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Feedback comments for LD23
manax's games and stats for all events →
| Timestamp | Since previous | Game | manax's comment |
|---|---|---|---|
| May 3 01:31:00 | Land of Food | Nice work. I second @aaronsnoswell, really wanted tab completion, and "standard" infocom commands: I or INV, L, TAKE, and some shortened item names... But those are really minor quibbles. | |
| May 3 02:15:00 | 44m 00s | Small Slime Adventure | Nice game, agree things were moving too fast at some points. Borders or a minimap would have helped, got lost in the void in one game. (Oh, and a "restart" button would have been nice. :) ) |
| May 3 02:28:00 | 13m 00s | Virus Leak | Nice game. Was confused when my mouse wasn't selecting things from the main menu... o_O And I never really figured out which way my grenades would launch... Still managed to finish the game though. |
| May 3 02:39:00 | 11m 00s | Secrets of The Universe | A few more baddies would have been nice, I kept expecting to run into something on the next planet. Played pretty well. |
| May 4 00:57:00 | 22h 18m | Atomsmash | Sorry, I'm not going to download an emulator, right now. I'll keep this page up, so I can come back to it later though. |
| May 4 01:05:00 | 8m 00s | spectrumTrap | Repeating the call for source. Non-game, which is okay (since that's what I submitted, too). Music was good. A small change to the mechanic, like you can't move through existing squares would have helped with the "trapped" feeling. |
| May 4 01:13:00 | 8m 00s | Empty | @Puzzlem00n Yeah, me too, same as @Endurion. (I'm running on XP... although it's a modern cpu.) I have lua & love loaded on my other box (was thinking about using it for the compo too), I'll try it there if I think of it. |
| May 4 02:07:00 | 54m 00s | Civilized Pixel | Agree, volume problems, didn't even realize there WAS music during the game until reading here. Pretty good mechanic, took me 3 tries before I figured out a build order. |
| May 4 02:27:00 | 20m 00s | Underfoot | I had this exact same idea too, though I ended up doing a different thing entirely. I agree with @Ace, having some feedback on where the mouse was would have helped playability, I kept moving out of the window... |
| May 4 21:11:00 | 18h 44m | Pocket Strife | Very nice looking game. I won't repeat the things everyone else has already commented on, and leave it at that. :) |
| May 10 02:52:00 | 125h 41m | Escape this Tiny World Alone | World IS in turmoil, with propane dropping from the sky! <br/> <br/>I loved kaboom! on the atari 2600 (back in the day), some similar feel. Like the cat balloon. :) |
| May 10 02:59:00 | 7m 00s | Grow! | Nice game. Played well. I had no problem with the controls, but an autorepeat would have been helpful. |
| May 10 03:38:00 | 39m 00s | Michael is Myopic | Very nicely done. Minor bug where I could sometimes eat things that I shouldn't be able to, I think when I crashed diagonally into a large square. |
| May 10 03:46:00 | 8m 00s | Flatlands | Looked good, and nice audio loop. I thought I knew what I was doing, but after a move, things got weird... |
| May 10 04:16:00 | 30m 00s | Sword of Altaria | Nice attention to detail with the story. Having some visual indication that the sword increased radius would have helped. (It's an odd mechanic, but could work fine.) The controls were a little funny, I felt like I bounced off the top edge sometimes. |
| May 10 04:20:00 | 4m 00s | Age of Antpires | No instructions and couldn't seem to get past second turn. <br/> <br/>Just have a key indicating what those icons meant would have helped... I was rather confused. |
| May 10 23:28:00 | 19h 08m | Conquest of the Cyber-Ovine | Well done. Great variety of level design, interesting collection of tools. Good polish. I like my plaid sheep! |
| May 10 23:47:00 | 19m 00s | Tiny Bomber | Really well done! One minor bug, bombs can sorta be queued up, so if you fire a bomb, hit X again before it's exploded, you'll launch another right after it explodes. <br/> <br/>Good physics, challenging puzzles, cute hint. |
| May 11 03:28:00 | 3h 41m | MoleculeCraft | It looks like you some plans to add more, since it identified ethanol as well. Would have been good to require the correct structure as well as the atoms. |
| May 12 01:49:00 | 22h 21m | Cells | Argh.... soooo slow.... zzzz A fast forward would have been nice, can't imagine how you tested!! Interesting idea, but only got up to #90 before getting too impatient. |
| May 12 02:13:00 | 24m 00s | Quantum Entanglement | Very well done, one of the best games I've played in the compo. Nice animations all around. All the levels were interesting, even if there were a couple "imperfections", there's only so much time... ;) |
| May 12 02:33:00 | 20m 00s | Twice Upon A Time | Nice work, not sure if it's complete (based on comments) but I was able to grow the plant & fix the panel, but wasn't sure what to do beyond that... <br/> <br/>It played fine for me, except a crash to desktop if I moved down, off the bottom of the screen. |
| May 12 14:07:00 | 11h 34m | Mothly's World | Got a whole pile of "bit depth" exceptions, but it still ran. "Normal" was very difficult, but it seems like there are some collision bugs, so I didn't die so easily sometimes. I did get stuck below the bottom teeth at point as well. Innovative idea, but could use some bugfixes and some play balancing. |
| May 12 14:14:00 | 7m 00s | Skylands-The Adventures of Red | More content, a little faster movement, some sort of tradeoff digging (rather than just having to click and hold the mouse button over all the squares, which exposes all the tokens that I can then just run over and pick up)... would have made it more interesting overall. |