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Feedback comments for LD36
Peni6's games and stats for all events →
| Timestamp | Since previous | Game | Peni6's comment |
|---|---|---|---|
| Sep 9 20:29:00 | stoneagetechgame | Some nice modelling, but clearly a lot missing. My guess would be a scope issue. Maybe would be better just trying to hunt one animal through the wild | |
| Sep 9 21:00:00 | 31m 00s | Caveman's Sky | I played the full twenty minutes. What you achieved in the time was staggering. <br/> <br/>I think that there are too many animals, that having to target every animal when hunting is a pain, that some Ai for the guys could make the game a bit more fun, and that the 20min timer is a bit too short, i'd only just started my monument when we ran out of time. <br/> <br/>Also, moving the mouse to the screen edge didn't work for the top of the screen. <br/> <br/>All that said, I've never played an LD game for that long, and am in awe of how much you managed to pull off. |
| Sep 9 21:09:00 | 9m 00s | Helisculptor | Coherent art style and music, original idea, timer is definitely way too short. |
| Sep 9 21:14:00 | 5m 00s | I'm not saying it's aliens... | When I played the camera was far too close to the ship, that said, i could still play a bit. Nice mechanics and a fairly original idea. |
| Sep 9 21:15:00 | 1m 00s | Atlantis Builder | clicked on the web link, 404 not found. |
| Sep 10 11:25:00 | 14h 10m | Left Behind | Nice art, considering this was your first 3d game you got a lot done. That said, maybe having just one robot, and a gameplay objective, would be a better use of time. |
| Sep 10 13:02:00 | 1h 37m | Stone Age Clicker | Longest I've ever played an LD game, absolutely brilliant, addictive, and very well made. |
| Sep 15 21:08:00 | 128h 06m | Ancient Technologies | Short but very sweet, obviously the game itself isn't yours, but something about plugging it all in was good fun |
| Sep 15 21:15:00 | 7m 00s | Ravan | Controls defo needed some improvement, but a nice game none the less |
| Sep 15 21:20:00 | 5m 00s | Cuclock | lovely art, and a simple but fun concept. However the decision to make space jump instead of W is a weird one, and made the game frustrating to play. |
| Sep 15 21:26:00 | 6m 00s | Watch for Falling Rocks | Beautiful art, addictive gameplay, great level of polish. I think that a better font could've been used for the score/ end game text, and that the days survived as a score wasn't working, could've just been a score based off of enemies killed |
| Sep 15 21:30:00 | 4m 00s | Ancient Invaders | Lovely art, well made game. I think the character movement could've been a bit faster, and the fact that your arrows could hit bullets and dead enemies was more irritating than entertaining, |
| Sep 15 21:36:00 | 6m 00s | Fireworks Grandmaster | Waaaay too much text for an LD game, which imo was too small. Very unique concept, well made art, especially the fireworks. Can't say it was that fun, though. |
| Sep 17 14:44:00 | 41h 08m | Artifact of the Ancients | Well executed concept, nice music and character art. Found the background art to be lacking, also the text transition flip thing was irritating, and there was a bit too much text in general. |
| Sep 17 14:48:00 | 4m 00s | Paleo Yum | Nice concept, obviously a lot missing from the final game. Good controls. |
| Sep 17 14:54:00 | 6m 00s | I am the Destroyer | looks to me like not all of the art was finished in time, some of it looks amazing, some of it looks like placeholder stuff. Music was good, all the mechanics played well, i'm not much of a click-adventure person so i couldn't comment on those aspects really. |
| Sep 17 15:08:00 | 14m 00s | Legend of the Psychedelic Skull | HTML5 loaded fast which was nice. Simple concept, nice music, the AI was pretty poor, at not point was I really challenged. |
| Sep 17 15:15:00 | 7m 00s | BugRocket | I've always wanted to try the idea of hand drawn art, really nice. Music was very good as well. Still, can't say it was especially fun. |
| Sep 17 15:18:00 | 3m 00s | Ancient Chaos | Okay art, well done AI felt my player could have used an extra mechanic to help him stay alive. Didn't hear any music or sound FX, and other things like a score were missing. |
| Sep 17 15:23:00 | 5m 00s | Robot Forest | Beautiful artwork, that said it wasn't clear where the level and the background was at times, leading to unfair deaths. My arrows didn't seem to do anything against the robot, and the jump height to the ledges seemed a little off. |
| Sep 17 15:25:00 | 2m 00s | Da Vinci vs Ancient Creators | Nice artwork, the gameply itself was lacking. Too slow, too little for the player to do, no real gameplay variety. |