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There Is No Room
There Is No Room
By rttstudio
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 207 | 3.83 | | |
| Graphics | 209 | 3.44 | | |
| Mood | 329 | 3.06 | | |
| Fun | 340 | 3.12 | | |
| Humor | 381 | 2.13 | | |
| Audio | 387 | 2.47 | | |
| Innovation | 476 | 2.65 | | |
| Overall | 485 | 2.94 | | |
| Coolness | 1199 | 36 | | |
Comments
Personally enjoyed it, though not a fan of the movement speed; made dodging projectiles pretty much random.
No real indication on when you're getting hit, so I'd find myself dying suddenly and not understanding why.
Would have liked more control over what walls were being removed when I spawned a wave; had an instance where one block was removed, and another where 3 blocks were removed, but were separated from me and those blocks by another wall. Something more like "all blocks within this radius" would have worked better I think.
All in all, though, I thought it was well done! Crisp and clean look, with a satisfying weapon sound.
Really well done! The UI is really tastefully executed and the room expanding was an interesting mechanic. I'd be interested in seeing this expanded into a larger game for sure. Smooth, crisp, and clean, like the other reviewer said - well done for such a short timeframe.
the rooms expanding was a nice touch for getting around the boring old one room theme, loved the cute pixel zombies
mpe3us
2016-12-13 17:43
Interesting game with nice graphics. And as Serious Table already mentioned, the movement speed feels to slow, or the enemy projeticles are too fast, making dodging projectiles random. Otherwise, really like the mood and artstyle :)
freyby
2016-12-13 18:02
Hardcore game with nice looking graphics, but it's too hard without medkits spawning around (or I just didn't noticed them), also zombie bullets (or what are these) are too fast to dodge them, I think if you could destroy fast zombie bullets like the slow ones, it would be way more possible to complete more than 2 waves. Oh and btw this gun sound is really are badass ;)
Nice idea. I like the ammounition mechanic!
Well done!
I liked it. The controls are good and everything runs smooth. And it's fun! I survived at least 6 waves once. As the room expands is there and ending or an escape at some point?
The map does have an end, if you reach you can just get out and run to infinity, I just hoped no one would get there ahah.
ploy
2016-12-14 17:51
A good game but, sadly, not unique =(
WARNING about shock content is unnecessary :D
Not sure what the NSFW warning was all about. Not a bad entry, too bad you only but 16 hours in on it. Also space bar to restart level is cruel :D
edeter
2016-12-15 19:47
Well made.
The shoot feeling is quite nice, but the game is pretty hard since you can't really evade, so you get shot quite easily ^^'
Very good start! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/5DzNI6J29PY
jpdev
2016-12-16 22:01
It gets really hard.
I also notices that some of the shots bug out and kind of float around instead of going straight forward.
Nice little entry, fun to play.
Imho, you should make the player moves faster, maybe add a roll (with invicibility frames), and put more feedback on enemies death and shooting (screenshake).