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Feedback comments for LD37
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| Timestamp | Since previous | Game | Junber's comment |
|---|---|---|---|
| Dec 14 15:55:00 | Nest | That was... interesting. I gave up after I got to the room with the yellow floor but the previous level already felt somewhat like a chore. It would have been nice if there was an some kind of ending after that. (Ignore this if there is an ending later on. I couldn't watch the autoplay for long without getting motion sick) Except from that it was a really great game with an especially creative interpretation of the theme. | |
| Dec 14 18:29:00 | 2h 34m | Walkie Talkie | Great idea and a more than solid execution. It would have been nice if you could scroll to the bottom by just pressing a single key. Sound would have also been cool. |
| Dec 14 20:32:00 | 2h 03m | Room 007 | That was pretty nice. The art style was great and the sound is pretty funny even though music would have probably improved the game further. Also the difficulty curve felt pretty uneven especially towards the end. |
| Dec 14 20:36:00 | 4m 00s | the room | The audio was awesome and the graphical design was pretty great too. It would have been nice if you knew what was going to happened when you walked in which direction. Also the red "key" didn't seem to serve much purpose because you got it immediately after the blue one. Except from that I really liked the level design too. |
| Dec 14 20:55:00 | 19m 00s | Lost in pandation | That was unexpectedly quite hard. It took me a few attempts to just get the generator running without dying, not to mention producing enough batteries. The graphics are amazing and the audio was great too. But I found using space to climb bamboo but using up to jump to be pretty confusing for some time. |
| Dec 14 21:48:00 | 53m 00s | 1 biT Strike | That was quite fun and the music was great but enemy bullets were hard to see. While I see how you intend this to fit the theme, I don't really think it is really applicable here. (After a few tries I reached about 800 points.) |
| Dec 15 17:05:00 | 19h 17m | The One Room Experiment | The visual design was amazing. Shame that it has no music. The game was quite fun and a bit more challenging than expected (It took me like 4 attempt to beat it). The link to the theme while certainly there, was a bit weak. Overall a really nice entry. |
| Dec 15 17:29:00 | 24m 00s | Interrogation Room | Damn that audio design... Paired with the also great visuals this probably makes this the Ludum Dare game with the strongest mood. At first I killed 'subject' before finding out the last digit of the password (I naturally cleared the game on my second play through) and I think I would have preferred that as the canon ending. It would have fit really well with the mood and the minimal gameplay and would in my opinion have sent an even stronger message. Awesome game anyway. |
| Dec 15 19:02:00 | 1h 33m | The Archwizard's Room | This was a really fun game. The graphics and audio were great too. It would have been nice if there were keyboard controls, an end screen and a stringer relation too the theme. Also it got a bit annoying to wait for enemies that are separated from you by chasms to move. But none of these things distracted much from the actual quality of the game. Good job overall. |
| Dec 15 19:21:00 | 19m 00s | FIIL Mark 37 | The art in this was incredible and the audio was of similar quality. And while the gameplay was quite simple and it seemed to be the best strategy to just have all the machines running as much as possible, it is quite impressive that you managed to not just do all the audio-visual stuff but also wrote this in something as low-level as C in this short amount of time. |
| Dec 15 19:34:00 | 13m 00s | FACE MAN | That was INCREDIBLY fun. It reminded me a lot of Super Crate Box but using the mask not just for attacks and scoring but also for health is quite genius. The audio and visuals were nice too. If I needed too point out anything negative it would be that the enemies felt quite samey but that really wasn't a problem. The dash was by far my favorite attack and I got a score of 58. |
| Dec 15 21:02:00 | 1h 28m | Herboto | The graphics were really nice and the idea quite novel. The game was to easy and I had to stop playing before dying (though I guess this is fixed in the post-LD version (?)). A small bug I noticed is that the player character gets displayed in front of the UI instead of behind it like all the enemies. Overall a nice game that would probably be really fun with the right difficulty. |
| Dec 15 21:20:00 | 18m 00s | Loft is in the air | That was really hard. It wasn't easy to clear even the first level. The graphics were nice and this interpretation of the theme is amazing. Generally there was quite a lot of polish in the game with the only thing missing being music. Also it would have been nice to see the keyboard controls, not just the controller ones. Except from that a really great game. Good job. |
| Dec 15 21:49:00 | 29m 00s | TELEMATICS | Even though I wasn't able to reach the good ending no matter how often I tried, I absolutely loved this game. It is a great interpretation of the theme and sends a really impactful massage. The presentation really adds to this and is thoroughly well designed (except for a small bug were the initial door closing animation resets when you click again). The endings were a pleasure to read and I would have really liked to read the good one. But apart from that I have no problem with not being able to finish the game because this would fit it really well thematically. A small problem I had was that especially in my first try it was hard to keep up with all the text being written at once but that wasn't a problem later on. Probably my favorite entry so far. |
| Dec 19 13:36:00 | 87h 47m | Obelisk | The graphics were fantastic and the music was great too (I don't know why you didn't include it for the rating) The gameplay was quite fun too but it would have felt a lot better if you attacked in the direction you clicked instead of the direction you are facing. It also got a bit annoying that you couldn't skip the dialog on your second try. Except from that a really nice game. Good job. |
| Dec 19 15:59:00 | 2h 23m | Empty | That was awesome. The graphics, the music, the main mechanic, ... everything. A really creative way to use the theme and nice level design with a smooth difficulty curve (the last level might have been just a bit to complex). I got stuck on one level for a while because I didn't realize that I had to restart it to succeed. That could have been made more clear. But that really is the whole extend of my problems. Probably my favorite entry I played so far. |
| Dec 19 17:34:00 | 1h 35m | KILLOBIT | Somehow I made it. Took me 1965 seconds (and I even quit the first level once to change the resolution resetting my time) The game was really fun but it would have been even better if galaxy would always spin in the same direction (or if I knew how the direction was decided; assuming it isn't random) Also the placement/initial movement of the 'bubbles' often felt too random. Absolutely great game nonetheless. |
| Dec 19 20:00:00 | 2h 26m | Just pick a number | That certainly is interesting. A really good use of the theme. Were there really over 6000 people who played this before me? That seems to be quite a bit too high for a Ludum Dare game after just a week. I really enjoyed the time I spend with this and I actually managed to survive. |
| Dec 19 20:12:00 | 12m 00s | SpaceBeaver | That was pretty fun. The number of abilities/weapons you managed to make in the short amount of time is impressive and so big in fact that it was a bit overwhelming at first. The difficulty curve felt pretty uneven too (I played the web version here on the site which I think is the post-LD version). Apart from that a really nice game with great graphics. Good job. |
| Dec 26 21:16:00 | 169h 04m | Cubby Crypt | i never saw something like this not even something similar in ld37, building the room instead of playing it it i love it its awesome, and the cute littel heros fighting the monsters is just fun to watch while helping them building their terrain. <br/>-Hisfantor |
| Dec 26 21:16:00 | 0s | 12 Angry Tenants | i like to design rooms so i loved this game, sad that its so short. I really like the simplicity of the gameplay using only the mouse to interact. and very good explanations in the first lvls <br/>-Hisfantor |
| Dec 26 21:17:00 | 1m 00s | 13 jellyfish | Its great. the graphics and sounds are very nice and work perfektly togehter. I like the kinda innovative idea that fits very well to the theme and. The game gets vary hard but i like it somehow that there is no real tutorial and you have to figure stuff out. But maybe its still a bit to hard, and we got it working to have 3 guys on deck, also in the after jam version. <br/>-Hisfantor |
| Dec 26 21:18:00 | 1m 00s | The Lock | not a innovation but very well implemented. it's definitely one room and i like the puzzle, isnt to hard but also not to easy to solve. <br/>-Hisfantor |
| Dec 26 21:19:00 | 1m 00s | Line Them Up | it's a damn hard game. you have to split your concentration to manage both sides, but i love it. its a great idea and well made, also the graphics and sound are very palsent. <br/>-Hisfantor |
| Dec 26 21:21:00 | 2m 00s | Cubed | it's like portal, but no graphics(why haven't you used portal similar colors) annoying sound and you can fall down everywhere. also an introducing of the portal gun would had been cool. But i like it how you used the perspective and the tranclucent walls to see your character. <br/>-Hisfantor |
| Dec 26 21:23:00 | 2m 00s | The Elevator | the elevator as the "one room" that's great. also the intuitive interaction s cool and i really like the graphic style. the only thing is that i think the elevator is to slow, if i go from 1 to 11 the time to wait is like a annoying loadingtime. <br/>-Hisfantor |
| Dec 26 21:24:00 | 1m 00s | sweet dreams... | to work with the light as a Degree of difficulty is cool and the shadows are also nice to watch but the exponantiol growing of the spider population isn't that cool <br/>-Hisfantor |
| Dec 26 21:25:00 | 1m 00s | Behind The Wallpaper | the graphics are just awesome and together with the music makes me feel very sad, also that I have to press her heart always again in the Intersections makes me so sad what fits perfectly to the storry <br/>-Hisfantor |
| Dec 26 21:26:00 | 1m 00s | Fly Away | i dont know how you got this idea but seeing like a fly is interesting, but it sucks. the game is innovative for sure but i like to stay with my human eyes. <br/>-Hisfantor |
| Dec 26 21:27:00 | 1m 00s | Telepathy Dungeon | nothing new but very well made and fitting to the theme, i like the graphics and puzzles, only the music was a bit annoying <br/>-Hisfantor |
| Dec 26 21:27:00 | 0s | RDFS | the idea is interesting and changing the speed is a well atemped to fit to the theme, but i think it stars to hard and the controls arent good enough for fast gameplay. And why is there no border on the end of the screen, that makes no sence. <br/>-Hisfantor |
| Dec 26 21:28:00 | 1m 00s | Falling Dungeon | very innovative idea. its kinda hard because you have to use so much controls to do things and i don't understand why the falling parts speed up. but never the less a very interesting game. <br/>-Hisfantor |
| Dec 26 21:29:00 | 1m 00s | Battle Room | its the first multiplayer i see here, i like it it's definitely fun but i would say some better graphics and some sound would be even more fun <br/>-Hisfantor |
| Dec 26 21:30:00 | 1m 00s | Shadow Fencer Theatre | the graphics are very cool with this shadow theatre style. also the UI is very well made here. the handling of the swoard is interesting and looks like in a shadow theatre whats very sweet but for the gameplay its more or less luck if you hit or not. <br/>-Hisfantor |
| Dec 26 21:30:00 | 0s | Room 41 | i never saw someone tell a story with a chatroom. very awesome idea to the theme <br/>-Hisfantor |
| Dec 26 21:31:00 | 1m 00s | Jim is Moving Out! | that's a great idea to use the one room as the player not the environment. the physics work great and the graphics are very simple but bring the gameplay more in the foreground <br/>-Hisfantor |
| Dec 26 21:31:00 | 0s | TISIC IZIEB | its awesome, the pixel 3d graphics fit perfectly with the perspective of the game and i really like the effects on the push and the animations and shadows. also the instructions right on the floor are a very great idea. the darker color theme may make it a bit sad but the efeccts and the sweet soundtrack make it kinda comfy <br/>-Hisfantor |
| Dec 26 21:32:00 | 1m 00s | How many employees are needed in a factory? | the graphics and sounds are definitely great. the only thing is that i get thrown back in the start menu from time to time, that's not so great <br/>-Hisfantor |
| Dec 26 21:32:00 | 0s | One Room Hotel | I love the very minimalistic pixel art and together with the cute sounds its fun whatever tha gameplay is. but thats even more awesome, the idea with one room that fits perfectly to the theme is very cool and it gets harder and harder every levle. I am very bad in this speed based games and saw only angry guests, but my friends were much better and had much fun with the high speed. <br/>-Hisfantor |
| Dec 26 21:33:00 | 1m 00s | Moving-In Simulator 2016 | i saw you working on it on twitch its very cool how it came out, tetris in 3d with furniture, why not. the graphics are very well made so its nice to play with the furniture around <br/>-Hisfantor |
| Dec 26 21:34:00 | 1m 00s | The Last Trip to Riverside | the graphics and sound make me so sad and really feel with the character. very straight forward gameplay. the only thing i miss here are some sound effects. <br/>-Hisfantor |