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Feedback comments for LD33
HellBlazer's games and stats for all events →
| Timestamp | Since previous | Game | HellBlazer's comment |
|---|---|---|---|
| Aug 25 03:00:00 | You are the GM | Hah, nice ending and very original idea. <br/> <br/>Could definitely be interesting if developed further. I think both options you outline have potential, though for my personal taste I'm more interested in option A. | |
| Aug 25 19:15:00 | 16h 15m | Homebound Spirits | Man, this is hard as hell. It's way too easy for the enemies to chain hits and kill you very fast; maybe a second or two of invincibility after a hit would help? <br/> <br/>Cool idea for the mechanics though, and excellent pixel art! |
| Aug 25 19:45:00 | 30m 00s | Destroy Earth | This is very hard if you don't just rush to the stargate. Maybe a bit more mobility for your ship would be good? It's possible that I just suck. :) As architect404 said, auto-fire would also certainly be appreciated. In any case it's a good effort, and the development ideas you mention in-game sound like it could be a pretty cool game. |
| Aug 25 19:56:00 | 11m 00s | Trump Presents America® | I feel like this needs a content rating, this is some scary shit. ;) |
| Aug 25 20:38:00 | 42m 00s | Royal Jelly Roller | Simply amazing entry. Seriously one of the best Ludum Dare entries (of any LD) I've ever tried, if not the best. Great mechanics, great design, great graphics, and most of all fun - and not just "fun for a jam game" but genuinely fun and clever. Awesome work, and I hope you plan to make a full game out of it. |
| Aug 25 21:40:00 | 1h 02m | The Stowaway | Awesome work with a cool concept, a great unique artstyle and a lot of atmosphere. <br/> <br/>I can't seem to complete the game though. Every time, I kill a few crew members, and then I can't find anyone else except in the two big rooms with large circular columns in which there seem to be characters clipping through the walls nears the columns. I can't find a way to reach them, but they can see me and shoot me through the walls. :\ |
| Aug 26 23:21:00 | 25h 41m | Gorgon Zoë | Yeah, the regeneration during combat makes killing level 9 characters very hard but overall a nice game and cool use of the theme. I wish the transformation was based on line of sight, so you could run around a corner and change back to human when being chased. :) |
| Aug 27 02:14:00 | 2h 53m | MOONSTAHR | Not a bad entry but I feel the theme could have been made clearer, if only in the ending text. I read your "spoiler" above, and that's an interesting interpretation of the theme, but in-game I don't think it's really clear that you're doing anything harmful, even at the end. |
| Aug 27 03:03:00 | 49m 00s | WhoIsTheMonster | That's some pretty sadistic level design, man. Oh, invisible bullets too? Well, that explains a lot... <br/> <br/>Still, good effort for a first game, keep it up! |
| Aug 27 03:20:00 | 17m 00s | Dragon Saint | Great graphics and nice take on the theme, though the gameplay is a bit bland and repetitive. Still, good stuff for a game jam. |
| Aug 27 03:41:00 | 21m 00s | Clean House | Cool idea and twist. It could have used a few more steps with increasingly odd requests, but of course I understand the time constraints. Also, good pick with Saint-Saëns for the music. <br/> <br/>Good work! |
| Aug 27 04:26:00 | 45m 00s | Haunt | Great puzzle game and impressive amount of content. You have the right idea for a game jam: a simple concept that you have the time to develop well and make good content for. As opposed to most of the rest of us, who attempt something way too complicated and the game ends up only half realized. :) <br/> <br/>So yeah, as others have said, the timing is pretty harsh and a bit frustrating but... I did end up beating every level so it's not impossible. Get good. ;) |
| Aug 28 03:30:00 | 23h 04m | The Monster Inside | Good writing, awesome soundtrack and atmosphere, cool art style - I really dig the diorama-style scenes. Like many others, I just wish there was more interactivity. |
| Aug 29 04:55:00 | 25h 25m | Grave | Very nice action game with sweet art style and animations. Would have been cool to have actual progression through a level, but of course it's already very impressive as is for a 48-hour entry. Maybe we'll see a new version developed further in the future uh? |
| Aug 29 05:12:00 | 17m 00s | Me | Awesome art style and atmosphere, though a bit lacking in the gameplay department. I know how that can be hard to balance in a game jam though. A solid first LD for sure. :) |
| Aug 29 05:35:00 | 23m 00s | Mythos | Seems a bit buggy, but nice effort overall. Is it normal to be able to control the cultists (?) with the arrow keys? They didn't seem to really react to my character either. Not quite sure of the link to the theme either... OK, I'm at Arkham Asylum but... does that make me a monster? Maybe in Batman, but not necessarily in Lovecraft's Mythos. :) Cool graphics and atmosphere though. |
| Aug 30 19:37:00 | 38h 02m | The Sacrifice | Very impressive graphics, music and mood. Gameplay-wise, it could certainly use more variety and options, but of course, limited time and all that; I'm sure you're aware of that point. <br/> <br/>It seems impossible to do well, but that was probably intentional. The game seems to be "cheating" though, in that the bars that fill up to show your progress between seasons don't seem to be nearly as full when you get back to the main game screen. Case in point, in my last attempt I failed due to "running out" of houses even though the shelter bar had only decreased a little that turn, and it was not empty. Maybe the game is just made to make you lose after 5 seasons... though someone mentioned playing for 10 seasons? No idea how they would have managed that. <br/> <br/>ANYWAY, excellent effort overall. :) |
| Aug 30 20:19:00 | 42m 00s | Primary objective | Great work, I'd play a full game about this. :) |
| Aug 30 21:09:00 | 50m 00s | Unwelcome Presence | "Graphics quality: dark," you weren't kidding. Nice Souls-like, though the controls are a bit clunky right now. I feel like left-right movement should be simply the character moving in that direction at their normal pace rather than the slower side-stepping it's doing now. Also, in my case the camera kept annoyingly drifting to the left. That may be my controller's fault, but it doesn't do that in other games. The link to the theme seems a bit unclear as well... I mean, the character *could* be a monster, sure, but we don't really know what he or she is either way. <br/> <br/>That said, very ambitious idea, and impressively realized in such a short time. |
| Aug 31 01:55:00 | 4h 46m | Love Monster | Very original idea, and sickeningly cute graphics. I liked the teleport mechanic as well as the amusing dialog. I feel like the gameplay could be faster paced though, like faster shooting speed and faster movement speed, or maybe just reduce the amount of "love" used for shooting and running. As it stands now, when on a planet with lots of enemies, it seems like you don't have a lot of options other than mashing the shoot button, then mashing the heal button when you get low on health. You could try to evade them a bit by running, but then that also leaves you out of love and unable to shoot. I think more mobility would make it more fun. <br/> <br/>A couple possible bugs: Is it normal that when you click on a level/planet system on the menu screen, it gives you ability points? I'm assuming not. Also, some planets seem to spin the wrong way around when you sprint on them (like, objects I'm supposed to be moving towards were suddenly moving away). <br/> <br/>Overall cool entry, nice work. <br/> <br/>Also, come back to GAF. :) |
| Aug 31 22:01:00 | 20h 06m | Totem | Great art, and strange but cool music. The gameplay is pretty simplistic though, I wish there were more ways to interact with the little people. |
| Sep 1 01:53:00 | 3h 52m | The Red Planet | Ugh, I don't miss this control scheme for FPS games. You're doing it wrong, man, you need to ditch modern bullshit like regenerating health, but keep the good stuff like mouselook. ;) Pretty cool entry regardless, though. Nice retro graphics, though I agree with the person who said it's missing old-school midi music to go along with it (though that's understandable). Good amount of content too, especially for a compo entry! <br/> <br/>Gameplay-wise, I think it's missing a run button. It's quite difficult to dodge at the moment and more mobility would help a lot. I guess you can "roll" but that's not very precise and then it just messes up your aim. In fact, the game would be extremely hard if you couldn't just cheese the enemies by getting them stuck on corners. :) <br/> <br/>Also, nice twist at the end. |
| Sep 1 02:48:00 | 55m 00s | Lady Bug | Awesome game, great work. And a compo entry too, wow. There's something very satisfying about murdering those scientists. <_< <br/> <br/>Like many others, I also had issue with the seeming randomness of the deaths, but I've tried the updated version afterwards and it's a big improvement (and with more levels to boot!). |
| Sep 6 03:18:00 | 120h 30m | Lord of Fantasy III | Very cool idea. It feels like maybe you didn't have time to implement it fully though? The strategy of the heroes never seemed to change, they just dealt more and more damage, and had more and more HP. No one ever cast any spells for instance, so soul drain seemed useless. Maybe I didn't make it far enough but... not really sure what I could have done to survive longer. <br/> <br/>Also, the damage numbers really need to be more visible... or maybe also include them in the attack description text ("Ahkua attacks for 50 damage", etc.). <br/> <br/>Anyway, I really like the idea of a jRPG villain simulator though, nice work. |
| Sep 8 01:08:00 | 45h 50m | God-Kill-A | Interesting mechanic with the cooldown abilities, and it becomes pretty hectic after a while. I wish you could see the soldiers and tanks fire though, it's hard to tell exactly when you're going to lose health right now. |
| Sep 8 01:27:00 | 19m 00s | Moon Witch | The jam version is very bare-bones, obviously. The post-jam one is already much improved, keep it up. <br/> <br/>Agreed that the sound effects are a bit grating though, especially since they seem pretty loud at default volume. |
| Sep 8 02:28:00 | 1h 01m | A Heart between Parts | Nice art, and cool idea for the theme. The writing style feels a bit awkward and forced to me, though. Still, always nice to see adventure games on here. |