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| Timestamp | Since previous | Game | madjackmcmad's comment |
|---|---|---|---|
| Dec 14 15:46:00 | Spooky Room | This is a pretty neat take on old Qix type games. It was a little difficult to understand where I could build webs, and why the spiders sometimes just stopped making webs, but it's certainly a cool project and work you should be proud of. | |
| Dec 14 15:53:00 | 7m 00s | Save the relics | Great concept, simple and fun. The bouncy/scaley animations are a top notch idea. |
| Dec 14 15:57:00 | 4m 00s | Three Million Years | I believe you forgot to upload the Data folder alongside the EXE. When you built the game you should have seen two results, and exe and a folder. Both need to uploaded to play. The web build doesn't run either. Good luck! |
| Dec 14 16:00:00 | 3m 00s | The Singularity Room | Aliens have consumed humanity! Alas. Great work this weekend. The sprites were cute and sound effects flavorful. Well done! |
| Dec 14 16:06:00 | 6m 00s | Can I leave ? | Not bad! Wish there were more turrets, it's fun to set those up and try to cover all the angles. Good work this weekend! |
| Dec 14 16:12:00 | 6m 00s | Army Of One | Neat idea! It's fun to line up long shots against two or three enemies at a time and tag them with the laser. Solid work this weekend. |
| Dec 14 16:17:00 | 5m 00s | RoomOut | I did all I could! I put a battery in one of the robots, he told me it was rounded, my phone said that the robot might be a liar -- I looked out the window and figured I might be in house 55 and the neighbor in 53. I managed to turn the lights on and off. Annnnd, that's it! I wish I could have done better. |
| Dec 14 16:23:00 | 6m 00s | Factory | How did you make all that music over the weekend?! O_O way to go. I do wish I could rotate parts, that would make it a little more interesting instead of just having to wait and be sad when all sorts of parts I can't use roll by. |
| Dec 14 16:27:00 | 4m 00s | Reckless Redecoration | Great work, pretty art and very funny. The face art is terrific, and yet you complain that chairs are hard to draw :D that had me laughing. Great work this weekend. |
| Dec 15 14:56:00 | 22h 29m | Falling Dungeon | This is a clever idea! I like the idea of having to build on the fly, unfortunately the stacking mechanic meant lots of pieces would just get tossed to the side to serve as filler to build more steps on. I kept wishing for a way to lock pieces in to the side, so that they'd stick to a tile and stop falling. But that would defeat the tetris idea ;) This is a cool game, good work. |
| Dec 15 15:07:00 | 11m 00s | Room Takeover | This was fun! I had a good time with it. I got stuck on a room here: <br/> <br/>http://i.imgur.com/l3LzRKL.png <br/> <br/>I was able to color every tile blue and remove the object at the top, but that didn't do it, and the lasers shot me dead. Is this the kill screen level? <br/> <br/>Regardless, this is good work and you should be proud. |
| Dec 15 15:12:00 | 5m 00s | Interrogation Room | There's something really funny about this, where the cops keep asking questions forever until you finally snap :D <br/> <br/>I liked it. Did you do something data driven for all the questions or did things just link together in code? I wouldn't blame you for the latter, 48 hours is not enough time for any of this! Great work, be proud. |
| Dec 15 15:17:00 | 5m 00s | Neo Spiritu | Good work. I'm glad that I was able to shoot enemy bullets too, that felt nice. I felt a little confused as to the danger of the falling pieces, at first I thought I could be crushed, or use them to crush my enemies, but neither of those seemed true and the baddies could just shoot through them. Still, solid stuff, good job this weekend. |
| Dec 15 15:24:00 | 7m 00s | Fish.zip | What a clever puzzle idea! I really enjoyed this. It's a shame you didn't get more time to put in more interesting pieces, but you certainly did a lot in a short amount of time. Great work. |
| Dec 15 15:33:00 | 9m 00s | I Lost It | I'll admit, I almost rated low and left because I couldn't make anything happen in the room. I tried again after reading all the comments and then started guessing at keys until I saw that space bar changed the ? over your head into text. From there I played up until the Shadow room, but it's too early in the morning to memorize patterns through trial and error :D I was never good at Battletoads. |
| Dec 15 15:39:00 | 6m 00s | The Murder | I got out by getting the numbers and putting them into the lock in random order until it worked. Is there a clue I'm missing? I tried looking at the four plates of muffins for four numbers. |
| Dec 15 15:42:00 | 3m 00s | Lust for Gold | "Jump! Double jump!" :D :D 5-star audio 2016! Good work. |
| Dec 15 15:55:00 | 13m 00s | Snowmen Defense | Ran the jar file and the game worked fine here. Not bad! The early waves are tough to get through, the first requires you to hold space for 20 seconds or so, the next requires you to put a clock in front of a window and wait for 30 seconds with nothing to do. Maybe those could be faster tutorial levels? Still, good work! |
| Dec 15 16:01:00 | 6m 00s | Behold Our Dark Science | You made a slick looking level with some music that really fit. That's impressive for the weekend, even if the game itself is a little simplistic. A pickup noise for the specimens would go a long way! I hope this *does* reinvigorate your passion for game making because there's a lot of style and flavor here that shows you have a wellspring of creativity. Keep at it! |
| Dec 15 16:05:00 | 4m 00s | Maintenance | Good effort for 48 hours! A little bit of sound effects would go a long way, have you looked into SFXR? It will help make your next entry even better. Keep it up! |
| Dec 15 16:09:00 | 4m 00s | There Is No Room | Not sure what the NSFW warning was all about. Not a bad entry, too bad you only but 16 hours in on it. Also space bar to restart level is cruel :D |
| Dec 15 16:13:00 | 4m 00s | One Room | It was smart of you to let the player just respawn when they die or fall off the letters. Keeps people going and doesn't give them an excuse to stop. I'm really confused by the second level, are the enemies invisible? It was a little tough to get my head around. Regardless, good show, keep on makin' cool stuff! |