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HellBlazer

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TimestampSince previousGameHellBlazer's comment
Aug 31 21:30:00 CRTs are Ancient, right? Pretty cool idea. The infiltration level was a lot more interesting than the brawl one, mind you. The terminal mechanic is a nice idea. I could see this be developed further into a really fun game with more elaborate level design, more complex AI (patrolling guards, etc.), and improving shooting and stealth mechanics. <br/> <br/>I saw a couple bugs. Mainly the UI didn't display completely (it only had the visibility indicator) the first time I loaded level1 (after dying once it fixed itself). Also, one time I entered the correct password on the first computer and it didn't do anything. I was rather confused until I tried it again. <br/> <br/>It could use some more polish with the elevators like someone said, and in the intro level and level1 you can fall outside the map and be stuck there. All in all though, cool effort for a game jam.
Aug 31 21:49:00 19m 00s Into The Light Interesting concept, though not quite sure how it fits the theme. <br/> <br/>The special is confusing me though... It doesn't seem to have the cooldown you mention, and sometimes it looks like I die when I use it, even if I'm not spamming it? Weird.
Aug 31 22:10:00 21m 00s My house is over there Cool atmosphere, as everyone has said. I'm not sure what's going on in the game or how it relates to the theme though. :) <br/> <br/>I found four green lights (though the text went "1/4" -&gt; "3/4" -&gt; "This is the last one" -&gt; "This is the last one") and then I found my house but I apparently don't have my keys...? No idea what that was all about, or if I can find my keys.
Aug 31 22:39:00 29m 00s Sepulcrum Cool idea, kinda like Wario Ware for puzzles. Also, awesome cutscene! <br/> <br/>The bugfix note says "difficulty is not preserved between plays anymore" but... are you sure? Once I started a new game and the first Simon-like puzzle was already super fast. <br/> <br/>Also, not sure what's happening with the order-things-by-size puzzle, but sometimes you don't even click all the images, or make a mistake, and it still skips to the next puzzle.
Aug 31 23:07:00 28m 00s Cave (man) Story Awesome entry! <br/> <br/>Very solid level design with a good difficulty curve, simple mechanics with a surprising amount of depth, nice graphics, very funny, a cameo by Dark Souls guy... and of course, *top-notch* voice acting. <br/> <br/>Amazing work, guys. I would definitely play a full game version.
Aug 31 23:26:00 19m 00s Hypozomata Very cool and original idea, and nice graphics. The gameplay could certainly use more depth but... yeah, I understand game jam limitations, of course. <br/> <br/>I must be an ace hypozomata thief because I succeeded on my first try without even seeing an enemy soldier until I had reached my ship. I did try a second time with a different route and got caught right next to the dock though. <br/> <br/>Good work.
Sep 1 00:58:00 1h 32m Attack on Crown Simply but fun entry. It has that just-one-more-try addictive quality (my high score is 12, not that great I guess). <br/> <br/>You could even consider putting it on mobile, it seems like the kind of thing people could play a few rounds of when they have some time to kill. <br/> <br/>One minor annoyance is that your weapon selection resets after each level, so you often end up melee attacking when you meant to use the range attack. Not a huge deal, but still.
Sep 1 01:49:00 51m 00s 54 Years of Hatchets It's a nice idea and good fit for the theme, but maybe a bit too ambitious in scope for a game jam. Unfortunately, the user experience doesn't really live up to your vision for the game... <br/> <br/>It's insanely frustrating that you need to deselect units manually: your selection should really just be cancelled when you click on nothing. Also, when you just dropped off some resources and then click on some far-away rocks or sticks to go get more, your guys will just pick up what they just dropped. The fact that you can't easily see your total number of resources, and need to manually select resources to use them is very counterintuitive as well. <br/> <br/>All in all, it has the seeds of a cool game, but it's just rather a pain to play at the moment. Still, of course I understand that it's difficult to put in a lot of polish during a short game jam.
Sep 1 03:27:00 1h 38m Light Caller Cool atmosphere, and nice music and sound effects. Quite short, but it does make you intrigued about where you are and what's going on... and even what you are. :) <br/> <br/>As mentioned by someone, the camera is a bit wonky. It feels like the kind of game where the camera should automatically keep the ball in view, rather than be entirely player controlled. Still, that can be tricky to implement in a short time.
Sep 1 04:20:00 53m 00s cityglitch Great entry! Simple mechanics, but you created a lot of puzzle variety with them. So many levels too! Graphics are charmingly retro, though admittedly I'm not quite sure what the critters after me were... I'm going with floating elephant heads though. <br/> <br/>Great work, it feels like a complete and polished bite-sized puzzle game.
Sep 1 06:17:00 1h 57m Sprite Warrior Good effort, especially for 48 hours. Some solid production values on the assets here. <br/> <br/>The weapon balance is a bit strange: the ranged weapon is also the strongest? Not quite sure how the spear is supposed to be ranged either, but I guess maybe you didn't have time to make a spear-throwing animation, which is understandable. <br/> <br/>I feel like the darkness doesn't really bring much to the game, it seemed more annoying than atmospheric to me. <br/> <br/>As others have said, maybe the character is a bit slow. Faster player movement, and more varied enemy attack patterns would make the combat more interesting. Of course, I wouldn't really expect you to have time to put in advanced enemy AI... but something to keep in mind for the future maybe, if you decide to keep working on it.
Sep 1 06:51:00 34m 00s Glutenburg That's a very interesting and original use of the theme. Unfortunately though, the gameplay itself seems to boil down to just waiting for ink to spawn, and that's... well, not that interesting. <br/> <br/>I don't know if I'm just unlucky, but it always seems to ask me for a ton of blue ink too, and that's the one that seems to spawn the slowest. On my first attempt, I needed 44 bottles of blue ink, and I starved before I even had a chance to collect that many. <br/> <br/>Anyway, the idea of a printing press shop "simulator" seems solid, but I would change how the ink collecting works to be more skill-based, rather than just depending on waiting and hoping for lucky spawns. I kinda like the frantic math aspect, maybe it could be something to do with that... Like, mix the correct proportions of certain ingredients to make the ink, but you have to be precise. I don't know, just some thoughts if you wish to develop the idea further. <br/> <br/>Anyway, I don't mean to be too negative, it's certainly a good effort for a game jam, with cute graphics too! I just think it has more potential. :)
Sep 2 03:46:00 20h 55m Curious Dinos Cool idea, and nice visuals... but like everyone has said, it's rather confusing. :) It seems like you can mess around to attract some dinos, then just spam the first ability. Though I made it to the end, I was never quite clear what each ability did exactly. <br/> <br/>In any case though, a spaceship powered by dino-love is pretty amazing technology.
Sep 3 02:19:00 22h 33m Psychic Squid Psychic Squid! Clearly a great game just for the title. <br/> <br/>Original and fun concept, and fairly well executed. The only thing is that it would play better if, when you're standing on a block, you could just move the block by telekinesis and the squid would move with the block automatically. <br/> <br/>Otherwise, a fun and amusing game. Good work!
Sep 3 03:06:00 47m 00s The Great Sphinx Pyramid Pretty cool puzzle game, though that sixth level is quite the difficulty spike. I did end up beating it after reading daveh's post and realizing my first moves were also wrong. <br/> <br/>As others have said, it can be rather hard to tell apart the different height levels. Maybe if the perspective was rotated a bit to appear more isometric, but I guess that might be a big adjustment. <br/> <br/>Also, agreed with Rico that game would play better with tile-based movement. <br/> <br/>Solid entry overall, good work.
Sep 3 04:51:00 1h 45m Automaton's Paradise Cool idea and mechanics, but unfortunately the camera makes it a real pain to play. Constantly clipping through walls, can't look up and down... it makes it rather annoying to control. <br/> <br/>Walking around gets a bit tedious as well, with the wind, move a little, then repeat cycle. Maybe you should be able to wind while moving, to keep constant momentum. Or at least be able to wind longer to go even further. <br/> <br/>So yes, a few annoyances, but definitely an interesting concept and the game has potential.