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impbox

Feedback comments for LD37

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TimestampSince previousGameimpbox's comment
Dec 11 20:20:00 Rocambolli works for me in browser, i like the art and the way the levels are displayed in the background and the back and forth mechanic. but the platforming isn't fun unfortunately. the jump doesn't feel right.
Dec 12 10:41:00 14h 21m Storage Took me a while to get what was going on, but eventually figured it out. I like the mix of the crane and conveyor worlds, that worked very well (although the vertical offset is really confusing). I didn't enjoy the humour in the story, it felt too overt, would be nicer to be more subtly dark. I only played a few puzzles, but it definitely needs some kind of stats/scoring system so you can enjoy optimising solutions.
Dec 12 13:56:00 3h 15m Walkie Talkie must play! I want this with me in every chatroom
Dec 13 08:02:00 18h 06m Escape The Room Didn't work for me. <br/>Is there a trick to running it? <br/> <br/>https://gist.github.com/ftsf/962c760c75de42e9b7e68d4eaea12ebc
Dec 13 08:10:00 8m 00s Perspective cool idea, but very difficult to grasp what's going on, maybe each direction could be a different color scheme? I fell off the world too, is that winning? =) Movement could be smoother.
Dec 13 08:24:00 14m 00s 4/4 Room Love the use of the map cards, and the limited inventory. <br/>Not a fan of the semi-pixel art look with different grid sizes, but would look nice as a pure pixel art game. <br/>As others pointed out it'd be good to see the enemy stats.
Dec 14 09:42:00 25h 18m Non Euclidean Room Love the architecture and escher vibe, really interesting level to explore, but over too quickly! I like the shader and I thought the music and mood was pretty nice. Would love to see more levels for this. Liked that it was just about exploring. <br/>I think the blue targets could look a bit more in-theme though. <br/>Great job!
Dec 14 09:59:00 17m 00s BOSS ROOM The platforming movement was a bit awkward for me and wasn't a fan of the SFX. first few enemies didn't seem very interesting, but the bosses did, would focus on just the boss battles (guess that's your intention from the name), maybe just get rid of the smaller enemies at the start.
Dec 14 10:02:00 3m 00s An ordinary room? Very cute! Enjoyed the humour and graphics.
Dec 14 10:17:00 15m 00s Storage Guy Really fun! Very stressful! I only realised part way through that I could pull new boxes in too. Great job!
Dec 14 10:23:00 6m 00s Room Kingdom Hmm, not sure what's going on, but my actions don't seem to have much effect and there doesn't seem to be much point to any of them. Maybe i'm missing something? <br/>Nice artwork.
Dec 14 10:25:00 2m 00s LeDoomDevil Feels very slow and floaty, not fast paced at all, didn't seem that fun sorry. Artwork is cool.
Dec 14 10:29:00 4m 00s Tail Arena I thought it was quite innovative with the tail and being able to shape your body to deflect bullets, otherwise it was quite difficult to play and memorise which things did what.
Dec 14 10:33:00 4m 00s Father Hustler and his holy room I have no idea what is going on. I'm not sure which things are friendly and which are enemies and I saw no sheep.
Dec 14 10:37:00 4m 00s soup kitchen Sorry, no idea what's going on in this game, instructions are very unclear, and not sure what any of the things are.
Dec 14 10:40:00 3m 00s Do a Tidy I feel like i'm fighting the controls rather than playing the game and the camera is a bit nauseating. Would be good if you could use A,D to move left and right and use the mouse to look around.
Dec 14 10:44:00 4m 00s 37 Hours In A Room Yea, unfortunatly the controls are terrible, would work much better with keyboard input, or keyboard (for movment)+mouse (for aim and attack). <br/> <br/>I'm not sure what I was doing, a lot of the time it seemed the input did nothing, other times it seemed to do something but I wasn't sure what.
Dec 14 10:51:00 7m 00s Inside Cool idea with your own room feeling strange, felt the combat was bad though, no response to attacks, and just tap ctrl as fast as you can.
Dec 14 13:32:00 2h 41m Package Madness 2D Hmm, very slow to move around and the in belt is way too slow, felt quite bored playing it. Same 4 or so countries kept coming up. Might be better without the voice so you have to learn where places where based on their flags.
Dec 14 13:38:00 6m 00s The Next Dimension Cool concept with the overlaying dimensions, but think it needs more to be an enjoyable game. I like being able to see the next dimension overlayed, but it's annoying having to release shift to press space first. could be interesting with something chasing you perhaps.
Dec 14 13:45:00 7m 00s One Room Dungeon Love the effects of course! I liked the use of the Chomps, the ghosts looked a bit too much like the player character and sometimes the buttons were hidden behind the front wall which felt silly. Maybe some speeding up with each level, it didn't really feel like it got more intense. music could use more work also. But loved the floating in the void room. Beautiful!
Dec 14 13:55:00 10m 00s Vault hmm, i like the idea, was really excited about it, but the mystery kind of died? did I miss something? I like the art and style. Reminds me of Police Quest. I think you should continue work on this and expand it. Make a cool detective adventure game =)
Dec 14 14:07:00 12m 00s Final Room Appropriately depressing! Well done! Great art and music and mood. Not fun, but I doubt that was the intention ;)
Dec 14 14:16:00 9m 00s The Chamber Scrolls Great work! Love the aesthetic and the jokes and references! Could have used some moody music, but otherwise a wonderful entry! Wonderful tech for Pico8 too!
Dec 14 14:23:00 7m 00s keturi Nice roguelike, I thought the progression was really solid. Was unsure about the different weapons, seems the bow is always better than the sword? I saw the other weapon but didn't manage to pick it up. Enjoyable!
Dec 14 14:28:00 5m 00s One Room Quest Took me a while to figure out the summoning, but wasn't able to get past the second monster. Are items unlimited?
Dec 16 03:58:00 37h 30m Combine Harvest I couldn't really figure out what to do. <br/>I managed to pick up a flaming stick and make a fire, but then couldn't put it down or seem to do anything else except make loud noises when I pressed a key. <br/> <br/>Might need some more instructions.
Dec 16 04:01:00 3m 00s Bouncing Balls with the Boing Boing Boys Difficult to really experience without another player, but I like the music and art, looks fun!
Dec 16 04:10:00 9m 00s Fracture I really liked the background effect, and how things changed as you moved around. I didn't really think the yellow things attacking me made sense, or how it fit in or made the game better. Music was nice and fitting. I didn't really get the story either?
Dec 16 04:24:00 14m 00s Alone with Zombies Was difficult to see the bullets and zombies against the walls. <br/>I liked the parallax background and player character.
Dec 16 04:29:00 5m 00s Escape the Pit! Hmm i just stood in the one place holding down fire the whole time. I think you might need to think through the gameplay a bit more. Music was nice but not sure it suited the game. The jerky background movement was odd and I'm not sure why I was moving up, was it a timer, or was it the dead bodies piling up underneath me. What were the enemies?
Dec 16 04:33:00 4m 00s Recoil I like the jumping/shoot mechanic, feels a lot like Downwell. You need some way to represent your ammo remaining. Keep working on it.
Dec 16 04:45:00 12m 00s CircL Great work! The mood is amazing, I had trouble with figuring out some of the logic and also it seemed the screen didn't fit everyone on it, I saw someone get lasered off the edge of the screen. Also it'd be good to show an indicator of which player you are, it's easy to forget after a few rounds.
Dec 16 05:12:00 27m 00s Last Wights Very nice concept, liked the puzzle aspect of it and the different types of ghosts.
Dec 16 05:25:00 13m 00s The Archwizard's Room Wonderful art and music, enjoyable gameplay. Wasn't sure how Mana worked
Dec 16 05:31:00 6m 00s Disaster Drinks Pretty fun gameplay! controls were awkward but maybe that's part of the game.
Dec 16 05:52:00 21m 00s Room Fight Nice mechanic, but needed something more to it. Very easy and just got easier as I got more allies. Audio was a bit painful. Pixels of different sizes looks bad.
Dec 16 06:51:00 59m 00s Bugroom Didn't seem to be able to set which relay to spawn units at. Good start of something, keep going with it. <br/>Workers and Harvesters should look different, or maybe just make them a dual purpose unit?
Dec 16 07:01:00 10m 00s John in the room doesn't seem to load for me: <br/> <br/>gets 404 when loading https://v6p9d9t4.ssl.hwcdn.net/html/339851/Release/WebGL.mem
Dec 16 08:37:00 1h 36m Poultry, Please Great work! Very challenging but fun. Book was a little hard to turn pages? some clicks didn't seem to work. The money aspect is interesting.
Dec 17 00:40:00 16h 03m Andi's Moving Company This is almost exactly the idea I started with for my game, but ended up dropping the player characters and rotations to simplify it. I really like the concept, I think the controls are really difficult to use though, especially doing both at once. Maybe would be fun multiplayer, but currently I think the controls break it. Great graphics and style!
Dec 17 01:07:00 27m 00s one rooms Wow!! That was epic! Loved the graphics and was pretty amazed when I realised you could rotate it. Great music too. Liked the story and room mechanic. Finished it. Very funny. Congrats!
Dec 21 10:23:00 105h 16m Was ist das für 1 Room? Oh wow! We have the exact same game almost!! =) <br/>Same concept and same pieces! except my plants require window light. I like your puzzles! A lot more restrictive, I think only one solution per puzzle? Looking forward to playing more levels.