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Feedback comments for LD36
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| Timestamp | Since previous | Game | lordvorath's comment |
|---|---|---|---|
| Aug 28 22:14:00 | 4 Dimensions | Would have preferred writing instead of the voice-acting, interesting concept nonetheless, next time make sure to put a secondary light source for diffuse lighting to prevent completely black shadows. Also very difficult, finished with 10 deaths. Keep it up! | |
| Aug 29 08:57:00 | 10h 43m | Blunderbuss | Cool graphics and UI. I like that it's not overwhelmingly difficult, i died a couple of time to finish it. In the later levels it gets a bit difficult to understand what is cover and what is background, despite the outline. Overall very cool game and idea (personally i would have shortened the reloading by one cycle) |
| Aug 29 09:17:00 | 20m 00s | The Art of the Rope | Nice idea, very difficult. It's been said already but a simple animationa would improve thid dramatically. also nice idea for the story. |
| Aug 29 13:23:00 | 4h 06m | Theoton | More like an action-puzzle game of sorts, maybe a bit too easy/short but enjoyed it quite a lot. |
| Aug 29 19:00:00 | 5h 37m | Temple Quest | Nice game with cool music! I found the control layout to be farily uncomfortable, making an already difficult gamme even more punishing. I approve the skippable nature of the levels because of the difficulty but i believe that making certain obstacle combinations more forgiving would have been a good thing, possibly rendering the game more "challenging" as opposed to "somewhat frustrating". <br/>Overall very good job nonetheless! |
| Aug 29 19:10:00 | 10m 00s | Random Access Aliens | Nice work making the engine ad-hoc for the occasion! I Like ASCII graphics in general so that's cool, unfortunate that you ran out of time, would have loved to see more content. What else to say, it's a simple game but nicely executed. Maybe a bit lackluster in the theme department but that's optional so... |
| Aug 29 19:22:00 | 12m 00s | Rm -universe | Nice idea, i found the strategy element to be the most entertaining part of this game, deciding, whether to read that red book or not. A pity for the music. Also it would have been nice to have a clearer indication for the doors, it took me a while to realize they existed, i was waiting for new books to spawn XD Keep it up |
| Aug 29 19:33:00 | 11m 00s | Ancient Mechanic | Extremely ambitious, probably too much for a 48 hour long game jam, although i admire the hard work. Seriously, i do. <br/>The game is too dark, it's very hard to see and understand what you're doing in my opinion. The mouse also really needs to be of a lighter color. <br/>In general there is a certain lack of feedback to the player as to what is happening. <br/>Also: typos (just kidding) |
| Aug 29 19:50:00 | 17m 00s | The great catapult war | I really want to try this game with a friend, like many have said before it feels "slow". I think that comes from the fact that only one move is allowed per turn, making it very hard to build effective strategies because that would take even more time and you want to get control of the bonus tiles quicklyto secure the victory. <br/>But like i said: needs testing with a friend. <br/>Nice graphics, nice sound effects, don't really enjoy the voice acting though i get the point, i would have preferred another sound effect of some kind (maybe simulating wooden wheels turning on grass but maybe i'm exaggerating). <br/>Sorry for not being able to provide more insightful feedback. |
| Aug 30 04:24:00 | 8h 34m | Pen and paper | Very nostalgic! Extremely cool handmade graphics, good job! |
| Aug 30 08:25:00 | 4h 01m | Ancient Island Simulator 2016 | Cool game but it seems a bit unbalanced. If you're not careful it become actually impossible to grow your population (and that might actually be the point for all i know). <br/>Food production doesn't feel like it's scaling correctly. Also there sem to be some pathfinding bugs: sometimes my workers don't seem to be able to see the last couple of trees/rocks remaining and just stand there, other times when they go to the shrine (to eat?) they just phase through matter in a straight line. <br/>Very good job though! |
| Aug 30 09:36:00 | 1h 11m | Replicator | Nice idea. I don't really know what's going on in terms of story but the art is quite good. Extremely short and it took me a while to understand where to trigger the end screen because it's in a weird spot. Keep it up! |
| Aug 30 12:21:00 | 2h 45m | Pharaoh's Diamond | Very nice! Starts simple and gets quite difficult. <br/>Some funky collisions sometimes but other than that it's quite good! |
| Aug 30 12:34:00 | 13m 00s | Search Treasure By Amine Tcherak | Nice job spamming comments to get visibility, other than that i'll just reiterate what others have already said: slippery physics, uncomfortable controls and bland level deisign. <br/>I appreaciate the effort but spamming comments is not nice behaviour. Next time try to actually play the games and provide useful feedback. |
| Aug 30 19:25:00 | 6h 51m | "Ancient" and Ancient | Extremely impressive work! Good job! Very nice graphics and interesting take on the theme. Winning condition is a bit unclear in my opinion but it makes sense in the end. |
| Aug 30 19:41:00 | 16m 00s | My house is over there | Nice atmosphere, i love the fact that you put some "life" in the form of the cars passing by, it adds a lot. I feel like i missed some dialog sections because i have no idea what's going on, i just know i found green lights. <br/>There is something weird going on with the foliage when you get up close and the map ends abruptly in blue space but that is just nitpicking, the map is large and well made. Great work! |
| Sep 2 07:39:00 | 59h 58m | Battle Cards | Played on Android. Graphics are very nice, remind me of Reigns (was it an inspiration?). It's simple but cool! It would have been amazing to have some sort of deckbuilding element but it was made in a game jam so i'm not conplaining. It also feel very polished. Good job |
| Sep 2 08:01:00 | 22m 00s | Dig Dig Revolution | Very cool music and art, also very thematic. Music sync was not particularly well implemented (played on Android). I kow it's hard to do well and this is a game jam but i feel obligated to say it. I feel like it would have been better to give player feed back in regards to their timing instead of just not moving, and maybe add a score counter so that the 3 star system is actually explained. Overall though very impressive! Good job! |