FoonLudum Dare ExplorerLD36 → ab aeterno

ab aeterno

By sbeif

View on Wayback Machine

CategoryRankScoreCount

Comments

9-ar7k 2016-08-30 22:42

graphics look neat!

tonynogo 2016-09-02 20:53

Sadly, I don't have a second player available.
Anyway,congratulation for the nice work!

paruthidotexe 2016-09-03 02:17

nice game interesting to play. Cool art work i liked it very much especially the exploding particles and at top of the game. If you able to convert it to multiplayer with unity libraries it will be more fun playing in Lan between two systems..

sbeif 2016-09-03 09:16

@paruthidotexe Thanks, I've never tried that. When I have some time I'll take a look into it.

kramchay-dig 2016-09-03 09:19

I like the graphics and the effects

thenanox 2016-09-04 11:50

i would like to see some indicator for traps. something hard to find but at least easy for the one who planted it when searching for it

solid gameplay. the only thing is players spawn at same position where they died, maybe is better to start again in their initial positions

jelinib 2016-09-11 09:08

This seems like it would be a fun, action-packed game! But I only was able to try it out by myself, so my thoughts may not be valid, haha. :P

I notice you have two unused buttons displayed! Did you already have ideas? I'm wondering if an ability to affect the other player's movement in some way could make things more interesting and add a layer of strategy--like a forceful shove/hidden bumper, or a little wall that appears when the opponent or one of their arrows travels near it... No idea, really! I wish I got to experience your game to the fullest! But alas... LOL!

Hilarious walk cycles, and I love the cartoony look too. Unique and fitting way to display player health as well! Sweet job overall! :)