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manax

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TimestampSince previousGamemanax's comment
May 3 01:31:00 Land of Food Nice work. I second @aaronsnoswell, really wanted tab completion, and "standard" infocom commands: I or INV, L, TAKE, and some shortened item names... But those are really minor quibbles.
May 3 02:15:00 44m 00s Small Slime Adventure Nice game, agree things were moving too fast at some points. Borders or a minimap would have helped, got lost in the void in one game. (Oh, and a "restart" button would have been nice. :) )
May 3 02:28:00 13m 00s Virus Leak Nice game. Was confused when my mouse wasn't selecting things from the main menu... o_O And I never really figured out which way my grenades would launch... Still managed to finish the game though.
May 3 02:39:00 11m 00s Secrets of The Universe A few more baddies would have been nice, I kept expecting to run into something on the next planet. Played pretty well.
May 4 00:57:00 22h 18m Atomsmash Sorry, I'm not going to download an emulator, right now. I'll keep this page up, so I can come back to it later though.
May 4 01:05:00 8m 00s spectrumTrap Repeating the call for source. Non-game, which is okay (since that's what I submitted, too). Music was good. A small change to the mechanic, like you can't move through existing squares would have helped with the "trapped" feeling.
May 4 01:13:00 8m 00s Empty @Puzzlem00n Yeah, me too, same as @Endurion. (I'm running on XP... although it's a modern cpu.) I have lua & love loaded on my other box (was thinking about using it for the compo too), I'll try it there if I think of it.
May 4 02:07:00 54m 00s Civilized Pixel Agree, volume problems, didn't even realize there WAS music during the game until reading here. Pretty good mechanic, took me 3 tries before I figured out a build order.
May 4 02:27:00 20m 00s Underfoot I had this exact same idea too, though I ended up doing a different thing entirely. I agree with @Ace, having some feedback on where the mouse was would have helped playability, I kept moving out of the window...
May 4 21:11:00 18h 44m Pocket Strife Very nice looking game. I won't repeat the things everyone else has already commented on, and leave it at that. :)
May 10 02:52:00 125h 41m Escape this Tiny World Alone World IS in turmoil, with propane dropping from the sky! <br/> <br/>I loved kaboom! on the atari 2600 (back in the day), some similar feel. Like the cat balloon. :)
May 10 02:59:00 7m 00s Grow! Nice game. Played well. I had no problem with the controls, but an autorepeat would have been helpful.
May 10 03:38:00 39m 00s Michael is Myopic Very nicely done. Minor bug where I could sometimes eat things that I shouldn't be able to, I think when I crashed diagonally into a large square.
May 10 03:46:00 8m 00s Flatlands Looked good, and nice audio loop. I thought I knew what I was doing, but after a move, things got weird...
May 10 04:16:00 30m 00s Sword of Altaria Nice attention to detail with the story. Having some visual indication that the sword increased radius would have helped. (It's an odd mechanic, but could work fine.) The controls were a little funny, I felt like I bounced off the top edge sometimes.
May 10 04:20:00 4m 00s Age of Antpires No instructions and couldn't seem to get past second turn. <br/> <br/>Just have a key indicating what those icons meant would have helped... I was rather confused.
May 10 23:28:00 19h 08m Conquest of the Cyber-Ovine Well done. Great variety of level design, interesting collection of tools. Good polish. I like my plaid sheep!
May 10 23:47:00 19m 00s Tiny Bomber Really well done! One minor bug, bombs can sorta be queued up, so if you fire a bomb, hit X again before it's exploded, you'll launch another right after it explodes. <br/> <br/>Good physics, challenging puzzles, cute hint.
May 11 03:28:00 3h 41m MoleculeCraft It looks like you some plans to add more, since it identified ethanol as well. Would have been good to require the correct structure as well as the atoms.
May 12 01:49:00 22h 21m Cells Argh.... soooo slow.... zzzz A fast forward would have been nice, can't imagine how you tested!! Interesting idea, but only got up to #90 before getting too impatient.
May 12 02:13:00 24m 00s Quantum Entanglement Very well done, one of the best games I've played in the compo. Nice animations all around. All the levels were interesting, even if there were a couple "imperfections", there's only so much time... ;)
May 12 02:33:00 20m 00s Twice Upon A Time Nice work, not sure if it's complete (based on comments) but I was able to grow the plant &amp; fix the panel, but wasn't sure what to do beyond that... <br/> <br/>It played fine for me, except a crash to desktop if I moved down, off the bottom of the screen.
May 12 14:07:00 11h 34m Mothly's World Got a whole pile of "bit depth" exceptions, but it still ran. "Normal" was very difficult, but it seems like there are some collision bugs, so I didn't die so easily sometimes. I did get stuck below the bottom teeth at point as well. Innovative idea, but could use some bugfixes and some play balancing.
May 12 14:14:00 7m 00s Skylands-The Adventures of Red More content, a little faster movement, some sort of tradeoff digging (rather than just having to click and hold the mouse button over all the squares, which exposes all the tokens that I can then just run over and pick up)... would have made it more interesting overall.