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Feedback comments for LD33
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| Timestamp | Since previous | Game | scriptorum's comment |
|---|---|---|---|
| Aug 24 15:24:00 | Bug life | Sliding is fun. Mooaaaar levels! :) | |
| Aug 24 15:29:00 | 5m 00s | Collateral | At first I thought you were going for a "snake" style game. Pleasantly surprised to see it went a different direction. Fun to play, good risk/reward dynamics. |
| Aug 24 15:35:00 | 6m 00s | Fairycula | Great application of the theme. Gets hard quick! |
| Aug 24 18:25:00 | 2h 50m | Well I'm Not A Monster | Good concept. |
| Aug 24 19:13:00 | 48m 00s | Nailed | This would be better for the theme "You are the sociopath with the nail gun" but it's close enough. :) |
| Aug 24 19:31:00 | 18m 00s | Greetings, Human | If you play a second game, it does not reset the votes or the codex from the previous play through. |
| Aug 24 19:45:00 | 14m 00s | Think: Outside the BOX | Outside the box is infinite free-fall. Next time I'm staying inside! <br/> <br/>This is essentially a maze game, so a run button would make some corridor stretches more tolerable. |
| Aug 24 19:47:00 | 2m 00s | Hunting | Ha! I see now that you, as the developer, are the monster. Nice art. |
| Aug 24 19:53:00 | 6m 00s | Jack the Grinder | The digging mechanic is fun. I'd like the monster to move a little faster. The fang/bullet hit boxes can be tricky to line up! Didn't have much use for the oil spill. Monster health points and a way to heal might be a nice addition - perhaps some corpses turn into food instead of disappearing, and you can fang to eat the food? |
| Aug 24 19:59:00 | 6m 00s | Village Defender | I would have preferred WASD to move and click to attack. Multiple threat indicators would be more helpful. Liked the song! Also liked the fire effect. |
| Aug 24 20:12:00 | 13m 00s | Monstrocity | It took me 981 kills to doom mankind. I found leveling up from 5-10 was less interesting than 1-5. At that point you're so large, jumping didn't seem make much of a difference but I did it anyway because a jumping monster is cooling than a non-jumping one. Nice art and audio. |
| Aug 24 20:23:00 | 11m 00s | Psycho | Final sanity = 13. Number of times I exclaimed "What the f---?" = 3. Despite being a bit corny it manages to have genuinely creepy moments. Nice job! |
| Aug 24 20:24:00 | 1m 00s | Knights of the living dead | Same here - did not load on Safari/OSX. |
| Aug 24 20:28:00 | 4m 00s | Monster Attack! | I like the balance of the monster versus the tank. Definitely different tactical approaches. |
| Aug 24 20:37:00 | 9m 00s | Mutant Snakopede | Nicely done! Very fun to play as the monster especially when you get to attack right after unburrowing. |
| Aug 25 20:46:00 | 24h 09m | Monster | Pretty dark stuff! More of a narrative than a game, but I like how you structured the story. |
| Aug 25 20:51:00 | 5m 00s | BuzzzzOff | Ha, great idea. :) |
| Aug 25 20:58:00 | 7m 00s | It's just imagination | This game made me like being a monster! Adorable. Great art. |
| Aug 25 21:13:00 | 15m 00s | A Grain of Truth | I need that camera to auto-center. Will you come over here and hold my space bar? :) Nice music. |
| Aug 26 01:42:00 | 4h 29m | INSIDIAE | Game pace is a tad slow, but otherwise lots of things to like here. I like the mood, the music, and the art style and the setting. I had a hard time getting those suckers to trigger my traps, though! I gotta go back to trap-school. |
| Aug 26 01:57:00 | 15m 00s | Have A Cow | Damn, now that Damacy song is in my head. Nuh nah, nuh nuh neh neh neh nuh nah, nuh nah neh neh nah nuh. |
| Aug 26 17:45:00 | 15h 48m | A cup of tea with my Aunti MICROPHONE REQUIRED | Beautiful art and an innovative concept. I got stuck at the end of the tunnel trying to get past the bright white rock; big jumps and small jumps couldn't get me past it. :( |
| Aug 26 18:01:00 | 16m 00s | Three Bags Full | Great story! I was annoyed that after the second sacrifice they broke in the fence anyway, but to quote Darth Vader, "I have altered the deal. Pray I do not alter it further." Nice art. The fade to night looked a little funky, and the night conversations were a little slow to click through one line at a time, but otherwise an amazing job. |
| Aug 26 18:13:00 | 12m 00s | Sweet Mom | I particularly liked the butterfly puzzle. And of course the banner that appeared every time I dealt with one of my burdensome offspring. |
| Aug 26 18:19:00 | 6m 00s | FBI Attack | I think this game is awesome! Five stars for mood. Take that, FBI attackers! |
| Aug 27 06:50:00 | 12h 31m | Delicious Cortex | Delightful. |
| Aug 28 15:15:00 | 32h 25m | Ghost Life | This is a good start! Keep working on it post-compo. |
| Aug 28 15:34:00 | 19m 00s | Don't Eat the Kid | i checked out the source. With EAT, LOOK and STAND as the only verbs, the player's level of interaction with this game is very minimal. LOOK SELF was a particularly shocking outcome for me, given that is actually my age. :) |
| Aug 28 15:45:00 | 11m 00s | Be My Friend ! | Good concept! My best was 27. I found a spawn point in the lower left and just waited for them to come to me. It seems like you have to get lucky to avoid being shot. The movement controls were a little mushy, maybe variable speed based on distance of cursor from player would be helpful? |
| Aug 29 16:41:00 | 24h 56m | Monster Eggs | Nice combos. There should be a subtle warning before a new spawn point appears to give you a moment to evacuate! |
| Aug 29 16:48:00 | 7m 00s | Snacker | Really well done for a first game! I liked the difficulty progression. I thought it was odd that you could only shoot at right angles and that if you moved your shots disappeared. Nice job. |
| Aug 30 15:36:00 | 22h 48m | Dissident | It takes a while to reach the endings. I put my player in the corner and walked away until it reached 50. The idea of choosing your path is a great game duality, but you need more to make each path rewarding. |
| Aug 30 20:30:00 | 4h 54m | Hero Hunt | First game, the Demon Lord won with 5 gold in the treasure room and 2 damage on the boss. The combination of two devils in a pentagram room was just too much for the heroes. Sad for the demon hunter, who fell one room before reaching them. <br/> <br/>In the second, the Thief King just took gold for half the game, winding up 24 gold ahead. No hero got to him. Managing to draw the Bloody Room, Vampire, and Bloody Bath within the first three turns meant I had an 8 HP, 3 ATK juggernaut right at the front. A demonic pact room as my first card helped pay for all this. Only the Necromancer got past the vampire, taking 3 damage and then choosing (randomly) to sneak past. However, I had a coterie of imps standing guard in the woods who easily dealt the final 1 HP blow. <br/> <br/>Nice to see a board game entry. Consider "porting" your game to a board game engine like Tabletop Simulator, SunTzu, or Vassal. You'll get more plays! |
| Sep 1 03:50:00 | 31h 20m | Road To Hell | Nicely done. The game feels pretty solid and fun. The slow/speed mechanic is a little nonintuitive. I don't see how where the theme fits in? The tunnels need a change - they're very randomly mean. Very nice art, though. |
| Sep 8 15:53:00 | 180h 03m | Human's Industry | I destroyed all those terrible humans in 40 days. I didn't quite feel that the attachment system was working - in most cases I was able to select the main body and then upgrade to whatever new body part I found. I never really felt the tension of having to choose between two different parts. I also didn't feel like some of the stats mattered, such as charisma. The descriptions were fun, however, and the game sets a great mood. I could kind of picture the monster I made, but I would have loved a visual of it! |
| Sep 10 19:39:00 | 51h 46m | Ubix's Undersized Breakout | I win! Very nice art. Camera controls were a bit frustrating. How come I'm the monster and the alien isn't? It's just not fair! |
| Sep 10 19:49:00 | 10m 00s | MonsterCorp | Great concept. Funny headlines. "Not sure what I'm looking at here." "Babies really are the future!" You monster. |
| Sep 13 15:14:00 | 67h 25m | you are the MONSTER TRUCK!! | Sometimes had trouble capturing the nitro - would bounce off it, rather than claim it. Otherwise a fun racer! |
| Sep 14 06:31:00 | 15h 17m | Quest for the Castle | Huh. I ... AM ... the monster. <self-reliazation/><immediately-seeking-therapy/> |
| Sep 14 06:46:00 | 15m 00s | Harvey, Dean, and Pete's Terrible Adventure | I've always wanted to kill villagers named Harvey and Dean. Nice art. Great music! Slow pace. :) |