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Feedback comments for LD36
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| Timestamp | Since previous | Game | Jelinib's comment |
|---|---|---|---|
| Aug 31 00:50:00 | Eye of the Boulder | Even though the instructions implied that I should be playing this with a friend to control "Player 2," I played both of them myself at the same time... and the idea of multitasking like that was intriguing! <br/> <br/>The boulders seemed fairly important, but it seemed like they only were only good for crushing bunnies. Wish I could use them against the wolves too, but they were like brick walls! :P <br/> <br/>You picked some catchy music. Cute sprite art for the animals too! Nice job, and congrats on your first LD! Good luck on your future games! :) | |
| Aug 31 01:02:00 | 12m 00s | Mayan Painter | Not sure if it's something buggy with the web build, but my mouse coordinates and the pixel painted in-game didn't match up as I got farther away from the top of the screen. I thought that'd make it a teensy bit hard, but it turns out my overall accuracy just went higher and higher if I didn't attempt to paint anything at all, LOL! I think something broke. <br/> <br/>I couldn't figure out how to get all those beautiful colors you have in your screenshots either. The biggest circle and the smaller circle touching it just look totally black for me. :( <br/> <br/>I was always a fan of that "draw on the lines as accurately as possible" minigame in one of the old Mario Party games though, and this totally remind me of it! Cool entry! :) |
| Aug 31 01:19:00 | 17m 00s | Dino Dash | I got a high score of 32!! >:D Took me a bunch of tries! The music stopped playing on my first round though. I was sad, because it was such a kickin' beat! <br/> <br/>I really like the thought of a dinosaur with a jet pack, dodging great balls of fire--HARDCORE! Your art for the dino makes me happy as well. He looks so cute with those beady eyes, and his jet pack is comically undersized, haha! :) <br/> <br/>The increasingly difficult twitchy/reflexiness also reminded me Robot Unicorn Attack in a way--one of my favorites from the olden days! Cool game! |
| Aug 31 01:45:00 | 26m 00s | Don't Let The Shit Get You | I swear, this one guy had a HUGE load, and I just sat there listening to the melody of fart sounds... <br/> <br/>I think I like it. |
| Aug 31 02:46:00 | 1h 01m | Dino Hipster Survival | Juicy game; the explosions feel great! <br/> <br/>On my first go around, I was stuck on level 8/10 for the longest time, usually dying with about 10 seconds left... But with some dumb luck, I eventually got past that! I think my main problem was that I had put too many points in +Range, which unfortunately seems to make the missiles just curve right around the asteroids that need to die the most! I eventually got to level 10 on that run, but after that, I tried another run with getting as much in +Missiles as I could and doing +Speed when I didn't have the choice, and that journey to level 10 went much more smoothly. <br/> <br/>Maybe an upgrade to throw extra ice packs on the missile launcher to make it overheat slower would be nicely paired with +Range, since +Range tends to require a lot of extra missiles to hit problem asteroids. <br/> <br/>This game really makes me question my existence.. Are we in a dino simulation!? How can we know!? <br/> <br/>Awesome game! I had lots of fun! :D |
| Aug 31 05:26:00 | 2h 40m | Sprite Warrior | Spear range (and damage) is insane, it's like a gun that just doesn't work at short range, haha! <br/> <br/>The club was super satisfying to use when swarmed with enemies too though. The sounds stacked up to be a bit loud in those situations, but I was glad I seemed to be invincible, though that sacrifices any challenge. <br/> <br/>The game started me off standing at the second pile of tutorial text (about the weapons) instead of the first (about walking and attacking). The controls were nice and natural anyway so I didn't necessarily need to read the first bit, but I was initially confused as to which direction I was supposed to walk in, as both the top and the bottom looked like wide open pathways. <br/> <br/>I do like the idea of 2D characters in a 3D world. (Paper Mario was good fun!) Love the art for the warrior too! I wish the environments had as much detail as he does, but you can only do so much in 48 hours, haha. Nice job! :) |
| Aug 31 06:09:00 | 43m 00s | The Stones of Kelzi | The sound loop and darkness are very atmospheric! Love it. <br/> <br/>My first try, I got a heck of a lot of potions and then I died. <br/>On my second try, I got a heck of a lot of coins and then I died. <br/>On my third try, I got a heck of a lot of swords, but that didn't seem to do me any good, but then I won anyway. LOL. <br/> <br/>I found that it was easier to hit enemies while positioned below or to the left of them, and a deathzone when I'm positioned to the right or above them. This difference is most apparent in that I'm able to have an enemy stick themselves up against a tree, and I can easily hit them from the other side while they can't hit me back, but this doesn't work from northern or eastern approaches. <br/> <br/>An animation for punching or sword swiping would've been nice to have, because before I discovered the stand-west-or-south-of-the-enemy trick, I wasn't sure if I was even attacking. I also think I picked up an axe(?) at some point, but I'm not too sure if that actually happened because I didn't see anything pop up in the HUD boxes up top (not too clear on how the inventory works; I only ever saw my tiny itty bitty sword in a corner of a box there, and the other two were always empty). <br/> <br/>I eventually got all the words (I realized this when books took my money but didn't pop up any text) and went to the cube (took me a while to find it again because I forgot where it was) and the rain stopped! But it stayed dark. The description led me to believe that the eternal darkness would've been lifted as well. Darn! I really wanted to see the light come back! <br/> <br/>Nice job though, especially for 48 hours! |
| Aug 31 07:26:00 | 1h 17m | Artifact of the Ancients | Lucy told me to "hurry back," but I told her, "No! I'm continuing this way instead like a rebel." And the very next moment, I somehow jumped into a pit of spikes, hahaha! <br/> <br/>Gosh, I am pretty dense! It actually took me until level 5 (the one with the movable ramp) to realize what I was actually doing with the boxes, LOL! Before that, I was all like, "Ooh a box! I wanna push it!" And things would just be magically accessible after pushing them all the way to the walls, but I never stopped to think why. Or I'm sleepy. (Excuses.... :P) <br/> <br/>Although looking at it again, I realize now that there were actually faint images of the crates for where they were positioned in the alternate universe. I totally didn't notice them on my first go! Maybe changing the wall colors around the crates, swapping in a line-art version of the crate, or having a less textured background would help the alt-crates stand out better and be more obvious to dumbos like me, hehe! <br/> <br/> <br/>It might also be nice to have some kind of graphic indicating where the otherwise invisible talk points for Lucy are! I had run past some of these on accident, only noticing something when an "S" over my head appeared and disappeared quickly. I feel like I might be missing out on more entertaining dialog! <br/> <br/>Super impressed by the clever mechanics here! Blew my mind--or turned my world upside-down, rather! You're great at thinking outside the boxes! Love Sam's character design too! <br/> <br/>Solid stuff. Awesome job. Never stop making games! :) |
| Sep 11 07:38:00 | 264h 12m | Full Steam | I was totally not ready to get in the driver's seat! I kept getting myself stuck between hills! Probably because I have no idea how trains work. I initially mistakenly thought that "anywhere above the green line and below the red is fine," and later came to the realization that more pressure is more oomph--of course!! <br/> <br/>I majorly sucked at all the levels, but the complexity of the controls definitely makes this feel like the kind of game that would be really rewarding when finally nailing a level after a bunch of practice! The sound effects were great too. Nice compo entry! :) |
| Sep 11 08:35:00 | 57m 00s | Wing Warrior | Pretty cool beat/slice/blast-em-up! The scrolling instructional text was a neat feature too! <br/> <br/>I could not get the hang of flying though. :( I had 40 minutes of failure before I even go to try (because of several deaths)! And once I got to the proper stage, it took me too long to actually pull off, so by then, the swarm of enemies had grown quite large (I had run out of orbs, and there's no way I was going to sword all that down). My flight only lasted half a second while starting to read the additional instructional text that popped up, and then I plummeted right into the sea of death. WHOOPS. <br/> <br/>I think the instructions were telling me to run across the top as fast as I could, jump, and hit X at the top of the jump? I'm not sure what I was doing wrong, but maybe my timing was off. I maybe would've been able to read the instructions more carefully if I didn't have to worry about the constant danger around me. Being able to pause and read the text (or hear it?) or having some way to learn/practice flying with no risk would be nice, as it seems to be the most complicated of the controls. <br/> <br/>Love the run cycles, haha! Who needs windmill kicks when you can windmill run?! I was also quite fond of the sword swinging animation. Totally smooth! <br/> <br/>Nice job! :) |
| Sep 11 09:08:00 | 33m 00s | ab aeterno | This seems like it would be a fun, action-packed game! But I only was able to try it out by myself, so my thoughts may not be valid, haha. :P <br/> <br/>I notice you have two unused buttons displayed! Did you already have ideas? I'm wondering if an ability to affect the other player's movement in some way could make things more interesting and add a layer of strategy--like a forceful shove/hidden bumper, or a little wall that appears when the opponent or one of their arrows travels near it... No idea, really! I wish I got to experience your game to the fullest! But alas... LOL! <br/> <br/>Hilarious walk cycles, and I love the cartoony look too. Unique and fitting way to display player health as well! Sweet job overall! :) |
| Sep 11 23:07:00 | 13h 59m | Allan | Very unique graphics! <br/> <br/>I tried both versions and I especially like the dialog and voices you added. Gameplay is much improved too! I actually tried 1.0 after 1.1, and I had a much harder time surviving in it haha. <br/> <br/>I wanted to try to get to the ending, but I seem to be getting crashes just randomly while walking down the halls (on version 1.1, at full health too). Maybe happens 10 minutes in, I dunno. No idea what's causing that! <br/> <br/>The echoes of the sound effects really helped to make the place feel abandoned. Along with the lighting and music, it was very atmospheric, awesome job! |
| Sep 11 23:37:00 | 30m 00s | Sage and his Quest to Immortality! | Cute art! I'd definitely would like to see how the wolf would look in the same style as the people. <br/> <br/>I discovered that the seesaw is super effective if I drop the boulder closer to the center. I almost flew to the moon! :P <br/> <br/>I also noticed a faint white splotch above the sage's head. It's very very faint, so I think it might be in there by accident, maaybe. I only really noticed it at the end stage where the background is darker. <br/> <br/>Congrats and awesome job on your first LD! |
| Sep 11 23:59:00 | 22m 00s | A Robot named Rover | Very challenging! I feel like I'm a wet bar of soap, the way I slip around everywhere! :P <br/> <br/>The vroom-vroom audio stopped playing in one of the later stages (might've been the last stage?) and never came back, but that problem didn't last long as I reached the end of the game right after that. <br/> <br/>The cubic styled graphics look sweet, and the dialog was amusing. Nice job! :) |
| Sep 12 00:19:00 | 20m 00s | Madness of the Golden Relic | I had to play this alone, but this seems like it'd be really fun with others! <br/> <br/>I don't have much to gripe about, but I might just say it was a little hard to see what trap was in the spot directly behind the relic, and also it seems like only player 1 has the correct win animation--winning with anyone else makes them so happy that they die, haha! <br/> <br/>Love the dancing going on in the menu screen too! Awesome game! :) |
| Sep 12 00:41:00 | 22m 00s | Reinvent the Wheel | I learned a little about wheel shapes today, yay! Very cool! <br/> <br/>I initially had some trouble with the jump at the end of the clover wheel portion, but after a few tries I discovered it's better to jump a little early rather than at the edge. <br/> <br/>I love the way the music fits with something like this too. Very nicely done! |
| Sep 12 01:22:00 | 41m 00s | Soaring with the Ancients | The music and look of the game are quite relaxing! <br/> <br/>But the plane didn't want to let me relax, haha. If I wasn't holding onto the brakes, the plane would too easily zoom miles away from the terrain, which would be quite hard to find again if I went too high as well (white would be everywhere). <br/> <br/>Maybe having another key to manually press to go, rather than automatically going all the time, may give me some time to take in the scenery without having to grip the leash so tightly so the plane doesn't get away, haha. :P <br/> <br/>Very nice graphics and atmosphere though. Well done! |