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pmarincak

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TimestampSince previousGamepmarincak's comment
Dec 15 19:17:00 Good Impression This was really fun. I kept playing over and over again trying to get a better score. I didn't realize that you could use the shirts to clean the stains off the floor until my third attempt lol Great Job :D
Dec 16 23:26:00 28h 09m Frosty Arena I thought it was pretty good. I liked the visuals, especially for the little snowballs and the music was catchy and helped a lot with the setting. <br/> <br/>Some suggestions: <br/>- I feel like the wave shouldn't change or end until all the enemies for that wave are dealt with <br/>- I didn't realize that some enemies move every other turn. Having a cool down indicator of some such above their head (ex. 1 turn till move) would help. I assumed they would move every turn. <br/>- It would help if the room was smaller, I had to wander around trying to find the first enemy for wave 1. <br/>- I'm not sure what setting the turns at the start of the game actually does. <br/> <br/>Overall it was pretty fun :D
Dec 16 23:45:00 19m 00s Monolith I really liked the idea of going inside of the monolith after each room was done and being able to go back and forth. The music was nice too, as well as the general mood. <br/> <br/>I would suggest rethinking the general layouts of some rooms. The platforms were tiny and I often fell off of them and I would eventually get back to where the previous key piece was, only to miss a jump (or an enemy would push me off) and have to redo the entire room all over again. It was rather aggravating. <br/> <br/>Either a different layout (think Banjo-Kazooie or Mario) where I could go after a different key piece if I got stuck, or unlocking a ramp or shortcut of some sort after a lot of jumping sections would help. <br/> <br/>Maybe a controller control scheme would help me more with the jumping? Also with my hand cramping after 10 minutes or so of playing. <br/> <br/>Either way, great job nonetheless :D
Dec 16 23:58:00 13m 00s The Room I think it's a good start to something. :D <br/> <br/>I think more options as you play, maybe the music changing to suit the teenager's choice (if you choose Metallica to have more of that sort of music playing), and to see the seasons change as you speed up time would be nice. It would also help if instead of days to maybe do the age of the teenager? Something more substantive to me than 8000 days would help. <br/> <br/>Great job :)
Dec 17 00:05:00 7m 00s Pest Control I laughed a lot when I first heard the "pew pew" sounds. It's rather fun and I quite enjoyed it. <br/> <br/>One suggestion would be the ability to switch between weapons during a wave. I realized I preferred the pea shooter after trying out a different one, but was unable to pick it up and ultimately died.
Dec 17 00:21:00 16m 00s Cervidae This was a really nice game. It had a lovely mood to it and the animations were very nice. As others had mentioned, having more options (yes and no instead of just interact) and different outcomes would've been great.
Dec 17 23:14:00 22h 53m Witching Morning This was really cute and I really enjoyed it. I loved the art, and it was actually kinda hard to get to the last few items (toast and hat). Great job :D
Dec 17 23:32:00 18m 00s Quipp Congrats on your first LD! :D <br/> <br/>I didn't really understand what I needed to do. It wanted me to buy a gun? But even if I smashed all the blocks no gold (or the currency?) came out. All that left me with was those black shadow people wandering around the stage. I did figure out I needed to jump on the heads of the shadow guys, but, I died a lot. Small hit boxes? <br/> <br/>After dying to them a few times it let me press Z to continue? (probably a bug). <br/> <br/>I clear goal would be great. Maybe after not getting it after a certain amount of time? Also if you died in later stages you had a few chances to continue instead of doing it all over again. <br/> <br/>Your controls with the jumping was nice though :)
Dec 17 23:40:00 8m 00s Don't Stop Me Nice graphics and audio, but I found the game extremely frustrating. While I was reading the controls, the game started without my confirmation (ex. press space to start or after moving) so, I basically died immediately. <br/> <br/>I found it hard to hit the enemies, and they tended to run to the other side of the house as I came for them, so it was a lot of back and forth before they killed me. <br/> <br/>I didn't enjoy one hit and die. <br/> <br/>It would be nice if while you were pressing down the windows were closed (but at a cost) like a cooldown or something? I found they opened way sooner than I needed. <br/> <br/>Great job though, the mood was A+
Dec 18 15:05:00 15h 25m cubica woo The art and graphics were really nice, great job :) I figured it out fairly quickly after dying while crossing over my territory: it's a game of snake. I think your explanation for the type of game would make more sense to mention that instead of the idea of capturing territory. <br/> <br/>As for the gameplay itself, I didn't really concern myself with the enemies at all because they tended to die right away, and I never used the dash because it was unnecessary. <br/> <br/>Great job :)
Dec 18 15:22:00 17m 00s Critters Very different idea, nice job. :) <br/> <br/>I found it too short. I just fed the babies and suddenly they were ready to go out into the world, but it's an interesting concept. Would be interesting if you could expand it in the future.
Dec 18 15:29:00 7m 00s gRAvity I liked the puzzles and how different this was from the other entries (Egyptian theme, puzzles, gravity, etc). I would suggest making those rooms a lot smaller and focused. <br/> <br/>I found the tutorial section to be quite good, but as soon as you entered the main room it became overwhelming. I wasn't sure where to go or what to do. It was also extremely huge. <br/> <br/>Great job!
Dec 18 21:09:00 5h 40m Entropy Some suggestions: <br/>- It would be great if you had an in game tutorial <br/>- It would also be great if you had some SFX or music <br/>- The game started suddenly without warning (and then I died). It would be best to have a start screen of some sort (probably where you can show the controls) <br/>- It would be great if moving levels happened faster or was an instant switch. <br/>- Your animations were great, but I'm not sure what I was fighting. <br/>- When you said portals, I didn't think those triangle things would be them. But also it was the only other thing in the room. <br/>- Shooting takes too long. <br/>- You probably shouldn't let the player move up levels without killing the enemies. <br/>- Is there a reason you would ever need to go back to a previous level? <br/> <br/>Good job! \o/
Dec 18 21:19:00 10m 00s Pogoshield Great job \o/ <br/> <br/>This is fairly different from everything I've seen and it was pretty fun. :) <br/> <br/>It would've been great if there was a SFX of some sort or music. <br/> <br/>Also I figure you wanted me to play the game using the pogo stick to block things or to direct where to go but it was easy enough to just have it pointing down and bounce all the way to the top. <br/> <br/>You may want to give the pogo guy more than one hit, and have more enemies or have them shoot faster/be more of a threat.
Dec 18 23:39:00 2h 20m The Button Great job! The tutorial made me laugh, but it's a shame that it didn't have a clear indication for when it was done. I was standing around waiting for something else to happen for a long time. <br/> <br/>Otherwise it was pretty challenging :D
Dec 19 17:58:00 18h 19m Loft is in the air Great job \o/ <br/> <br/>This was a really interesting implementation of the theme and it was pleasantly challenging. <br/> <br/>One thing I'd like to note is that when you finish breaking all the walls to give some sort of indicator to leave the building. I was jumping around wondering if I had missed a wall or gotten them all until I figured to try and leave. <br/> <br/>It would also be nice if you could kill those mice by dashing through them or something? Extra bonus for the new tenant. ;)
Dec 19 18:08:00 10m 00s Slimy Throne Room This was a very cute game and puzzles were nice and fair. Great job \o/
Dec 20 18:41:00 24h 33m Humanity Walks Into a Bar This was a really interesting game. I really enjoyed it. It was nice to sit back and watch humanity sort itself out after the 20 people mark. <br/> <br/>I laughed at using gunshots to make people get close to each other.
Dec 20 18:53:00 12m 00s JamBear Great job! The art/audio/mood was really great! <br/> <br/>I did have some trouble playing the game though. It was fun, but the gears at the bottom tended to move up way too quickly, so when I first started out I hardly ever made it to the third platform before I had to start over. <br/> <br/>It would be great if they only started to move up after you had moved up at least one platform. Maybe two. Sort of like it's out of view and then, after climbing a bit, you realize that you only have so much time. I'm thinking like... Sonic and the Chemical Plant here. It's only later on that you realize you only have so much time and you have enough time to get out, but also you're probably going to die.
Dec 20 19:06:00 13m 00s Room 007 This was a really fun game. I laughed at the whistling. Great job!
Dec 20 19:10:00 4m 00s Tree House Quest This was a really cute and fun game. <br/> <br/>Unfortunately I got stuck in a few places and had to restart from the beginning. :(
Dec 20 19:26:00 16m 00s Apricot Drop Cute game and quite different. I liked the music that played when you dropped the apricot. I would've never guessed you needed to drop it on another sofa. I kept trying to drop it out the window. <br/> <br/>It would be nice if it was more obvious to the player about when they could pick up the apricot. I spent a lot of time adjusting the camera to try and pick it up.
Dec 25 00:21:00 100h 55m Dethroned This was a really fun game. I spent a lot of time with it. :) <br/> <br/>I really liked the simplicity and the difficulty curve. It was a lot more based on your skill, and if you used the upgrades there was an instant obvious change that you had basically leveled up. <br/> <br/>I did have some difficulties with the game though. It was extremely hard for me to dodge any enemies, and it seemed like the amount of time I was given to attack vs. dodge was not equal. I'm not sure how much the dexterity went into that. <br/> <br/>When you have the upgrade portion of the screens, seeing the letter "e" does not make me think to press the enter key. I pressed the space bar and "e" at some point thinking that was the confirm key. <br/> <br/>I also immediately started to play the game using WASD instead of the arrow keys. This is probably because I never use the arrow keys. An option would be great. <br/> <br/>There was also frame rate issues around wave 18 or so, usually when I got to execute a combo greater than 4. <br/> <br/>Great Job \o/
Dec 25 00:26:00 5m 00s General Room This was a charming little game. I liked the SFX and how the game played. One thing to note is that clicking exit didn't work. <br/> <br/>Great Job!
Dec 25 00:33:00 7m 00s One Room Hotel This was a really cool use of the theme. I also liked how the main controls was used in the start screen. Great Job!
Dec 25 00:48:00 15m 00s One Room - 30 minutes earlier I liked playing to try and get every ending, and the art was very nice. <br/> <br/>I think the game would've been even better with audio to really set the move, and more animations. Another thing is that there were quite a lot of spelling mistakes, so in the future it may be best to have someone else proofread. <br/> <br/>Great job :D
Dec 29 05:48:00 101h 00m Space Junk Pretty fun little game. I quite enjoyed it. :D <br/> <br/>I did have some lag, which caused me to miss air, or be pushed all the way to the back of the treadmill suddenly. <br/> <br/>I would suggest having a few more air bubbles appear right before death so there's a chance for you to make up and keep going. I had a long stretch where none appeared and ended up dying. <br/> <br/>Great job for &lt;24 hours :D
Dec 29 05:52:00 4m 00s #BUTERATOS Great job \o/ <br/> <br/>My main complaint is that there isn't much to fighting, and it was hard to tell if I was doing anything to actually kill the monster.
Dec 30 00:59:00 19h 07m Ludum Dare: The Game This was really fun! I liked trying out all the different game options. Great job!
Dec 30 01:21:00 22m 00s Booking Mama It was pretty fun! I didn't really understand how to play at first, since the "how to play" didn't really have text, which I think would've clarified it even more. That being said, I did figure it out eventually. <br/> <br/>Great Job!
Dec 30 01:52:00 31m 00s The Library This was a nice little game, I really liked the music that played and the watercolor effect and also how the room changed as your played. <br/> <br/>One suggestion I would have would be to have the beats line up more with the notes the player needs to hit. <br/> <br/>Great job!
Dec 30 02:09:00 17m 00s The Living Room Very interesting concept, however when I got to the um- rainbow colored room? Maybe room 3 or 4, I got very sick from trying to navigate the room so I had to stop playing. <br/> <br/>Other than that, it would be nice if the mouse controls were better, turning with the mouse made it almost impossible to ever see which objects I could click on because it was always half way across my second screen and not in the main window. <br/> <br/>It would also be nice for a "door unlock" sound effect when you find the item you're looking for so I don't spend my time looking for more items. <br/> <br/>Great job!
Dec 30 02:21:00 12m 00s Shadow Fencer Theatre Nice little game. I liked the aesthetic and the little sound effects. The controls for first player weren't very obvious to me though. I thought for first player the arrow keys would be the fencing controls. The gamepad controls also didn't seem to work for me at all. <br/> <br/>Great job!
Dec 30 02:31:00 10m 00s Cozy Taxi I liked the aesthetic and the idea of the game, but I found that the controls were so difficult it was practically impossible to play. I tried on both keyboard and gamepad, and was more successful with the latter. My suggestion would be to speed up acceleration or turning (i.e have the truck function more like a toy than a car). I also had a lot of issues with the camera. I got stuck in a tiny corner and well, I couldn't get out so I had to restart. <br/> <br/>Great job though! I can see this being really fun if the controls are improved :D
Dec 30 02:53:00 22m 00s Behind The Wallpaper Great job with the game! I really loved the art and the audio. That being said, I hated every time the game would crash and I would have to restart from the beginning. This probably wouldn't have been such an issue if you had autosaves, or a game over screen instead of crashing. <br/> <br/>Without the appropriate story-meta (ex. the story is about a robot turning you off life support or something) the crashing just seems like the game is unstable, rather than intended. <br/> <br/>All that being said, this was a great entry!
Dec 30 03:26:00 33m 00s This One Room Good job on the art! <br/> <br/>I find that it is hard at the beginning of the game to know who is talking. The narrator says "this girl beside me", but there is only one girl shown. Does that mean the narrator is male or female? It's unclear. I think it would be a lot better to have both sprites on the screen, with one coming a bit more forward if speaking, or darkening if not speaking. It would clear this up significantly. <br/> <br/>As for the writing, I feel like there's no clear voice between the two characters. I figure one is a bit more genre-savvy (the narrator) but the other character is also equally so, so it's hard to differentiate. <br/> <br/>As for the breaking the fourth wall, I feel it would've helped a lot if the narrator was on the screen, with the "present time" greyed out in the background scolding the audience. <br/> <br/>Options in how the story would've progressed would've been great too. Give the player the option to freak out and try to exit, or to just chill out and let time pass. I feel like it doesn't feel natural that they're so laid back about the situation. I know it's brought up later, but it feels out of place. <br/> <br/>There doesn't seem to be a focus in the writing, and a lot of excuses are used for their situation (the terrorists). Your game mood also jumps from serious to chilling out extremely quickly. <br/> <br/>The ending was also very anticlimactic. <br/> <br/>I feel spending a bit more time on the story, even if it's something very basic, would help a lot. And also, if you had time, to draw the narrator as well. <br/> <br/>That all being said, great job for getting this done!
Dec 31 15:32:00 36h 06m Obelisk This was a nice little game. I really enjoyed it. I liked the animations and the music, and it controlled quite well. Great job :D
Dec 31 15:41:00 9m 00s BreakAround This seems like it would be a very fun VR game. As everyone else mentioned, the ball does get stuck bouncing out of reach often. Being able to move the player and also having a little bit of randomness for the ball would be great. <br/> <br/>As a side note, I also enjoyed the keyboard controls over the mouse controls. <br/> <br/>Great job!