Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → MoonlightBomber
Feedback comments for LD37
MoonlightBomber's games and stats for all events →
| Timestamp | Since previous | Game | MoonlightBomber's comment |
|---|---|---|---|
| Dec 12 23:51:00 | Nightowl | It's good that you were able to make a substantial chat-like VN in just 48 hours, though I'd wish you improve the main UI. Regarding the story, it's nice to see a high school reunion-oriented chat. | |
| Dec 13 00:33:00 | 42m 00s | Smoke and Mirrors | I've given high scores for the mere reason of "imprisonment in a room full of regrets". |
| Dec 13 00:50:00 | 17m 00s | Le Rest'ouf | This game is so French. |
| Dec 13 01:24:00 | 34m 00s | Room Defender | This can be a great start to a more-polished game. If you have stuff like power-ups or enhanced attacks, this can be more fun to play. |
| Dec 13 02:49:00 | 1h 25m | Sitting here, thinking. The VN! | The overall premise is fun, but as a fellow visual novel creator, I recommend that you polish your game in all aspects. |
| Dec 13 04:22:00 | 1h 33m | One room arena | The controls are easy to comprehend, and you can decide which play style you want to have. Good job. |
| Dec 13 05:04:00 | 42m 00s | ASTRI | I guess you have a unique spin on Sokoban. |
| Dec 13 05:32:00 | 28m 00s | What we carry with us | Make the game less frustrating. The second room requires lots of button-mashing. |
| Dec 13 06:05:00 | 33m 00s | Otaku Den | I was able to catch around 85-90% of the references. |
| Dec 13 06:11:00 | 6m 00s | Conference Room | I'd wish there was a tutorial stage for players to get up to snuff. |
| Dec 13 06:38:00 | 27m 00s | Essay Writer 5000 | The voice acting can make people chuckle. This is the strongest part of the game. |
| Dec 13 07:23:00 | 45m 00s | AREA 51 | The Corpse Soldier boss battle is difficult due to the many lackeys he has. |
| Dec 13 08:49:00 | 1h 26m | Nobi Sword | The basic gameplay mechanic reminds me of the mobile RPG, Fairune. |
| Dec 13 08:52:00 | 3m 00s | Childroom | Why do I hear sounds from Super Mario World here? |
| Dec 13 08:57:00 | 5m 00s | Kritical Kitchen | The humor would get a 5 if you have inserted a Gordon Ramsay joke somewhere. |
| Dec 13 09:34:00 | 37m 00s | Ludum Dynamics (TM) | Is the middle finger logo intentional? |
| Dec 13 11:04:00 | 1h 30m | One Room | Now THIS is a literal use of the theme. |
| Dec 13 11:24:00 | 20m 00s | Keeper of the Altar | I've made it through wave 16 with all weapons maxed out. |
| Dec 14 03:53:00 | 16h 29m | Dungeon Room Speedrun | As someone who is used to RPGs and their implementation of elemental alignments, I still came out as having a "sub-par" performance. |
| Dec 14 04:36:00 | 43m 00s | emily VS everything | I really like how the music changes to adapt to the stage Emily is in. |
| Dec 14 05:38:00 | 1h 02m | The One Room Experiment | The room transitions are the most innovative part of the game. |
| Dec 14 06:01:00 | 23m 00s | Super Tag Bros | Please don't use URL shorteners next time, so that more people enjoy your game. |
| Dec 14 06:51:00 | 50m 00s | The Library | This game has so much potential. The graphics and the music are easily the highest points of this game. But please fix those two issue first: <br/> <br/>1. The stages are too difficult for beginners to rhythm games. Why not take a page from Dance Dance Revolution and include multiple difficulty levels for each stage? <br/>2. Besides the earth, wind, fire, and air stages; aren't there any more of them? |
| Dec 14 07:13:00 | 22m 00s | Let Me Out | Short, but sweet. |
| Dec 14 07:23:00 | 10m 00s | What's That Word? | 404 error on the embed. Can't rate it. |
| Dec 14 07:41:00 | 18m 00s | Sweet Dreams | Please state how players can switch weapons. |
| Dec 14 07:57:00 | 16m 00s | Witching Morning | Lettuce is so cute. |
| Dec 14 09:00:00 | 1h 03m | Io: Tales of Recursion | I beat in in just 30 seconds. |
| Dec 14 12:27:00 | 3h 27m | Arcade War | Tip: On the link, right-click the "ArcadeWar" folder, and then click "Download" on the pop-up menu. Wait for the zip file to package itself. |
| Dec 15 07:00:00 | 18h 33m | Santa Claus | You should try improving the hitboxes on Santa's bag attack. Also, please implement weapon upgrades. |
| Dec 17 03:51:00 | 44h 51m | Namcap's Nightmare | It's a 3D first-person horror take on Pac-Man. Nothing more needs to be said. |
| Dec 19 05:36:00 | 49h 45m | Room Escape | I cannot find the executable, even with Visual Studio. |
| Dec 19 05:55:00 | 19m 00s | One room:Matrice | I really hope you can expand this. |
| Dec 19 06:01:00 | 6m 00s | Laser Blaster Tag | You really need to place a cursor on the player character. It gets really confusing which red man is the one you're actually controlling. |
| Dec 20 11:12:00 | 29h 11m | Cute Reign | A nice, cute story about a girl who must muster up courage and be determined. And that's as far as I will go without going into spoiler territory. |
| Dec 20 11:36:00 | 24m 00s | Behind The Wallpaper | The Holocaust is a serious matter, and this game handled it the way it should be. Kudos. |
| Dec 21 00:27:00 | 12h 51m | The Elevator | I really wish you can expand on this. You've stated that you had to cut a lot of stuff out, so an eventual version 2.0 will restore that cut content. <br/> <br/>But still, you were able to crank out a nice visual novel. |
| Dec 26 00:30:00 | 120h 03m | Splashy Room | Why does this game remind me of Splatoon? |