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Feedback comments for LD34
scriptorum's games and stats for all events →
| Timestamp | Since previous | Game | scriptorum's comment |
|---|---|---|---|
| Dec 14 03:46:00 | Avoid and Un-Avoid | Insane lives up to its name! Like the concept. Had trouble un-un-re-avoiding the un-un-faux-avoidable. :) | |
| Dec 14 04:17:00 | 31m 00s | Moo.F.O. | Very nice, Lunar Lander, with cownapping. Controls were a little tricky I kept spinning out the vehicle by not paying attention to the mouse cursor - I'd prefer if it acted more like a joystick. Couldn't get through second level, the craft and the bovine got heavy, and thrust was incredibly slow. Fun to fling cows when you get the hang of it. |
| Dec 14 04:31:00 | 14m 00s | Feed The Hole | Web player is cropped unless you go full screen. Feeding the hole was very satisfying. Num num. |
| Dec 14 04:38:00 | 7m 00s | Snake Blaster | Nice art style, reminiscent of Space Wars. The snake/ammo piece is a great concept and fits the growing theme perfectly. |
| Dec 14 04:43:00 | 5m 00s | Jane and the Sugar Cane | A score would be nice! The two-button controls give it the feel of steering a ship, but as it only turns at right angles it's a little tricky. |
| Dec 14 04:46:00 | 3m 00s | Battle Buttons | Loved the sound effects and the concept. Fun idea and well executed. |
| Dec 14 04:49:00 | 3m 00s | Play with Dog or Cat | Oh I get it, the dog represents morality and the cat is the futility of meaning. Very deep. |
| Dec 14 05:55:00 | 1h 06m | Chaintanks | This is crazy fun! My biggest chain was 217 vehicles. It was a madhouse out there. A madhouse! |
| Dec 14 18:14:00 | 12h 19m | Drone Racer | Bit of a learning curve on the drone controls, but by the time I got to the last level it was fun to fly through the frames. Had to download, couldn't get controller right stick to work on WebGL player on Mac. |
| Dec 14 18:33:00 | 19m 00s | Day of the Dust Bunny | When Mabel got close I jumped above her and stopped until she passed. Then it got easy. Got bigger, faster, and by the time I caught up to her, jumping sent me into the stratosphere. 1200: That's the end of the shelf. 2700: Finally I come down, falling into the deep purple. 7200: Accelerating so quickly! Moving so fast that the pattern on the background seems to move backwards. 13000: Left the house! There goes the purple background, it's just horizon now and forever. I kept watching until 100k, sang Major Tom, and took a suicide pill. |
| Dec 14 20:01:00 | 1h 28m | Colonize | Good fun! Nice job. Pretty deep gameplay for a jam. <br/> <br/>My final score was 10010. You can trap yourself early if you overbuild. I did better when I focused on sustaining the population while getting my first set of buildings out. <br/> <br/>You should spell out somewhere that each house increases population capacity by two and each warehouse increases storage capacity by 20, although the latter is more easily deduced. |
| Dec 14 20:08:00 | 7m 00s | Go Fish | Adorable. Interesting take on obstacles - keeps the game moving. |
| Dec 14 22:50:00 | 2h 42m | Replication | Proves the point that replication is fun. : ) I would like to see you do more with the concept. |
| Dec 14 22:59:00 | 9m 00s | Two Button Gardening | 220 points. I put my petals to the metal. |
| Dec 14 23:28:00 | 29m 00s | Aaaaah! Crows! | That was fun! Only criticism that comes to mind is the crosshair should have a little more contrast. It's easy to lose sight of it when you pan through the trees. |
| Dec 15 16:40:00 | 17h 12m | Mystic Temple | Nice! Fun to play. I think the game suffers somewhat from the two-button limitation. Separate buttons for jumping and changing lanes up would make it much more intuitive to play. |
| Dec 15 18:44:00 | 2h 04m | Judge or jump ! | Cute idea! As others mentioned, the player needs feedback to know what they did wrong, and sometimes the hell-indicator is obscured by the angel. I liked musical tension. |
| Dec 15 19:13:00 | 29m 00s | High-rise Vine | Fun. Inventive controls. Could use a tutorial to really explain the proper weaving motion for fast forward movement. Rewarding replay value. Nice job! |
| Dec 15 19:15:00 | 2m 00s | Millenium Fist | 404 Not Found is back. |
| Dec 15 19:31:00 | 16m 00s | Sea Level | Looks nice. Couldn't figure out what to do, beyond moving driftwood and rocks around. Mouse sensitivity was very high on my Mac. |
| Dec 15 20:13:00 | 42m 00s | Ball Street Journal | Fun twist on the big fish eating small fish trope! Needing to"engulf" a company makes the reward rise with the challenge. I also liked the movement and chase mechanics, which leads to some cool dynamic situations such as whipping around your pursuer or doing a fly-by past an even larger company to distract them both. <br/> <br/>Kept trying but couldn't break half a million. On my last attempt, I got eaten by a company with the diameter of more than half the screen that just appeared on top of me. :) |
| Dec 15 20:31:00 | 18m 00s | Lurking Lights | Couldn't open door on Mac with a controller or up arrow key. Main character walks too slow. :) Nice music and art style, although it was dark on my screen, could barely make out the background. |
| Dec 15 22:52:00 | 2h 21m | Don't Mess With Totems | Gorgeous game. My best was 35, but I had a lucky string of totems. The ZX keys cramped up my hand pretty quick, putting the keys on opposite sides would help. Nice job! |
| Dec 15 23:23:00 | 31m 00s | Tile Risers | Nice art. Input is a little slow. With such a large screen it's not hard to just jam the keys for a while and then start consolidating, but that's pretty much true in regular 2048. Definitely gets tricky when you get to the space-restricted maps! |
| Dec 16 04:03:00 | 4h 40m | Stavros the DAVROS | I'm enjoying the party. Stavros is an animal! |
| Dec 16 15:10:00 | 11h 07m | S - Court | Well done. I like the timing twist on this "bin sorting" game. Once you get the hang of it, you realize that patience is all you need to win. This makes me wonder if the cash meter should drop faster. Nice art, too! |
| Dec 16 15:24:00 | 14m 00s | Nine Panels | Your game link is still down. |
| Dec 16 15:51:00 | 27m 00s | Slash & Dash | Pretty fun, great art and sound! Oh but that lightening... grrr. The game ends too soon, it could use some difficulty ramping. Just managing your health is hard enough without the wall of death and lightening coming at you. I would prefer three stages: I. just health, II. plus wall, III plus lightening. Then if you got killed by lightening you'd still feel like you earned a good death! Solid game, though. |
| Dec 16 16:21:00 | 30m 00s | Fatness - The Epic Buffet Journey (Read Controls) | High of 149. Switching to two-handed play made it go a lot easier. My tips: always return to center lane (only leave to avoid big blue) and don't toggle the middle lane until a need arises so you're only focusing on two lanes at a time. <br/> <br/>Nice game. :) Only thing I didn't like is occasionally the RNG makes a situation where you have to thread a hairline gap and I've never been able to get past those. |
| Dec 16 16:27:00 | 6m 00s | AscenS | Got a high of 65. I found the controls hard to work with: there's no keyboard acceleration and you move super quick, so it's very hard to aim the plant. |
| Dec 16 16:44:00 | 17m 00s | Arkham Madness | I like what you've done with the game play. The art and fx were nice and clean, and I loved the heartbeat. <br/> <br/>I was about to say the background map was against the compo rules because you didn't make it, however the more I think about it, the more I think Google Maps classifies as a "content generator." So never mind. :) |
| Dec 16 16:52:00 | 8m 00s | Apple Juice Tycoon | "Quentin has died from thirst." Damn. This is a cut-throat apple juice business! <br/> <br/>BTW, you can deploy your files to pages.github.com so people won't have to download your repo to play. |
| Dec 17 17:15:00 | 24h 23m | Solstand | Confusing gameplay, there's not enough feedback to indicate the results of your actions. There's more fish in the fish bowl, was that because of the boat or the nets and how did the tide affect it? Unclear. <br/> <br/>However, on the plus side, the audiovisuals are freakin' awesome. |
| Dec 17 21:12:00 | 3h 57m | Shoot & Dash | The OS/X link points to the Windows executable. |
| Dec 18 20:41:00 | 23h 29m | rising bubble | I enjoyed this. It was fun to move the guy around, and I loved how the background changed to suit the story. Double theme plus points. :). |
| Dec 18 22:00:00 | 1h 19m | Unintended Acceleration | I like the concept. Ramping levels would be nicer - it's pretty challenging to figure out a low impact way of getting so many cones. Or at least a more forgiving damage handler (or pit stop to repair). Good car sounds. Fun to figure out ways of safely slowing down. |
| Dec 22 15:33:00 | 89h 33m | Kitty McBlubberton | 272kg. I think I overfed my cat. |
| Dec 22 15:42:00 | 9m 00s | Jetpack Every Day | Would prefer to play this two-handed, but otherwise a fun side scroller. I loved the power ups. |
| Dec 22 15:50:00 | 8m 00s | 2ButtonsAdventure | Well the village is saved, you can relax now. <br/> <br/>Nice art. Enjoyable game. <br/> <br/>Jamming on the buttons is sufficient to beat the game. I'd like it more if the block and critical buttons were timed for a greater challenge. |
| Dec 22 16:36:00 | 46m 00s | A Game About Bacteria | I've infected them all! Yay! The mutated bacteria also seem to infect the three targets - for additional challenge, the mutations should reduce infection. I liked the music. |
| Dec 22 16:51:00 | 15m 00s | Ball Crusher From Neptune | @karlipoppins Because Stending needs to rate more games. <br/> <br/>Loved the music. Rotation controls felt backward to me and kept tripping me up, a reverse option would be nice! :) |
| Jan 5 19:51:00 | 339h 00m | Initial Conditions | Really addictive. Well earned scores. When working some of the harder puzzles it'd be nice if you could "lock down" a city when you're reasonably sure it's correct, just some way to paint or tag it so you can focus on the open cities. |