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| Timestamp | Since previous | Game | manax's comment |
|---|---|---|---|
| Apr 29 23:36:00 | A Minimal Conflict | I did that in ld23, linux game, thought about porting it, but instead tried LLVM to cross compile to javascript. Ran into a couple of difficult issues, ended up learning javascript AND porting the entire thing in about the same amount of time as my original entry took. <br/> <br/>So, my suggestion? Learn javascript. :) <br/> <br/>(I will try it, just not right now.) | |
| Apr 30 01:18:00 | 1h 42m | Long Live the King | Pretty well done game. Some weird interface issues (text was hard to read in UI, wasn't sure how to "defend" (if that's what that other button was). <br/> <br/>Color coding/mouse over the enemies strength would have helped. Also, "beat" the game, but didn't realize I was fighting the main bad guy until I suddenly won. <br/> <br/>Enjoyed it enough I played it all the way through. ;) |
| Apr 30 01:32:00 | 14m 00s | Myrne 6312 | Looks cool, interesting concept, but controls seemed really wacky to me. |
| Apr 30 02:19:00 | 47m 00s | DownGrade | Yeah, agree respawn was weird. 3rd area I was in was particularly difficult, kept hitting these stationary spikes and falling back a long ways, didn't see any way to get past... <br/> <br/>Good concept though. |
| Apr 30 23:50:00 | 21h 31m | Minimum | Interesting game. Agree with other commenter, collision detection could have been better, got "wrongly" killed a couple times. ;) <br/> <br/>I was confused by the inventory, took a little while to realize it was cycling through them. I assumed there was another key to control it, which I kept looking for... but now I assume there isn't. Still not quite sure what the timer was for, nor what the green globs were for. <br/> <br/>Good concept, with a bit of refining, you'd have something quite fun. |
| May 1 00:35:00 | 45m 00s | RPS RTS | I thought the shapes were pretty obvious! <br/> <br/>Nice job on the intro and instructions. Nice detail on the text effects. Really did need a build queue though. <br/> <br/>I was able to stomp the computer on every level, until the last one. Computer was able to build faster and give instructions more reliably than I was. Seemed to be some pathing problems too. I'd click somewhere, and my troops would wander away from the destination, before heading back towards it. This seemed to happen mostly near the base. |
| May 1 00:44:00 | 9m 00s | Huit | AI would have been nice (although I know that's... involved). <br/> <br/>Looked nice. I had to re-read instructions a couple times, still wasn't quite sure what the heck was going on. |
| May 1 02:25:00 | 1h 41m | Aduno | Well done. I love these sorts of machine/process puzzle games. <br/> <br/>Did run into a case which seemed unsolvable: The only 1/2 machine that produced the necessary result, created 2 shapes... |
| May 5 01:07:00 | 94h 42m | Poor Man's Tower Defense | Nice gameplay idea. Although general angles seems like a good idea, it might have worked better with more regular angles (like 45 degree increments). Controls were a bit... surprising... at first. |
| May 5 14:54:00 | 13h 47m | Factorism | I like these sorts of games. I think there was a lot of fun potential, but really needed a little more polish to make it really enjoyable. (Better mechanism for pipes, better mechanism for levels (they seemed to start automatically, without giving a chance to fix my factory), a way to move machines.) |
| May 5 15:08:00 | 14m 00s | MinHack | Doesn't seem to work for me. Unity keeps asking for me to download the player, even though I've just used it for other games... Not sure what's going on. |
| May 5 15:33:00 | 25m 00s | Minimalist Dungeon | Nicely done. Small bug with collision detection (I could often pass one cell into "doorways"). Agreed, could have used some arrow recharge mechanism. On every new level, I had to hunt for my character... Nice that it had a built in "tutorial". |
| May 5 16:07:00 | 34m 00s | S.A.M | Enjoyed the game. Agreed with others, there were some nice, but underutilized features. I liked the hacking minigame, good, simple, effective mechanic. |
| May 5 16:48:00 | 41m 00s | Diet Simulator 2013 | Nice game, kinda hard. Died several times. Seemed like the weight loss didn't quite match my expectations, might have helped to just give a calorie counter as well. (But from a gameplay standpoint, maybe it was fine as is.) <br/> <br/>Someone should talk to the person doing the shopping! All that damn pie & icecream & pizza, and often not nearly enough carrots! |
| May 5 22:49:00 | 6h 01m | [placeholder] | Excellent concept & implementation. Clever backstory. |
| May 5 23:02:00 | 13m 00s | Milton | Nicely done. Good concept. Pretty good level design, and good variety. <br/> <br/>Could be a little harder. I won with 23 or so torches left. |
| May 6 02:12:00 | 3h 10m | Less than Shadows | The player starts a bit too high, hard to judge position when you're off-screen for most of the first several jumps. Agree with others, the controls are pretty unforgiving, and ground is too slippery. <br/> <br/>Nice idea, loved the death splat (which is good, 'cause I died a LOT). Got frustrated and quit after about the 7th platform, so not very far into it... |
| May 6 03:16:00 | 1h 04m | RPG | Very nice. I was thinking about doing a minimal RPG, but I like your way better than what I was thinking. ;) <br/> <br/>Couple minor bugs: <br/>The attack button doesn't ungray, until you move the mouse away. <br/>HP overlaps your MP, in town, when HP >= 1000. <br/>Game balance could use some attention. Even at level 10, it seemed it was better for me to grind against the sewers than struggle with the much stronger monsters in the Dark Woods. <br/> <br/>I think I spent WAY too much time playing this... ;) |
| May 7 23:11:00 | 43h 55m | Less is More | Nice idea, captured the essence of space trading games. Clever victory condition. :) <br/> <br/>Yes, a Buy All would have been nice. It took me a bit to figure out the interface, didn't realize the "Shop" button meant "buy a ship". Took a bit to figure out that I could click on the cargo types, to configure the ship. For a while I had several ships flying around with all cargo types... until I realized. |
| May 8 01:34:00 | 2h 23m | Kill Tower | Fantastic level design. Nice work with so many levels. Some very nice puzzles. |
| May 8 01:47:00 | 13m 00s | Mini Epic Adventure | Hmm, had problems unzipping on windows. Also tried cygwin unzip, which also didn't work. |
| May 8 02:31:00 | 44m 00s | Explorar | Took several deaths before I started figuring it out. Didn't realize the red blocks were bad. Instructions? Of COURSE I didn't read the instructions! :) <br/> <br/>Enjoyable little game. Yes, music loop could have been longer, but yeah, minimalism. ;) |
| May 8 02:42:00 | 11m 00s | Minimalist RTS | Nicely done. Good attention to details. Enjoyed it. |
| May 8 03:01:00 | 19m 00s | Brutaliz'Art LD26 | Very cool concept. Well done. Cool that you even have a leaderboard. :) |
| May 8 03:04:00 | 3m 00s | The Minimalist | Boo, website is down. Can't play. :( |
| May 8 03:25:00 | 21m 00s | Angry Ball | Buggy. Resetting to checkpoint doesn't always go back to the correct word, or even always the same checkpoint. <br/> <br/>Got stuck near beginning, "virtue" and "honour". Not enough time when spawning at checkpoint... <br/> <br/>Good idea, but kinda frustrating to play at this point. (Sorry.) |
| May 8 23:54:00 | 20h 29m | Omega | Nice game, I didn't find the controls too difficult, except it seemed the grapple didn't always stick. I figured out how to fling myself, but that didn't seem very reproducible. <br/> <br/>I seemed to have gotten lost after the 3rd message... <br/> <br/>Music + colorscheme + text was very moody. |
| May 10 21:57:00 | 46h 03m | PixelRacer | Not working for me. :( |
| May 14 02:47:00 | 76h 50m | Paddlewhite | It says "Data file is corrupt (not a unity web player file)" for me too. :( |