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Junber

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TimestampSince previousGameJunber's comment
Aug 30 02:42:00 Dinomash Very interesting concept. I was surprised when my friend joined in and jumped on me. That kind of reminded me of Dark Souls. The background art is pretty good. But the game seems not be finished yet. I hope that you will improve the "fighting system" and maybe add a soundtrack.
Aug 30 02:48:00 6m 00s Guidance Well that looked and sounded awesome. But the game would have been even better with more mechanics and I am not too sure how this relates to that theme. Except from that it really feels like the beginning of a full game. Great work
Aug 30 12:25:00 9h 37m Die-Agnosis (Incomplete) Great interpretation of the theme and superb presentation. It really is a shame you couldnt finish the gameplay. I agree with most of what Perrec said and also I think it would be a good idea to switch the view back to the house after you cured a patient (and briefly showed that you did so) because sometimes the automatic switch to the next patient worked immediately and sometimes nothing happend for quite some time even though other patients were pilling up.
Aug 30 19:34:00 7h 09m cognizance Wow that got quite challenging toward the end (bpth in terms of puzzle and platforming skill). The overall design (of both levels and mechanics) was really great. I felt lost once or twice but that is understandable given the sheer amount of content (luckily I still managed to find all the cog-parts). I also liked the visuals and sound. All of it felt really polished. One things I noticed is that the parts you collected dont get reset when you die as opposed to the state of machines. Having to quit the game with alt+f4 (or closing the window I guess) was a bit anticlimatic but thats just nitpicking.
Aug 30 19:48:00 14m 00s "Ancient" and Ancient That felt pretty much like a more or less scripted version of Hearthstone and I quite liked it. It was really fun if maybe too easy. Also I didnt quite understand what the card that let you discover a victory condition did. The visuals felt quite polished too and looked nice. I would really like to see this expended into a longer game.
Aug 30 20:08:00 20m 00s No Mario's Sky That was quite fun and above all funny. The graphical style was awesome too. The controls were quite floaty but that might have even been the point. <br/>However I see a much bigger problem in all the unfulfilled promises. Where is my epic quest to find the center of the universe? Where is the complex trading system with fully procedually generated alien races? Where is the base building? Where is the cooperative and competitive multiplayer? This game could have been really big if you would have just gone through with all of that and you could have probably implemented it all in like 2 hours.
Aug 30 20:30:00 22m 00s Grampy Katz in: The Big Date As everyone else already said the art and especially the animation are really superb. The music was nice and fitting too (would have been nice if it changed when play the record). I'm not sure how I was supposed to tell when the meat is ready but I still managed the perfect date on my second try. I would love to play a longer version of this.
Aug 30 21:18:00 48m 00s The House on the Right That was really nice. While it would have been cool to comfirm my theory ingame there would have probably been no satisfing way to programm something like this even for a programmer with more time on his hands. The movement might have been a bit too fast and the zoom too close-up. Also not sure how it fits the theme. <br/> <br/>So her is my theory (and something i found confusing): <br/>Mr. Burnwood was the killer who shot both of them through the wall from the kitchen. One of the victims (probably Ms. Burnwood) tried to get to the phone/security system to alaram to police but died befor/after doing so. Mr. Burnwood's motive would have been that he was angry that Ms. Burnwood sold part of there company to Sarah. The pills in the bedroom suggest that he commited suicide after killing them (maybe out of guilt) and ran away hence to books in front of the shelf. <br/>What confused me were the magnets on the fridge. Why should Ms. Burnwood be in love with someone else (possibly Sarah), when she clearly shares a room with her husband, and then put magnets on there shared fridge showing that? It is possible that Sarah shares their house (and lives upstairs) but that doesnt provide too much of an explanation. <br/>It would be awesome if you could notify me here and tell me wheter I was right or wrong.
Aug 31 01:06:00 3h 48m Allan The atmosphere was really great. Not just the music but also the 3d graphics worked really well for it even though the latter would be a little disorienting sometimes. It was quite fun exploring the level and especially fighting against the turrets. The opening narration should probably be shortened a bit since it got harder to pay attention towards its end. Also as I fell into a pit once it reset me to a position were I immediately fell into the pit again and died. Except from that it was a really nice game.
Aug 31 11:53:00 10h 47m Double puzzle dungeon That was pretty cool for such a short game. I as probably some people above confused the first torch for a switch but I saw that this problem was already solved with the post-compo version. Also I'm not sure what an exit button is supposed to do in a game with just a web build. Still great work especially for the your timeframe and it being your first 3d game.
Aug 31 23:10:00 11h 17m Allo? Awesome interpretation of the theme. It was real fun. I got 34 points on first try. I can see the controls working a lot better on mobile too. The sounds were great and the graphics were functional without being ugly even though the difference between people talking and people finished talking could have been bigger. Also I cant think of an explination why someone should use Comic Sans for tutorial texts... But if I ignored this grave stylistic misstep it is quite a nice game.
Aug 31 23:29:00 19m 00s Pharablock That was really fun and definitely original. Both types blocks felt too light in terms of gravity and it was hard to accuraely control them. Sometimes the UI buttons just refused to work for me and I had to reaload the game. Also the accuracy percentage once showed me something around 30% even though the blocks were placed quite accurately (I expected 80%-90%). Sorry that this comment sounds so negative. I really think it's a good game but I like pointing out small problems.
Aug 31 23:45:00 16m 00s Egyptian sniper Nice concept. The art looks good on its own but doesnt always fit together. Still I really liked the effects in the start scene. Having to use the arrow keys to change difficulty in the menu seemed unintuitive because they werent used for anything else. I really disliked the voice-overs partly because they dont sound like a girl at all and partly because they got repetitive fast. I think something like this in general is too ambitious to pull of in a Ludum Dare. The game itself was still quite fun to play. <br/>Verdict: great game, luv it lol! ^^
Sep 1 00:05:00 20m 00s Ancient Switchboard It's cool to see a game based on Conways Game of Life. I initially thought I would have to make the pattern in the background ("clear the board" isnt the most unambiguous goal) and was confused. For someone unfamiliar with Game of Life the confusion wouldnt have stopped there (but I guess google is that persons friend). It would have also liked to have something to compar my level result to. Something like a par for Moves or Cycles. Nevertheless the visuals looked pleasing, the game was quite fun and its always cool to see people use their own engines or make their own sounds.
Sep 1 12:34:00 12h 29m The Great Sphinx Pyramid [I played the post-jam version] I really like these kind of puzzles. The last level was quite challenging (surprisingly so given the previous levels). Sometimes it was hard to recognize which height a block was on and sometimes half of the ball was hidden in stairs but generally I liked the art. As others said telling the player that he could jump diagonally would have been helpful. Also sometimes when I tried to jump on a box the game wouldnt let me and I had to walk away from the ledge a bit. Even with these small problems I really enjoyed my time playing the game.
Sep 1 13:08:00 34m 00s Rolling Time That was unbelievably fun. The idea for this is really great. The difficulty progrssion wasnt too even (The 2. level felt harder than the 3. one and as you got to the 1. one again it was even easier). Also I dont know if it is intended that you can just grab the ground behind you and thus avoid creating gaps. I quite liked the music but the art could be improved. I might be repeating myself but it was REALLY fun.
Sep 1 15:27:00 2h 19m Lost Temple Nice game. I loved the music and also quite liked the art. There could have been more levels but the ones that were there well designed (even though it would have helped to see the red platform from the ground in the last level). The jump felt very floaty maybe higher gravity could have improved the feel of it. Altogether a really good entry.
Sep 1 15:48:00 21m 00s Free Afternoon Great interpretation of the theme. I cant really say that the game was fun (that probably wasnt your goal) but it certainly lets me appreciate the convenience provided by todays tech. It was a really nice gimmick to include the soundtrack and it would have been really awesome if the game you try to play is actually a low-fi version of the game itself. or maybe this would have been a bad idea but I found the current ending to be quite anticlimatic. Still a really nice game
Sep 1 18:50:00 3h 02m Of Asteroids and Emus I usually dont like playing text adventures but I think they are really interessting. LD is always a good opportunity to bring myself to play one. <br/>This was really nice. It had an impressive amount of content for a LD game. I think it was really well written (though I'm hardly the right person to judge this) and the atmosphere it created was great. The only problem I see is the amount of text at once. A lot of people likely stopped playing after they saw that the text following the first choice (at least for going directly to the bridge; the stay in bed text is better in that regard) extended far beyond the embedded view. It would probably be a good idea to split it up further.
Sep 2 11:40:00 16h 50m pipe This was unbelievably polished. Art, music, sound all of that was really great. The idea of breaking things by crashing into them with enough speed felt really fresh with the control scheme. I think the hearts sound be replaced by something else because preconceived videogame notions tell players that these would give them more HP or something. Maybe you should also mark the end so noone flies into it accidently and display the number of hearts collected and total.