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scriptorum

Feedback comments for LD36

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TimestampSince previousGamescriptorum's comment
Aug 29 02:20:00 Xolotl Very well put together. Lovely music. The puzzles are dastardly. I'm still struggling with the doors, I can open the final door but can't figure out how to reach that ledge.
Aug 29 03:42:00 1h 22m 4 Dimensions It's pretty hard! I didn't really enjoy the core mechanic, which seemed to be remapping the controls in a nonintuitive way every time you changed your viewpoint. But good job getting it together in time. And nice spooky voice!
Aug 29 04:02:00 20m 00s No Man Has Gone Before Cool terminal effect. I'm not sure if you call a planet colonized with only 43 people but I'll give it a go! I really like the style of it.
Aug 29 04:14:00 12m 00s Carp Diem Fish are mean! I like the aesthetic.
Aug 29 04:17:00 3m 00s Flying Flip Phone Nice job. Kind of a Lunar Lander meets "can you hear me now."
Aug 29 04:33:00 16m 00s Kyomon Nice job. I'm pretty sure I was unstoppable up until the moment I wasn't. :) Not quite sure how the hot bar spells worked, but I was spamming them at every opportunity.
Aug 29 04:42:00 9m 00s Shrine I like the art style and the music is fitting. Fun game. I had trouble navigating jumps, especially on edges of platforms.
Aug 29 04:47:00 5m 00s Sumer Game Orienting the stylus was finicky and I got frustrated quickly. I like the concept. I think you'd be better off starting with smaller sequences of characters to draw to ramp up the difficulty.
Aug 29 04:59:00 12m 00s Ancient Siege Loved it. Really fun concept once you grok it. I'd like if there was a mechanism to teach you the patterns for the units, such as when a new pattern is made the game pauses a moment to show you a brief popup of the unit and its abilities. Nice job!
Aug 29 05:07:00 8m 00s Log Driver I'm an expert log driver now, thank you. Nice character art, loved the scoot animation. Not very difficult but I enjoyed it.
Aug 29 05:12:00 5m 00s Ice, Fire, Сodfish and Sheeps I agree with the other comments, great atmosphere, needs better instruction. Really loved the ember effect in the long house. Good job!
Aug 29 05:18:00 6m 00s Stonehenge Earthquake Those rocks are such jerks! This game could be rethemed "dropped my walllet in the mosh pit." The music is fittingly frenetic for the action.
Aug 29 05:21:00 3m 00s Angry Trebuchet Nice. I like the trebuchet animation. Hope you feel better!
Aug 29 05:58:00 37m 00s Aqueducts of Solomon Fun game! Got 24 on my second game. Great concept, and gorgeous art. Very well done.
Aug 30 01:29:00 19h 31m A Dragons Tale Good work. I killed the dragon, which left me feeling unsatisfied so I killed two sheep, which didn't help, so then I killed a person. And the I was just a dragonslayer with an oathbow and nothing to do. A simple "You're awesome, the townsfolk love you!" would be nice at the end. I mean assuming I didn't kill the sole remaining townie.
Aug 30 02:03:00 34m 00s S**ON I feel kind of responsible for the guy's illness so I'm glad I found the spoon to help him with. Story A++. The music grows on you, like a fungus, a super cheerful fungus.
Aug 30 02:41:00 38m 00s Proxima Wow, one gets thirsty super fast on planet Proxima. I love that intro page font. The music sets the mood appropriately, and I dig the art style. But I shouldn't have eaten those berries...
Aug 30 03:05:00 24m 00s Total Irrigation Nice game. The difficulty was a bit of a mix - some levels easy, some really taxed my noggin. Good puzzling!
Aug 30 03:10:00 5m 00s Ninurta: Granary Defense Gorgeous graphics and animations, really nice. I didn't last long enough to really check out the heavenly powers - once anyone made it to the granary I found near impossible to catch them with the bow, which is tricky to use and aim any how.
Aug 30 03:22:00 12m 00s Bonehenge! I have pleased the bone god, which, if I'm to be completely honest, is all I really wanted to accomplish today. So thank you.
Aug 30 03:31:00 9m 00s Telegrapher Great theme and atmosphere. I loved the distracting messages in the corner. And I was having a good time but apparently I'm an impatient telegraph operator, and the appropriate location for such people is Siberia.
Aug 30 16:44:00 13h 13m Pharablock Hey, that's fun. Too bad you couldn't get the slingshot cord in but we get the point without it. :) Some additional aid for aiming would be nice, perhaps an angle and power indicator. The additional blocks definitely increases the challenge. I'd love 1-3 short cut key for changing the blocks.
Aug 31 03:08:00 10h 24m TBFTWOR_LD36 Hrmph. Can't get this to run. Just hangs, and the console logs something about not being able to store lsd-identifiers.
Aug 31 03:22:00 14m 00s DYSCOVR Interesting. The social aspect of the game is compelling, but I didn't run into any artifacts logged by other players. The shader effect is pretty cool, although it makes the coordinates hard to read. Nice music. Well suited to the theme.
Aug 31 03:36:00 14m 00s Sorter of Antiques These. Antiques. Are. SORTED! <br/> <br/>Good idea and relevant to the theme. Some funny items in the list. I'm not sure I agree that this needs more content: it's short and serves its purpose really well. This concept would make a great mini-game in another game.
Aug 31 04:01:00 25m 00s The Art of the Rope Wow, lots of levels, I got through a dozen or so. Love the art style. The puzzles were effective but also ... weird! It feels like you're solving them blind, feeling your way around until some things seem familiar. Some mechanics were easy to pick up, like the level goals. Some took work, like which direction will these same-color ropes merge, and dammit I keep forgetting that rule breaks on an edge rope. Others were head scratchers, like when a green and a blue merge they ... uh ... they ... my head hurts. :) You made something unique here.
Aug 31 04:06:00 5m 00s Ancient Astronomer You definitely need bots for a multiplayer game on LD. Or agree to be on at certain times so players know they can get in.
Aug 31 04:13:00 7m 00s Biomass Pretty game. One of my plants would always fire at the out-of-range target before swiveling around to the closer target. Harumph!
Sep 1 16:40:00 36h 27m Fireworks Grandmaster Great writing, it was funny. I also enjoyed the accompanying music. I still don't quite understand what it is my customers were asking for, but that's kind of the essence of the game. :) Nice job!
Sep 1 16:48:00 8m 00s Gladius: The Destroyer Ha, The "sadly" message at the end made me chuckle and was a sufficient victory laurel, thank you. It was a little difficult to maneuver around steps at times; I got stuck once. Nice art! Fun.
Sep 1 16:52:00 4m 00s The Ruins of Proxima Centauri B Time manipulation is a good mechanic, despite my inability to time those spears and constantly jumping into them. :) II agree on the checkpoints. Nice background noise.
Sep 1 17:17:00 25m 00s Aquadrata Wow, fantastic. I don't know what I just played but I loved it! :) I got two of the endings (brute dismantle and the maze+block+qix puzzles). Really curious about the third. :) Is it eating jellyfish, because I downed about three of them without so much as a tummy ache! Beautiful art, fitting music, and brilliant atmosphere. Plus it fits the theme. Kudos.
Sep 1 21:31:00 4h 14m Mummy craft I got three bodies prepped. <br/> <br/>The recipes were confusing at first, I thought they were randomly chosen and you had to deduce them. Then I spied that 3x3 tablet, and thought the three symbols separated by the vertical dividers were the recipes (not true, it's horizontal).. Only until I pressed and held on this tablet did I see the help illustration and understand the recipes. <br/> <br/>I think you should amend your entry to include these rules in the description. One click selection would be more convenient for glyph entry. I liked the art style. Great idea for the theme. :)
Sep 1 22:05:00 34m 00s Pyramid Scheme "It's all over. Like a drug bust. How do you feel about that?" LOL. Funny game. Nice parallaxing. I wasn't playing a game about a lifecoach, I WAS a life coach!
Sep 1 22:24:00 19m 00s Tomb Robbers That's a lot of looters! At some point you'd think, hey, this place is all looted out, it's so looted yesterday, you know? Why don't we go down the street and rob Zeroinkhammen's tomb instead? <br/> <br/>I wish A) there was a timer on all of the traps, and B) there was a drop trap on the last row instead of the bugs. But otherwise I really enjoyed playing. Good game!
Sep 1 22:40:00 16m 00s The Last Machine Before the World Ends This is madness. Madness!!! <br/> <br/>Nice pixel art, though. :)
Sep 2 15:55:00 17h 15m Lost Kas Got a crash on the OSX version. The crash report indicated EXC_BREAKPOINT (SIGTRAP) and "Reason: image not found" although it doesn't mention which.
Sep 5 17:02:00 73h 07m Pyramid AI Fun game! It would be improved by a minimap or some way to know where the threats are coming from. I didn't really like the controls, perhaps RMB to possess the weapon would work better? Loved the viscera FX!
Sep 6 16:07:00 23h 05m Drug Maker Extreme Fun, but hard to get started. I'd like to hit you up with some of that sweet level 4 hardness, but I'm not quite sure how! :) The recipes screen should indicate what level hardness things are, so I can properly figure out hit people up with that sweetly. Good idea though. <br/> <br/>It might be helpful and more thematic to specify on the lab page what you would be creating, and perhaps use a unique term for the combination. e.g., boil 1g vatilodo, distill 1g kedorodu, dissolve, blend, suffuse, mix, bind, etc. But more importantly is to let us play with the combinations rather than having to reference the recipe page.