management game. My only gameplay-related gripe is that clicking on the water droplets is a bit finicky; I don't think I ever managed it but once (but thank you for adding the auto-collect feature once you grow your first tree!)
Dec 19 05:25:00 1h 27m Out of Breath Really enjoyed it. I just wish the "loop" felt a little more forgiving - I felt like I was having constant brushes with near-death just trying to explore my immediate surroundings. Thinking the game could be a bit more generous with oxygen. ^_^;
Dec 19 05:49:00 24m 00s Super Crash Box Loved it. Even if I couldn't beat a single level. XD
Dec 21 04:51:00 47h 02m Riftong This is a positively BEAUTIFUL game. With maybe a few more tweaks (e.g. additional gameplay depth) this could be something you could put on Steam Greenlight.
Dec 21 04:58:00 7m 00s BBS. Room One I really like the concept. Just tighten up the platforming and add some actual sound effects/music in the future.
Dec 21 05:12:00 14m 00s Square Roots I LOVE the GLaDOS-esque computer voice. Gameplay is clever but I really wish 1. the game could recognize failure states more consistently and 2. losing didn't reset me all the way back to the start (yes, I know my game does that, but at least there's less time investment lost).
Dec 21 05:32:00 20m 00s Maze Frenzy This is very clever and well-put together, though I'll admit I feel it's a little cheap how sensors don't respawn after you die (I really hope this was just a bug!) I was able to beat the game anyway with some good memory and a bit of luck, but you might want to check to see if this is a bug or not.
Dec 21 05:37:00 5m 00s Freedom Very nicely done. I only have two issues: the length of the death animation and the hitboxes on the spikes (they feel a bit large for the actual appearance of the sprite). I also wish I had a chance to punch that ghostly presence in the face rather than just be forced to restart at the end. ^_^;
Dec 22 03:56:00 22h 19m Dragon Defroster Overall an absolutely lovely game. I have only one issue - collision with ice spikes are really unforgiving. It's frustrating to feel like I've gotten a solution only for an errant one-pixel movement to run my dragons straight into restartville. ^_^;
Dec 22 04:26:00 30m 00s I Didn't Sign Up for This! Love the graphics, love the room-changing effects, love the gimmicks. Not a fan of the combat; it feels too much like "click rapidly and hope the enemy dies before you do." Maybe some more impactful sound effects, or some knockback?
Dec 22 04:32:00 6m 00s Almost Home Really clever. Also really unforgiving. I think the game could benefit greatly from a health bar, or perhaps the small mercy of enemies not spawning on walls you're standing near (or a bit more advance warning before they do!)
Dec 22 04:40:00 8m 00s Bill Untold I like the simplified, node-based take on hacking this game uses. I just wish there was a bit more to do than hunt down files and transfer them. Maybe you could do things like hack firewalls (enabling access to nodes you normally can't reach) and hinder security (giving you more time to execute your hacks)?
Dec 22 04:56:00 16m 00s Fish.zip First of all, I've used Love2D for the last eight Ludum Dare Game Jams and never had a problem with it. Be sure to check out my author page. ;) <br/> <br/>As for this game, I like the gameplay mechanics, though I'll admit the actual puzzle-solving was a little hard to wrap my head around. I love the "squish two fish together" mechanic. XD