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HellBlazer

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TimestampSince previousGameHellBlazer's comment
Apr 21 07:36:00 Rain Rain GO AWAY! That's certainly unconventional! Cool idea and amusing game, though the gameplay maybe could have gone a little further.
Apr 21 07:48:00 12m 00s KnightsChop Pretty original idea, and simple but fun gameplay. The AI is quite good, I like how the hesitate then dash for it.
Apr 21 08:01:00 13m 00s Freeze Ray Nice idea and fun game. Pretty cool (no pun intended) freezing mechanic, though it would have been nice to use it for more than just jumping. Say, blocking projectiles or preventing a trap from moving. Still, limited dev time and all that of course.
Apr 21 08:17:00 16m 00s iRevolution Nice concept and atmosphere. Good execution for a game jam; I would be interested in seeing this idea pushed further in a more complex game.
Apr 21 18:51:00 10h 34m Kill'em Veggies Classy game! <br/> <br/>I agree with others that speedier/better controls would help.
Apr 21 18:57:00 6m 00s Sisterly Struggle: UnCONVENTional Weapon Oh, a ruler? I thought they were throwing large candles. :) Good effort for a few hours.
Apr 21 19:26:00 29m 00s The revenge of the little garlic Awesome entry, and very original idea. The graphics are very good as well. <br/> <br/>Does it always end after the corridor with the sun beams? At first I thought I had stood too close to the vampire for too long and he died or something... but I tried again and the same thing happened. <br/> <br/>Also, there's a bug where the vampire can go through the door before you use him to press the switch, and then you're stuck.
Apr 22 01:52:00 6h 26m The Poutinerie Heh, it's kinda fun but would be better with some more balancing and maybe different enemy types. Like, a line a 6 upgraded dictators can stop pretty much everything for a long time... except... in my case, the game would sometimes freeze for a few seconds at the time, during which time apparently my guys weren't firing but the enemies continued moving?? Quite annoying. That's the only reason I lost health and died, once I understood how to play. :\
Apr 22 02:10:00 18m 00s Interstellar Borders I haven't played through it yet but... just FYI, examining the central display in the first room crashes the game.
Apr 22 07:41:00 5h 31m What Lurks in the Dark Interesting mechanic, though it gets quite hard in a rather frustrating way. A lot of times you just die in a fraction of a second without being able to react. Maybe that was the idea. Anyway, I did make it to the end so I enjoyed it overall. Nice work. <br/> <br/>@Anas Azmi, the flashlight IS a weapon. The monsters die if they remain in the light for too long.
Apr 22 18:26:00 10h 45m Eyebrella Interesting concept and great graphics. Very hard though, and somewhat gentler difficulty curve might be nice. ;)
Apr 22 19:07:00 41m 00s Strike Dungeon Great work in every aspect. One of the best entries I've played thus far.
Apr 22 19:26:00 19m 00s Q.T. Feline Disruptor Nice concept, I would definitely be interested in playing a more evolved version. I would pick option A (B would probably be fine too, but it seems a lot more complex).
Apr 22 19:42:00 16m 00s Beautiful Chaos Congrats on your first successful entry.
Apr 22 19:49:00 7m 00s Boreocracy I really love the tone and atmosphere in this. An intriguing premise, it's too bad it's so short (though understandable for a game jam of course). <br/> <br/>Like Kyatric, I was also reminded of that scene in Asterix. :)
Apr 24 21:43:00 49h 54m Telefragger Hey, it seems like we've had very similar ideas. :) Though mine is a lot more... simplistic, I guess. In any case, good work, this is a nice implementation of the concept. There is definitely potential for a cool game based on those mechanics if you choose to continue working on it.
Apr 24 22:02:00 19m 00s USB Hero Interesting idea, though a bit underdeveloped in a game jam context (understandable). It's rather tedious to approach each computer to find out which ones are hackable, and it would be good to see what is actually looking for you. Good atmosphere and graphics though; a nice effort overall.
Apr 24 22:15:00 13m 00s Sinner Party Definitely an original idea, and a hard and stressful game. I think the gameplay is missing a bit of something to make it more compelling though, but good effort overall. Nice low-poly style too.
Apr 24 22:30:00 15m 00s Sten the Keyboard Warrior Complete and bug-free, nice. The gameplay gets a little tedious though when all you do is mash the mouse button and there is very little actual danger.
Apr 24 22:49:00 19m 00s I CRUSH YOU What a bizarre game - then again, I haven't seen the skit in question. Not sure if this happens only to me, but the enemies (?) seemed to spawn outside the borders of the screen, and only rarely ventured into view, so there wasn't actually a whole lot of crushing to be done... <br/> <br/>Cool song though! :)
Apr 24 23:13:00 24m 00s LevGun Interesting mechanic, though it gets rather repetitive as is. A different level layout might be more fun, and as others have said, mouse aiming would most definitely be much better. Still, a very good attempt for a first jam and being new to Unity.
Apr 25 01:00:00 1h 47m Malilbro Pretty cute character design. What am I throwing though? A pillow? <br/> <br/>There are a few annoyances about the gameplay though. Not the least of which is that the collision boxes on the obstacles seem way too large. Many spaces look wide enough for your character to go through, but they're still blocked by nearby colliders. It makes navigation quite annoying. Once, my pillow (?) got stuck inside one of those invisible obstacles and I couldn't get it back. Also, the gates should really have some sort of indicator that they require a certain number of feathers to be opened. <br/> <br/>The bug with the lake you can push was pretty amusing though. ;)