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Devastus

Feedback comments for LD37

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TimestampSince previousGameDevastus's comment
Dec 13 11:59:00 We Need A Hero Quite the fun idea, and loads of potential for pushing this further. <br/>At it's current state however, the game has some balancing issues. Granted, I played the WebGL version (bugged version?), but I never really got anywhere in the game because my starting heroes pretty much lose to everyone at level 3 or above, and I lose all the fame I've collected whether I fight them or not.
Dec 13 12:28:00 29m 00s Shards Nice work with the engine. I found it a bit hard to grasp what I was doing, when to do it and how though. Getting instant information about the active connections (instead of slowly seeing shards coming by) could make my actions a little bit clearer to understand.
Dec 13 16:38:00 4h 10m Loading... Please Wait It was actually pretty funny and a good take on the theme, good job!
Dec 13 17:30:00 52m 00s Sign I liked the mood, although some ambience through sounds or music would have deepened the feeling. I was left rather confused at what happened though. Interesting concept.
Dec 13 18:04:00 34m 00s 12 Angry Tenants A nice, relaxing little puzzle game, I liked it! Could have used the possibility to drag mouse click to create several walls at once. <br/> <br/>However, let's be honest though, there's multiple rooms here instead of one :P
Dec 13 18:26:00 22m 00s Let them in So shiny! <br/> <br/>Maybe some key re-binding possibilities would be nice here. But very nice job!
Dec 13 20:29:00 2h 03m Non Euclidean Room Very cool stuff for 48 hours. The pencil shader was nice and I had fun exploring the connecting rooms. A bit on the short side, but that's certainly understandable. Great job!
Dec 13 21:13:00 44m 00s Hero Wardrober Graphics are nice. The gameplay did feel rushed for me, but finishing LD with a playable game is an achievement in itself. Good job!
Dec 13 22:02:00 49m 00s ISS - Infuriating Space Simulator Definitely does it's name justice, and a nice take on the theme. Good graphics, horrid steering physics, everything is there. Very nice!
Dec 13 22:15:00 13m 00s GOODS FOR THE MOTHERLAND Just to nitpick a little, technically you're playing in two rooms instead of one. But, it's a solid, fun game, well deserving a good score. Very nice job!
Dec 13 22:37:00 22m 00s Item Phantom I really liked the graphics in this one, very nice! Interesting concept, although it got quite repetitive quite fast. The controls are maybe a bit too floaty, even for a ghost.
Dec 13 22:47:00 10m 00s RandomRoomRage Ok, definitely a non-conventional take on the theme, I like that! That's a cool way to do character control. Nice work.
Dec 13 23:03:00 16m 00s SpaceBeaver Nice graphics, a lot of content value here with some trickier controls though, changing between weapons and abilities both by basically scrolling up and down makes the game even harder than what it is with it's balancing. A very good entry none the less!
Dec 13 23:57:00 54m 00s Karate Basketball Ok, this is the shit. I'm amazed at the polish this game has for a 72h game. Got nothing to complain about, just plain awesome.
Dec 14 12:32:00 12h 35m Callisto I didn't score it because I reckon I'm meant to see more than just a starfield skybox around me?
Dec 14 17:14:00 4h 42m Wake Up There was some good stuff here, the cellphone thing was a nice idea. Sadly it wasn't used to its potential, and the game mostly felt like busy work. I'm not sure whether I got to the end of the game or not since all I got was a blank blue screen. But a good effort none the less!
Dec 14 17:58:00 44m 00s Anna's Quest Let's be honest here, the controls are pretty horrid which ruins the good things in this entry. I assume you used AddForce to apply movement, instead you could try modifying and applying movement to rigidbody.velocity directly in order to get precise controls. <br/> <br/>I was able to finish it despite the controls though. A bit on the short side, but a good effort none the less!
Dec 14 18:52:00 54m 00s Yuletide Bouquet I struggled to find entertainment in this, which I strongly feel is the first and foremost thing any game, of any style, should strive for. The sound effect was also way too aggressive to compliment the calm tone of the rest of the stuff. I kinda like that you took the theme literally out-of-the-box though.
Dec 14 20:14:00 1h 22m DISK The simple but effective mechanic delivers, kept me playing through. I didn't like being locked in the Y-axis though, even though there is some classic Doom-vibe to be had there. <br/> <br/>The graphics are nice, albeit a bit on the "heavier than should be" side. I totally understand limits on optimization in 72 hours though. <br/> <br/>All in all, a good game with potential for developing into a full release. Nice work!
Dec 14 21:28:00 1h 14m JamBear A lot of the fun factor in games like these is fully bound to the precision of the controls. The overall speed of your left-right running and gravity is too much, resulting in floaty controls and jump mechanics that are off. Also, while one could argue it's for the added difficulty, the camera not keeping up with me when I go faster is just plain annoying and only brings about those cheap deaths where you couldn't see what was coming because you weren't allowed to. <br/> <br/>Other than that, the presentation is gorgeous, and I like difficult platformers so I'm inclined to give it a high rating despite the shortcomings :P
Dec 14 21:44:00 16m 00s Rotate the room! I like the idea here and the graphics are effective. <br/> <br/>However, the ball physics just don't seem to really work as you'd expect them to. Also, you'll get pretty quickly confused what buttons you should be pressing in order to turn yourself around, because their orientation doesn't match the camera's. <br/> <br/>It's a very good effort!
Dec 14 21:58:00 14m 00s QuestMatch.Com Ok, this is pretty funny. It's also quite a fancy game at that, so props! The hero browsing might get a tad bit tedious after a while though, but nevertheless, very nice!
Dec 14 23:29:00 1h 31m Cute Reign Kinda surprising storytelling, not bad! Nice artwork too, which makes this a pretty strong visual novel. Good job.
Dec 15 12:41:00 13h 12m Room of Chaos and Creation Played the post-jam version. It was a pretty fun little exploration game, although I kinda was stumped at the fact that I had no way of knowing whether I got to "the end" or not, which may or may not be what you intended in the first place. Fitting graphics, good job!
Dec 15 13:32:00 51m 00s Pixelander Amazing stuff for 18 hours. And also quite fun mechanics, I'd have enjoyed it more though if I had the possibility to just press Space and see what happens regardless of how many pieces I've used. And the really small resolution made it sometimes hard to see stuff. <br/>But I mean, 18 hours to produce an actually fun game. Sheesh.
Dec 15 15:23:00 1h 51m The Dash Club That's awesome, and groovy as hell. I got a score of 4930, which is probably not that much, but I enjoyed it alot!
Dec 15 16:15:00 52m 00s Planetary Tycoon My gripe with this is that it was so linear. And some choices actually added the same resource no matter whether you chose Approve or Reject, which kinda breaks the idea and only makes the player confused. <br/> <br/>That being said, I found the mechanic actually pretty fun, and the setting funny. There was a lot to like in this game, so kudos!
Dec 15 17:24:00 1h 09m Super Furniture Mover ULTRA The big furniture was a bit of a pain to move, but then again I believe that's part of the challenge. Well done!
Dec 16 10:18:00 16h 54m Hexachrome This was a nice, relaxing little game that I enjoyed very much. Thank you for this entry!
Dec 19 15:47:00 77h 29m Lock and reload Haha, I actually kinda mistakenly punched in the right code to the box way before I got on the computer. That made me a bit confused as to what I was doing, but that's kinda my fault :P <br/> <br/>Anyway, some nice shader work indeed, combined with the eerie sounds it did get the mood set up nicely. Great work!
Dec 19 16:39:00 52m 00s Handle With Care Very well executed overall and funny as hell, amazing work!
Dec 19 16:57:00 18m 00s Under The Mantle There's some really great potential, very nice mood with great artwork and fitting audio. Currently nothing really works gameplay-wise though, which is a damn shame. I hope you continue with the idea!
Dec 19 17:09:00 12m 00s Hikikomori Suddenly the meters stopped decreasing, so now I can be a Hikikomori forever! <br/> <br/>A bit clunky in execution, but a funny one. Good job!
Dec 19 20:00:00 2h 51m Coincidence Super impressive stuff for 48h even if it is simple! <br/> <br/>Very pleasing graphics, smooth gameplay, a nice little story and I liked the SFX too. Only thing it could have used is maybe some ambient music to get the mood just right, but that's me nitpicking about stuff and 48 hours is a very short time to achieve all that. Amazing work!