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Feedback comments for LD36
zulman's games and stats for all events →
| Timestamp | Since previous | Game | zulman's comment |
|---|---|---|---|
| Aug 29 12:25:00 | Archimagic | I don't know why but it's definitely reminds me old Prince of Persia from the first seconds :) Very fresh idea with mirror! | |
| Aug 29 12:29:00 | 4m 00s | Sentinel | Grayscale, winter, giant robot - never thought about this combination, but looks awesome. You have to build it for VR! <br/> <br/>I don't get why big robot wants to kill me and looks like subtitles are out of screen (Chrome OSX, 1920x1080). Sound i also very very fine for atmosphere :) |
| Aug 29 13:19:00 | 50m 00s | Golems! | First impression was - "Dude, it's cameras like in five nights at freddy's" :) In any case the concept of multiply "spy cams" is very fresh and suitable for old styled puzzle games, so it's very interesting! <br/> <br/>The control system is not very obvious, so i didn't get all possible actions. After it i read the description and got it. <br/> <br/>I hope you'll convert it to some kind of (cooperative?) puzzle for tablets, i think it will be great :) |
| Aug 29 13:29:00 | 10m 00s | Hippie Horde | Oh maaan! This music and story makes me feel California's wind :) Amazing plot and Tardis :) From the gameplay side - it's pretty hard to understand the right strategy, bacause i'm unable to control hippi's frequency and gun rotation speed. So, as i understand, at high scores i just can't miss the shot time :) <br/> <br/>In any case very atmospheric |
| Aug 29 16:07:00 | 2h 38m | Artifact | Level 8 is really hard! Maze with the time pressure is really makes me nervous. May be it's not appropriate but if you'll allow player to replay last level it will be more friendly and casual :) In any case - awesome work! Defold rocks! |
| Aug 29 17:35:00 | 1h 28m | Atlantis Warmachine | Love this kind of game mechanics. Trying to figure out this mechanism is working is always very curious :) I think a kind of help tooltips e.g. after 20 invalid actions will be helpful! |
| Aug 29 17:43:00 | 8m 00s | Roby Robot | I think you are good with controls and environment. Also it's looks like very lightweight game with fast gameplay, but because of little platfroms unpolished state it's hard to play. Also some tooltips/reactions on mouse over/out or custom cursors will be perfect (when i played first time i didn't try to use mouse after first try). <br/>In any case pretty good platformer with interesting story here, good job :) |
| Aug 29 18:00:00 | 17m 00s | Humble Beginnings | Brilliant work with theme dude :) |
| Aug 29 18:03:00 | 3m 00s | Ogg and the Obelisk | This is amazing game to use in new Mr. Robot episode as demonstration of drugs trip :) Also love controls and loading time. This game is definitely has own style :) |
| Aug 29 18:08:00 | 5m 00s | No Man Has Gone Before | Played with Interstellar soundtrack and i feel like a space engineer now :) This is my favourite genre of games (system management) and simplicity and style of this is amazing for me. Good job! <br/> <br/>May be a little tutorial and system components connections visualization will be cool :) |
| Aug 29 18:10:00 | 2m 00s | Phaust The Weird Cat | Died a zillions of times but still happy with it :) Good concept and definitely first game i played on JSFiddle |
| Aug 29 18:25:00 | 15m 00s | Rune Room | Missed level from the Witness game :) Atmospheric sound and clear gameplay, good job :) |
| Aug 30 09:46:00 | 15h 21m | Place of Power | Love it :) Very similar emotions to the first version of Basement, i think it because of visual. After 15 of playing green one mini was broken (not clickable) so i was out of Si. |
| Aug 30 09:54:00 | 8m 00s | SMASH BASH: Sukhov vs Zombies | За державу обидно! |
| Aug 30 11:36:00 | 1h 42m | Holy War! | Very strategics and interesting sandbox :) UI animations and polish level are awesome. I think it's one of those games which i want to play after ludum to understand their mechanics deeper :) |
| Sep 1 09:25:00 | 45h 49m | Little God Academia | Love the idea of combining clicker with keeping the balance. Also main idea of surviving humans on a new planet is very very good. Hope to complete the game later (now i've killed all humanity a couple of times by experimenting with science :) ) |
| Sep 1 09:28:00 | 3m 00s | Endeavour | Good old times :) Love the idea of text adventures with visual part. How to fight against the red scorpion? |
| Sep 1 09:31:00 | 3m 00s | Of Asteroids and Emus | It's danger to work with AI in this situations! This kind of plot is very interesting for me always after mass effect so good work! Also i think it's a little bit risky to make only text game, younger mates will be unable to play. Just google pictures of some sci fi book is fine to make it more easy to start :) |
| Sep 1 09:35:00 | 4m 00s | Time Climb | Very Very solid game for 72 hours of development. Attack animations are very nice, graphics style too :) I unable to move left/right while jumping - is it by design or just bug? I'm asking because at one of the sessions i just stucked in second scene with selection easy/normal/hard. |
| Sep 1 09:36:00 | 1m 00s | Aliens Didn't Build Them | Unfortunately i was unable to play in Web version (link is moving to jar file, not playable in browser). Love big pixels and platformer style. May be it's reasonable to make green color no so bright to cool down full picture style? |
| Sep 1 09:40:00 | 4m 00s | Clockwork Dragon | Voxel dragon for the win! Roaring villages is fun, good job! |