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Wake Up
Wake Up
By darkbloodstudios
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 552 | 2.93 | | |
| Overall | 595 | 3.13 | | |
| Graphics | 723 | 2.73 | | |
| Fun | 756 | 2.60 | | |
| Coolness | 1375 | 28 | | |
Comments
I like the idea of use a cellphone to get the target of every room and the PT mechanics. But I missed things like more audios and textures. I think that if you add new mechanics with your phone (pics, calls, etc.) you can get a great game.
@BubsyPoochies: Thanks. Sadly we didn't were at home the whole time LD was running so we didn't had enough time for more.
Cool idea, I think it needs a bit more explanation, I didn't understand it first, and I failed to find a way out in the end :/ Really cool way of interacting with the AI, I got sucked into the story :)
psilon
2016-12-14 16:55
I leiked this game very mucj, at bit first it was confusing.
I liked when a ton of books spawned in the room. :) But after i stuck.
devastus
2016-12-14 17:14
There was some good stuff here, the cellphone thing was a nice idea. Sadly it wasn't used to its potential, and the game mostly felt like busy work. I'm not sure whether I got to the end of the game or not since all I got was a blank blue screen. But a good effort none the less!
winipcfg
2016-12-14 18:12
The concept is cool but I think some instruction is needed. For instance, I have no idea if I need to select some items in inventory (and how)
I don't think I have completed the story
maxim
2016-12-20 07:36
Good way of expressing a storyline
zhur
2016-12-20 20:56
БРЮХОЛЁТ
doxm
2016-12-31 13:57
Looks like a cool concept, but please add some more feedback on what to do. I encourage you to continue working on it, and it my become something really nice.