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Feedback comments for LD30
HellBlazer's games and stats for all events →
| Timestamp | Since previous | Game | HellBlazer's comment |
|---|---|---|---|
| Aug 26 19:58:00 | A Tale of Two Megacities | Very nice little game, and even with voice acting! I was pretty confused at first, but then noticed the help button and that made things clear. Obviously it could use more depth and diversity, but of course this is Ludum Dare so it's expected. Very good effort for the limited dev time. | |
| Aug 26 20:34:00 | 36m 00s | Line Crossing | Amazing art, atmosphere and imagination! I would certainly plain a full-length adventure game set on that crazy train. Gameplay-wise, I wish there was more player agency though... puzzles maybe? But of course I understand the time constraints very well. :) |
| Aug 26 21:01:00 | 27m 00s | Sinister | Wow, this entry is just unbelievable presentation-wise. Really beautiful pixel art, intricate music (can't say I enjoyed the dubstep part though, but that's personal taste), and just the way everything flows. Of course, there isn't much of a game there gameplay-wise, but it's a nice short story. Definitely interested in seeing a full game in that style - the ghostly protagonist could offer some interesting game mechanics too. |
| Aug 26 21:49:00 | 48m 00s | Spacewatch | Very original concept, and the mechanics work quite well. Perfect idea for a game jam: simple but fun. Nice work! |
| Aug 27 01:33:00 | 3h 44m | A Hole New World | Very cool old-school tribute. Nice idea with the upside-down demon world, and a pretty good-sized level for an LD game. Good controls, though I would suggest allowing to adjust the height of the jump by tapping or holding the jump button. The other thing that would really be welcome is more enemy types, but that "flaw" is quite understandable for a game jam entry. |
| Aug 27 02:19:00 | 46m 00s | Far From Home | Well, that certainly is a large map. Quite empty though, and with no indication of where to go and nothing to interact with, it gets old pretty fast for my taste. Good atmosphere though. It's a nice attempt, but as you said, probably a bit over-ambitious. I can certainly see the potential though, if you can develop the concept further. |
| Aug 27 02:23:00 | 4m 00s | The Never Ending Cycle | Hmm, are there Dark Souls spoilers in this? <_< |
| Aug 27 02:50:00 | 27m 00s | Earth <-> Krethys | Nice puzzle game mechanics. A bit buggy at the moment though, unfortunately. Sometimes some keys stop responding, and there is some occasional weirdness with collisions. Quite enjoyable once you figure out how it works though. |
| Aug 27 03:07:00 | 17m 00s | See You Later, Gladiator | Pretty funny idea, and clever twist on the theme. I like the cartoony look too. Good work! <br/> <br/>(Am I the only one who "gets it"?) |
| Aug 27 20:22:00 | 17h 15m | Between Two Worlds | Is there more to it than that first room? I didn't find any way to reach that other area you see on the right, in any case. The physics are also a bit wonky. Pretty cute idea for the theme though. |
| Aug 27 20:50:00 | 28m 00s | Connect and Conquer: Emperors | Excellent entry! It actually feels quite complete. It's a simple concept, but it's fun (and frantic!). Great work. |
| Aug 27 22:06:00 | 1h 16m | Satellites | Very confusing at first, as others have said, but very cool once you understand what's going on. Quite original spin on the theme as well. I couldn't figure out how to beat the Alpha Centauri level though, but oh well, I had fun. It would be quite useful to get more feedback on which satellites are actually useful though - maybe change the color of the line to golden when it's being used to connect the main sats, and/or have a stat for each satellites that tells you the percentage of the time it's being used to maintain the uplink. Anyway, overall awesome work. |
| Sep 1 23:22:00 | 121h 16m | House of Demise (Horror/Puzzle) | Great creepy atmosphere, and a good amount of content for a game jam. <br/> <br/>Why can you only see your clips on the pause screen though? It took me a while to realize I had more than one. I managed to kill two specters, but I couldn't find the second item (the green one in your screenshot) anywhere for some reason... ah well. In any case, excellent work. |