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Feedback comments for LD37
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| Timestamp | Since previous | Game | manax's comment |
|---|---|---|---|
| Dec 12 16:17:00 | The Comet | Same as 5Cents. Got through splash screen, music plays, actor bobs, but clicks don't seem to respond. | |
| Dec 12 18:46:00 | 2h 29m | 1 Room and 48 Hours | Is it possible to actually "win"? <br/> <br/>Fun game, very fast paced (took me a few rounds before I understood what I was even doing). Nicely done. |
| Dec 15 20:02:00 | 73h 16m | Scary Monsters | Good little game, nice idea. Reloading was awkward, took a long time and hard to tell when it was done while dodging monsters... Good idea with the TV & light. |
| Dec 15 20:32:00 | 30m 00s | Bob's Burgers | Nicely done. Plays well. Difficulty ramps up pretty quick. And sometimes when playing (e.g. Tuesday) I took care of all orders quickly, but still didn't make enough to pass. Seems like there weren't enough complicated/expensive orders. <br/> <br/>A little odd, you must do the burgers in the right order (i.e. bacon + cheese, NOT cheese + bacon). <br/> <br/> <br/>Crashes to desktop when clicking bacon, when already have bacon in hand. |
| Dec 15 20:54:00 | 22m 00s | Ask Her | Nicely done. I didn't find the ending... I like the use of photos w different emotions. And liked your use of 'interactive fiction' for this. |
| Dec 15 21:11:00 | 17m 00s | Domain | Nicely done. Good work on the story tie in. |
| Dec 15 21:17:00 | 6m 00s | Tail Arena | Nicely done. Good plinking sounds. Agree with others more symbolic shapes would have been helpful, but didn't take long to figure out either. |
| Dec 27 22:49:00 | 289h 32m | Creative Space | Good idea, but kinda clunky. Can't eat unless completely hungry, can't sleep except during certain narrow window of time. Not very clear when you were too unhappy to work. Could have used a few more instructions around sleeping, took me about 5-6 weeks before I started to understand the clock... <br/> <br/>Going from a good idea, to something actually fun is often hard... but a bit more time on tuning and some minor tweaks might have made this a lot more fun. <br/> <br/>I don't mean to be too harsh, it is hard to do this in 48 hours... <br/> <br/>Here's a different take on the same idea: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=124546 |
| Dec 27 22:59:00 | 10m 00s | A Claustrophobic Nightmare | It was a interesting collection of minigames for the levels. Good idea. I particularly liked the chopped mushrooms, particle effect. :) |
| Dec 27 23:07:00 | 8m 00s | ShadowWall | Exploding blood was a nice effect. Music was good. Interesting game concept. Nice that music became quiet when menu was up. ;) |
| Dec 27 23:19:00 | 12m 00s | Defend One Room | Seems pretty well tuned difficulty. Only removing towers between levels made things difficult, which was fine. Nice work. |
| Dec 27 23:26:00 | 7m 00s | Echo Chamber | Good work. Including a way to defeat the enemy (bounce bullets off shield into enemy?) would have made this more satisfying. <br/> <br/>Shield rotation was way too slow to be useful. I was expecting/hoping to use the mouse for shield direction. |
| Dec 27 23:35:00 | 9m 00s | Jack Burgtun & The Chinese hell of sick little children stuck in ONE room | Nice concept, interesting mechanic. I like the Big Trouble reference. Typing seemed hit and miss, maybe buggy? |
| Dec 27 23:55:00 | 20m 00s | Claustrophobia | Nicely done. Good concept. <br/> <br/>Agree with another that a slightly long music loop would have been nice. The lamps were a good addition. <br/> <br/>Dimensions of my display cut off part of instructions, and although I prefer full screen, I guess that's a benefit of windowed mode. ;) |
| Jan 2 19:03:00 | 139h 08m | The Key | Nicely done. Music was pleasant. A left & right rotation would have been nice. The puzzles were effective and interesting. It was a little awkward around the conveyor machine, it looked like I should be able to walk between it and the stairs, but wasn't able to. Key music played every time you moved through it. <br/> <br/>Well done! |
| Jan 2 19:13:00 | 10m 00s | Building Contract #DE190290 | Good idea. Seemed like the first stage worked well, up until the fastest beats. I would have put more effort into the music, since this is a rhythm game. Good that you put instructions into the game. |
| Jan 2 19:32:00 | 19m 00s | Orbital Engagement | Very well done. The old raster style monitor was a nice touch. I could not figure out the manual firing solution, it wasn't clear where the heck it was aiming... keyboard controls would have been nice. |
| Jan 2 19:47:00 | 15m 00s | TISIC IZIEB | Very well done. Very polished. |
| Jan 2 20:22:00 | 35m 00s | The Cursed Chamber | Solid game. Beat it first run, second run overwhelmed from very beginning... |