Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → CoderDozer
Feedback comments for LD37
CoderDozer's games and stats for all events →
| Timestamp | Since previous | Game | CoderDozer's comment |
|---|---|---|---|
| Dec 13 11:14:00 | Vine Story | Pretty cool entry, game play was pretty intuitive, the art and audio fit well together with the overall game. Nice job. | |
| Dec 13 11:31:00 | 17m 00s | "Whatever..." | wow, that story and how it was delivered was intriguing. Loved it. Overall graphics, audio and game play was very polished, really enjoyable to play. |
| Dec 13 12:14:00 | 43m 00s | #BUTERATOS | Really loved the graphics and audio. In the game play, if encountered twice where if I backed off enough, the boss disappears and I'm not sure how to continue. |
| Dec 13 12:44:00 | 30m 00s | Hanabira no mairu | Really nice presentation with audio and graphics. However as mentioned, it can get a bit repetitive if you stand in the one spot and spam shurikens. I just think the game needs something to disrupt that and encourage more movement. |
| Dec 13 12:57:00 | 13m 00s | 'Sukitup' (Robot Vacuum Simulator 2016) | Nice idea, really have to work the mouse. I'm not sure if the first level is meant to be a training level, but the robot seems to pass through the wall as it speeds up. |
| Dec 13 14:02:00 | 1h 05m | (One) Room for Improvement | As mentioned the web version didn't seem to want to capture my controls so couldn't move. The jar worked fine though. Level 6 seems to repeat. Fun and challenging, well done. |
| Dec 13 14:16:00 | 14m 00s | Glad You Came | A great idea, but requires a bit of study on the players part in order to maximize the full play experience. I got a feel of "papers please" too, which is really great game to be compared against. Might be worth developing further post compo. |
| Dec 13 14:29:00 | 13m 00s | 1 Room and 48 Hours | Very cool and fast paced with lots to manage. Toilet (???) got heavy use, might want to cut down on the caffeine intake. |
| Dec 13 14:45:00 | 16m 00s | Test Chamber | Cool idea and challenging, got a bit frustrating at one point as it required really fine grained movements at risk of death in order to maneuver the box over a ledge. |
| Dec 13 18:47:00 | 4h 02m | 32 Days | Really cool and had a good story backing it also. |
| Dec 14 10:37:00 | 15h 50m | 1 biT Strike | Simple and well presented, the music does sound good and complements the game play. |
| Dec 14 10:54:00 | 17m 00s | 12 Angry Tenants | Had fun playing this one, great job! |
| Dec 14 11:17:00 | 23m 00s | 13 jellyfish | Cool game, took a while to figure out the roles but once over that it was fun and challenging to keep the crew alive. Art and audio was well done too. |
| Dec 14 11:33:00 | 16m 00s | 4/4 Room | Pretty cool once I got to grips with it, great styling and audio. |
| Dec 14 11:37:00 | 4m 00s | 2D Prop Hunt | The physics were cool |
| Dec 14 11:47:00 | 10m 00s | 4th Snail Indoor World Championship | Ha ha, that dialogue is golden, well done! |
| Dec 14 18:45:00 | 6h 58m | 2D Cat Wants Out | Cool puzzle and it features a cat, whats not to like. The only issue that bugged me (maybe its just me!) was hitting a box to rotate one way only to flip it back by triggering another hit box once the gravity flipped, kinda had to navigate away from it while rotating/falling. Other than that, it was enjoyable and well made. |
| Dec 14 20:02:00 | 1h 17m | Crazy Factory | Its a cool idea, it does get crazy. I would recommend some in game training though. Overall, nice job, and thanks for the play and feedback fellow godot-er ;-) |
| Dec 15 12:59:00 | 16h 57m | HourGlass Collector | That was some pretty cool mechanics, nice way to shake things up. |
| Dec 15 16:12:00 | 3h 13m | Amelia | Cool game, wish it was a bit longer. |
| Dec 15 21:03:00 | 4h 51m | Gogol | Pretty cool, the art is really good. Would be nice, maybe more forgiving, if a health bar was introduced over the one hit and you are out. Overall really nice game. |
| Dec 17 18:35:00 | 45h 32m | ISS - Infuriating Space Simulator | 5/5 Would like to be infuriated again. |
| Dec 18 21:21:00 | 26h 46m | Almost Home | Using the players recoil was a novel way of doing movements, I did find the clicking outside of the canvas proved to be a bit of a hindrance. I don't know if there is a way to take ownership of the mouse while playing the game in a unity web game? |
| Dec 18 21:29:00 | 8m 00s | Paranormal Cativity | Really well put together, I just found the need for the combo, especially a four key one, off putting. As the game is high paced as it is, with space management for capturing monsters to consider, there is already allot going on so there may not be even a need for it. Overall its cool game. |
| Dec 29 19:45:00 | 262h 16m | TELEMATICS | I really like the aesthetics of this game. I couldn't quite get the "good" ending as the enemy always seemed to react negatively even when the situation appeared to be de-escalating but at least I get to play FallOut in real life. Great effort. |
| Dec 30 20:10:00 | 24h 25m | Cave Jumper | Pretty cool game to test your reaction. |
| Dec 30 20:16:00 | 6m 00s | Perspective | Cool concept, which is why I enjoy LD so much as it gives you an excuse to experiment. Keep it up. |
| Dec 30 20:41:00 | 25m 00s | Engine Room | Really liked the presentation of the level, especially that neon outline overlay. I found that the enemies due tend to congregate and if you offload all your ammo, it becomes difficult. Maybe having a way to create a diversion might help out. Overall I liked this, nice work. |
| Dec 30 20:57:00 | 16m 00s | XMAS Blaster | I found the camera to be the biggest obstacle in the game but once I got the hang of it the game was pretty fun. The difficulty does ramp up and due to the players slow backward movement it forces you to move and not camp and fire. Nice work. |
| Jan 1 15:03:00 | 42h 06m | One Roomba | Pretty cool, didn't have anyone else on at the time, which can be an issue when going the mp route. Despite that, I messed about with two browser windows and it seems a pretty cool game and works well. With a room full of players I imagine that it would be a lot of fun. Nice work. |
| Jan 1 15:18:00 | 15m 00s | Feeding Time | Pretty cool and fun game. I would have liked to be able to checkpoint at the same level that I'm on so that I can resume there after I get consumed rather than start over. Nice work with the soundtrack, I'm trying to learn guitar at the moment and would love to be able use it in a future game. |