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Feedback comments for LD36
Lênon Kramer's games and stats for all events →
| Timestamp | Since previous | Game | Lênon Kramer's comment |
|---|---|---|---|
| Aug 30 11:38:00 | Faro | I have a problem: the game keeps crashing. <br/> <br/>Two times it crashed on the info screen, and other three in game, always on the first time I hit one of the minions. I tried different quality settings, but nothing changed. <br/> <br/>And it doesn't work on windowed mode, because of the not-scaling of the canvas. <br/> <br/>But the concept looks really interesting. I want to play it! | |
| Aug 30 11:56:00 | 18m 00s | Taxi No Roman | Very nice job. <br/> <br/>really fun game, art ok, gameplay challenging but rewarding, and with skill involved - to the end I was doing fast turns almost without bashing the chariot on the walls. It's interesting how speed to deliver and quantity of bashes affected the bonus denars you recieved for each run. <br/> <br/>The problems: <br/> <br/>The game keeps randomly crashing (I didn't managed to finish the game, not even once. The last time it crashed only 45 time-units [was that seconds?] to the end). <br/> <br/>The music is ok, but it didn't fit well with the theme or the overall art. Maybe something more "roman-ish". But the pitch is nice. <br/> <br/>Overall, it was a good laugh. |
| Aug 30 12:10:00 | 14m 00s | Burning light | Nice game, beautiful art, interesting concept. <br/> <br/>Sorry for the trouble, I had the same here, my game is still less playable than yours. But c'est la vie. <br/> <br/>Anyway, it's nice to see Brazilians around here. I found you from the Will's World Map. I'm from São Carlos. Cheers. <br/> <br/>I think you have an interesting and solid concept in hands. Don't give it up, it can yield a good game. |
| Aug 30 12:31:00 | 21m 00s | Monocular Rift | I like puzzle games, but this time I wasn't even able to figure out what the puzzle was or what I was supposed to do. I then started to randomly click things and nothing happened, with or without the monocular put on. |
| Aug 30 12:37:00 | 6m 00s | Settlements | The concept is nice, that is the kind of game I would like to play, if sufficiently deep (gosh, I play Dwarf Fortress and Football Manager). <br/> <br/>I hope you doesn't give it up. There are interesting things that may come from this. |
| Aug 30 12:51:00 | 14m 00s | Alien B.C. | Really nice UI and very interesting von Däniken theme. Very good for a first try on game making, everything is working as it's supposed to do, which is really hard to do. <br/> <br/>Keep going!!! I hope this serves to boost your desire to build more and more games! |
| Aug 30 13:01:00 | 10m 00s | Arcabuz | Really nicely done!! <br/> <br/>I liked the concept, it gives an interesting twist to the shoot'em up genre. It makes the game more paused and thought out. <br/> <br/>The art is nice. Even the lack of colour to the units kind of fits - we don't see enough black-and-white games out there, and that white-ness make the units look like they just stepped out from the sketchbook of a designer. I don't know if it was intentional, but it could do well to the lore of a game like that. <br/> <br/>Congrats!! |
| Aug 30 13:16:00 | 15m 00s | Pharaoh's Diamond | Interesting puzzle game, but too easy on first levels, and then there is one a little too hard (the one with enemies on all lines and columns). |
| Aug 30 13:27:00 | 11m 00s | Aqueducts | Really nice! I loved it! <br/> <br/>The building is fun, just a little grinding, but maybe not too much engaging - it's too repetitive. <br/> <br/>Also, the music becomes annoying after a time. Try to make it less repetitive. <br/> <br/>It would be good if there was a way to know how many stones you do have. And which levels you already completed. <br/> <br/>Also, having to go to the top of the screen each time you need to change the building block is tiring. <br/> <br/>Other than that, you have a solid playable game. And I like building sims. |
| Aug 30 20:23:00 | 6h 56m | No Man's Clay | Really nice art, but I got stranded on the puzzle and got lost on what to do. |
| Aug 30 20:33:00 | 10m 00s | Oscilloschaos | Really really interesting and fun game. Loved the puzzles and the concept. <br/> <br/>The white thing on the monitor is annoying, but makes the game more interesting having to "fix" it with the shaking. Makes it more "organic", more "alive". Like the stitches on the side of the game screen, like the To Buy list. The love is in the little details. <br/> <br/>Good work!!! |
| Sep 1 11:12:00 | 38h 39m | Small Civilzation | Nice concept, but a little hard to understand the interface at first. After that barrier it becomes an interesting and enjoyable puzzle. :) |
| Sep 1 11:29:00 | 17m 00s | Roma Evolution [Zen Experience Type Game] | Very interesting idea, and very clever the way you used the basic tools to make your art assets without making the game look ugly. :) <br/> <br/>It is fun, I laughed a lot with the "laser mines", and the battle options. The game also feels good, the music was a really nice touch. <br/> <br/>I lost on day 8. My army had some good tech, but we were overwhelmed by sheer numbers, it seems. My population was still 1200. But the happiness was 100%. :D |
| Sep 1 11:39:00 | 10m 00s | Little God Academia | Fantastic! <br/>Fantastic! <br/>Fantastic! <br/> <br/>So much laugh with the random elements, so much fan spam-clicking all buttons to avoid the destruction of humanity. <br/> <br/>I won on the fifth time and it was so rewarding. :) <br/> <br/>Very well done. |
| Sep 1 12:41:00 | 1h 02m | Gregos Journey | Very nice game and atmosphere. <br/> <br/>But you lied to us! You said that the puzzles become harder as one progress in the game, but it is the contrary: the stone age one is by far the hardest, and the middle age one is too easy. :P <br/> <br/>Anyway, good game overall, for a jam. Hope to see it continued. :D <br/> <br/>About your comment on my game (Lost Earth), yeah, it could've been a compo, but I started working on it only Sunday by noon, because of job. It took me 30 hours to build it. Also, it's a Jam entry because I used music made by my friend (it's on the description). |
| Sep 1 12:52:00 | 11m 00s | Rolo-Mania | Nice work. <br/> <br/>The easy and normal aren't so fun, but the hard difficulty is interesting and challenging, until you discovered all variations on the adresses and discovered which goes where. After that it becomes the same thing as the normal. <br/> <br/>It's a solid game, though. |
| Sep 1 13:09:00 | 17m 00s | Nimura | Nice game concept, loved the idea of building your own weapon. <br/> <br/>But combat doesn't feel good, it doesn't seem to work properly. Especially those red lamps, which seem unkillable. <br/> <br/>About your comment on my game (Lost Earth), I've fixed that bug. Now when you die you are taken back to the main menu, instead of freezing. |
| Sep 1 13:21:00 | 12m 00s | No Viking's Land | Very interesting!! <br/> <br/>Good concept and nice implementation. <br/> <br/>Just one bug found: the final screen always shows the score as 0000000. |
| Sep 1 13:28:00 | 7m 00s | No Man's Pixel | Lol. This game is exactly the same thing as the original, just with pixel art. <br/> <br/>Kidding. NMS, or NML, did a poor job on the expectations. But yours have potential. There could be something interesting coming from that. The controls are fluid, the graphics look good, the random generator is working. Put a couple of baddies to shoot and some power ups and bang, you have an old-school flying simulator of the kind I loved when I was 10yo. |
| Sep 1 13:40:00 | 12m 00s | No Pyramid's Sky | Geez, it's good. <br/> <br/>Definitively a good mobile game. Put some power ups and some variety of things to avoid. |
| Sep 1 13:55:00 | 15m 00s | No Man's Fire | It always crashes as soon as I move. |
| Sep 1 14:06:00 | 11m 00s | Asteroid Wars | I only made to level 3... but geez, that's addicting!!! :D <br/> <br/>Excellent game, even if it's a remake! <br/> <br/>About your comment in my game (Lost Earth), I fixed the bug you noticed about the game freezing when character dies. |
| Sep 1 14:20:00 | 14m 00s | Naumachia | This game is... I don't know how to spell it, but it looks promising, but failed to deliver it. <br/> <br/>The physics are a little weird, the pacing a little slow, the strategy a little luck-based. <br/> <br/>I won just by waiting the AI to move and let their general unprotected, then I would send one of my soldiers to their general and sink the ship. I did this for all three of them, and won easily. <br/> <br/>So the game is just about moving (slowly) your ship, waiting for the enemy to send their waves, and time the launching of your soldier into the enemy general. Not much of a gameplay. <br/> <br/>But, anyway, it looks promising, the concept is good. Just needs more polishing and more content to make strategies (on plural) viable. |