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Feedback comments for LD37
DoubtfulGames's games and stats for all events →
| Timestamp | Since previous | Game | DoubtfulGames's comment |
|---|---|---|---|
| Dec 16 23:47:00 | Smallest Dungeon | Such a sweet song. Gameplay is a little difficult to figure out, but all in all a pretty solid submission! Nicely done. | |
| Dec 17 02:13:00 | 2h 26m | Let them in | Really pretty, but it doesn't give me much of a sense of progression. I quit because I couldn't tell if I was making any progress. Really neat looking though! |
| Dec 17 02:32:00 | 19m 00s | Full House | Interesting concept! The people fall out a little too easily, makes it hard to have any sort of reasonable strategy. Neat idea though, I could see it becoming something sweet! |
| Dec 17 02:39:00 | 7m 00s | Dungeon Market | Pretty entertaining. It's a little hard to get a "read" on the clients enough to really know if you're doing things right, but interesting nonetheless! Nice jam entry |
| Dec 17 02:53:00 | 14m 00s | One Room Hotel | Simple and clean, nice to pick up and play for a bit. Nicely done! |
| Dec 17 03:02:00 | 9m 00s | Maze Frenzy | Nicely done! Very engaging, and a nice ramp in difficulty. Plenty of interesting ideas introduced, and the levels are tricky but fair. |
| Dec 17 03:06:00 | 4m 00s | One Broom | Beautiful! Really lovely graphics. |
| Dec 17 03:07:00 | 1m 00s | Cursed King's Court | I'm not entirely sure how to play the game, but it seems like an interesting idea! I crashed and burned pretty early. I wish there was a little more feedback on whether you were doing the right things or not, or if there is that feedback I wish it was more obvious. Pretty and a nice idea though! |
| Dec 17 03:15:00 | 8m 00s | Room 01 | Certainly a lot better than anything I did when I was 10! Well done. Not a super engaging game, but look at you building and launching a multi-platform game! Keep at it, building games is tough but worth it. |
| Dec 17 03:19:00 | 4m 00s | Little Finn's Nightmare | Not bad! It would be nice if there was some sort of warning when zombies were spawning, so you could avoid them. But definitely a good start! |
| Dec 17 03:22:00 | 3m 00s | One room, one life | It's tricky to learn! I didn't get very far. Cool situation, though. |
| Dec 17 03:23:00 | 1m 00s | How many employees are needed in a factory? | Couldn't figure this one out, the movement worked, but interacting with the spacebar as specified did nothing. |
| Dec 17 03:33:00 | 10m 00s | Final Room | Interesting choice of subject matter – I applaud you for giving it a shot. I don't know that it was very successful, but it's a courageous subject to attempt. |
| Dec 17 03:52:00 | 19m 00s | Little Shovel | Looks like you got some good training and learned a lot! |
| Dec 17 03:52:00 | 0s | Hotel Conifornia | Beautiful, difficult to understand how to progress. Really cool characters! |
| Dec 17 03:59:00 | 7m 00s | Don't Stop Me | Pretty, pretty game. Sound was painful, though! Too high-pitched. Really difficult. |
| Dec 17 04:00:00 | 1m 00s | SpaceGirl | Pretty simple idea and mechanic, but well done! |
| Dec 17 04:07:00 | 7m 00s | Tripoly | Controls were pretty tricky |
| Dec 17 04:08:00 | 1m 00s | Light Kea | Really great aesthetic, cool character design. Can just stand in one place and spam clicks to get the ball up to crazy speeds, and win. |
| Dec 17 04:15:00 | 7m 00s | Dont Breathe | Interesting idea! Keep it moving, there could be something here. |
| Dec 17 04:19:00 | 4m 00s | Infinifight Room | Pretty, soundtrack is pretty repetitive. |
| Dec 17 04:19:00 | 0s | Super Tag Bros | Physics are pretty weird and hard to control, but a neat idea! |
| Dec 17 04:24:00 | 5m 00s | Maze Room | Fun! I enjoyed it. Could use a little polish and some more variety, but the core concept is solid. I like how you can control your character and shoot in different directions. |
| Dec 17 04:31:00 | 7m 00s | One Dungeon | The juxtaposition of the two theme songs was pretty fun. Also, I like how the wizard can twirl in circles with the mouse while he walks, a veritable ballerina wizard! Well done. |
| Dec 17 04:33:00 | 2m 00s | One spooky chamber of HORRORS! (⚆ _ ⚆) | The mummy was a surprise! Hard to understand. |
| Dec 17 04:37:00 | 4m 00s | Down The Rabbit Hole | Pretty drawings! |
| Dec 17 04:38:00 | 1m 00s | Space Attack | Not bad! It gets crazy pretty quickly, but a neat idea. I wish it was easier to move the modules around, right now it feels a little slow and frustrating, in a game that demands speed. Nice little prototype though, keep at it! |
| Dec 17 04:43:00 | 5m 00s | Only One Room is Safe | Cute characters! Some interesting puzzling. |
| Dec 17 04:43:00 | 0s | World of Toyships | I liked it! It was a pretty fun experience right off the bat. The graphics and audio need work, but it was fun, which is a great start for a game. Good work! |
| Dec 17 04:47:00 | 4m 00s | Comfort Zone | Neat puzzliness. The audio was a bit creepy, and I kept breaking out of the room. |
| Dec 17 04:50:00 | 3m 00s | Lock and reload | Pretty graphics, I got stuck. |
| Dec 17 04:51:00 | 1m 00s | RoomOut | Interesting, difficult to figure out how to play. |
| Dec 17 05:00:00 | 9m 00s | The Chinese Room | Nicely done! I actually really enjoyed this one. Neat idea for sure. A little hard to control, but then again if you were actually someone remotely controlling a parasite I imagine it *would* be kind of hard to control. Neat trying to figure out the different options in the storyline. |
| Dec 17 05:05:00 | 5m 00s | The Living Room | Very pretty, and I liked the starting-without-glasses-and-then-finding-your-glasses thing. It had a nice effect. Good work! |
| Dec 17 05:09:00 | 4m 00s | Break The Trance | Not too shabby! It was pretty tough to grab the painting, for some reason, but I figured it out. Not bad for a first jam, nice work! |
| Dec 17 05:17:00 | 8m 00s | Room 207 | Not bad! I feel like it could use some variety in how you interact with things; just pressing a different button each time isn't very engaging. Maybe give more time and have minigames? Just an idea. |
| Dec 17 05:18:00 | 1m 00s | Crawling Crowd | Cute, hard to play. Pretty simple puzzles, hard to control. |
| Dec 17 05:20:00 | 2m 00s | Cocoa Catastrophe | I greatly enjoyed the victory screen :) |
| Dec 17 05:24:00 | 4m 00s | illusianator | Not bad! I like the puzzling, although the disappearing platforms were a little inconsistent, tough to figure out |
| Dec 17 05:25:00 | 1m 00s | One passage room | Interesting concept, difficult to play. |
| Dec 17 05:28:00 | 3m 00s | Hero Wardrober | Not bad! I wish there was a little more time to outfit people, the conversations feel arbitrarily short, and it's a bit painful. I feel like there's a better way to make it challenging. But neat idea! |
| Dec 17 05:31:00 | 3m 00s | GhostPop! | Pretty cool! Fun and cute ghosts. |
| Dec 17 05:34:00 | 3m 00s | Networking™ | Interesting! I like the subtle commentary about social norms. I feel like the actual gameplay needs work, but not a bad start! |
| Dec 17 05:36:00 | 2m 00s | Anne Frankly, I Did Not See That Family | I like the semi-history theme, but the gameplay is a little rough. Could use a few more things to actually make it fun. But a good start! And I liked the pixel art. |
| Dec 17 05:38:00 | 2m 00s | R-G-B-Y | Tricky. Progressed a little bit. Intriguing! |
| Dec 17 05:45:00 | 7m 00s | The Milu | Pretty! A quiet, lovely game. |
| Dec 17 05:48:00 | 3m 00s | Dining Zoom | Pretty fun! I wish it had a little more variety—gets a little repetitive after a while. But pretty satisfying, not a bad little prototype |
| Dec 17 05:50:00 | 2m 00s | Conștiență | Pretty! Really neat storytelling. |
| Dec 17 06:04:00 | 14m 00s | Childroom | Some funny stuff! Good effort. |
| Dec 17 06:17:00 | 13m 00s | Hexachrome | I'd love to see a somewhat faster way to move around. Once you get to the 3rd or 4th "level" it took too long to get across the room. Maybe move toward the mouse instead of having a separate button to fly up? Otherwise, good job! |
| Dec 17 06:19:00 | 2m 00s | The Chore | Whoo. My true love is brutal! |