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taviandir

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TimestampSince previousGametaviandir's comment
Apr 19 10:53:00 Vürk Hey, fun gameplay! This has potential. I was thinking during the first level that this concept would be fun as a kind of "speed runner", and then I got to Level 2 and there it was! <br/>One thing that limited the fun for me, was that the controls felt a bit slow/sluggish or unresponsive. It would sometimes take the character around 1 second to transform back to human shape after I released shift (and vice versa). Also, the thing following the player in Level 2 should probably follow a directed pattern or something, because he always ended up taking a shortcut thru the map and thus catching up to even faster than if I wouldve been slow. :) <br/> <br/>Good job!
Apr 19 10:57:00 4m 00s Literal Shifting It only wanted to jump sometimes when I tried SPACE :( <br/>The music put a smile on my face! :D
Apr 19 11:09:00 12m 00s Klurby The gameplay was fun! Interesting level design. The default shape reminded me of Super Meat Boy! :D <br/>Sometimes enemies bullets would come flying through walls from far away, hehe. I felt it was a bit difficult to get a feel for the jumping and when I was actually in air and when I had landed. <br/>Good choice of music.
Apr 19 11:16:00 7m 00s Paranormal Investigator Difficult! After 4 attempts I still have no idea how to tell what is the shapeshifter. Maybe I'm too tired after the Jamming ^_^;
Apr 19 11:23:00 7m 00s Portal Shifter I dont know if it was intentional or not, but i love that human characters are shaped like penguins and walk like penguins! :D <br/>Good job!
Apr 19 11:39:00 16m 00s Slide-by-Shootin Difficult but lots of fun! Wouldn't have minded if it was a bit more zoomed out. Felt a little like the bots had omni-vision but I couldnt see anything in order to aim at someone :) <br/>Good job!
Apr 19 11:43:00 4m 00s MetamorphBot I am also getting a crash when trying to start the game.
Apr 19 11:55:00 12m 00s Blob Versus Tour Interesting concept! The key combinations for making the groups shapeshift was really weird, hehe. <br/>It's never really explained what the different shapes do, like what their "speciality" is.
Apr 19 12:00:00 5m 00s Infect it Really beautiful and cute! I struggle to see how the theme fits in to this, though.
Apr 19 17:47:00 5h 47m Andari Prime It was super laggy for me, to the point of being practically unplayable. :/
Apr 19 17:58:00 11m 00s SMARTONINJA Fun game! It was a bit difficult to remember which shape was effective against what. The controls felt a bit unresponsive and the enemies sometimes spawned on top of each other or on top of the player O_O
Apr 19 18:18:00 20m 00s Zen and the Art of Transhumanism The weird shapes in the design database view looked weird when switching between them (the left green shape is "dragged" across the screen during the iteration) but besides that, great game! Love the art!
Apr 21 12:54:00 42h 36m A Slimy Fellow I quite enjoyed this! Some kind of background music wouldve made it even better. <br/>Only improveable thing I can think of is that I would've like some more solid control over when the slimy friend did its jumps, but still managed to get through the whole game. <br/>The umbrella falling segment reminded me of VVVVVV.
Apr 21 12:59:00 5m 00s Wasteland Wars Kind of difficult-to-understand game. The shooting was working weirdly and I sometimes shapeshifted automatically I think? I could be trying to shoot some enemies and then suddenly I get a "didnt get to shifto" game over screen. <br/>However, I like that the maps seemed to be randomly generated.
Apr 21 13:18:00 19m 00s Martian Metamorphing Monster Mutants It seemed to me that the only way to get my health back to full was to upgrade health between maps, which I feel is not optimal design. The upgrades werent completely logical - "Upgrade Cooling" and "Reduce overheating" in effect pretty much does the same thing, no? :) <br/>Still had fun tho!
Apr 21 13:53:00 35m 00s Slimon Sways Cool game but very difficult, couldnt get far. Seemed to me like the player was independant on the boxes to click the buttons, but getting the boxes where you wanted was a complete nightmare.
Apr 21 14:03:00 10m 00s TowerShifter Fun but very difficult. Those "info boxes" (or what you wanna call them) I couldnt see in game when I played, which would've helped a lot with choosing the kind of animal I would go for.
Apr 21 14:14:00 11m 00s Space Catacombs I had lots of fun playing it! Has potential. Dont really see where the theme is in this, though. <br/>The controls were a bit difficult, especially since you could only shoot forward. Without the "smoothing" of the turning it would perhaps been better. <br/>I felt like the game was mostly getting lucky and taking out as much as possible when you enter a new room, since u have a grand opportunity then because they are all clumped up. <br/>I actually preferred flying/moving backwards and shooting (rather than forward)! :) <br/>I'm not sure but it looked to me like the enemies could kill each other? Something made the death sound when i wasnt shooting atleast!
Apr 21 17:19:00 3h 05m You've got balls I liked the human to ball transition and the concept. It would be nice if it felt like you had better control overall.
Apr 21 17:24:00 5m 00s Genius Loci I must agree about the static grains - there must be some other effect to get the mood you are striving for. <br/> <br/>Overall, artistic game, the concept is cool. Not many games like this in the competition - original.
Apr 21 17:30:00 6m 00s Neon Level Switcher The idea was cool, I like the idea but: <br/>This is the first entry where the game actually crashed for me. Also way too simple in the beginning - there are spots that don't really get hit - I stood in a specific place even while it switched backgrounds at several times per second and I could just stand there until it crashed.
Apr 21 17:41:00 11m 00s Sometimes A Ball Solid entry. <br/>Positives: <br/>Very nice switching and form ideas, good level design (would have been happy to play some harder levels though after learning the basics), good control, good concept, <br/>Negatives: <br/>No SFX, it felt like the buster mode was going to fall off the screen sometimes (intended?) and sometimes it bounced off material it should've been able to run through. <br/> <br/>I like the entry, solid gameplay! :)
Apr 21 17:50:00 9m 00s Light Splice Nice clean graphics. Light concept similar to the Swapper, but with a spin. Could have used better overview of level and possibly some control suggestions during game play to teach the player how to control the different forms.
Apr 21 18:00:00 10m 00s Knightwolf Good control. Shapeshift took too long - also being damaged should've had an effect like a stun or stop the player for a little bit. Good job :)
Apr 21 18:07:00 7m 00s Morph Man Good idea. Sound needs work - the charging up sound gets on the nerves after a while.
Apr 21 18:13:00 6m 00s Chromeshift Nice design. Alright gameplay. <br/> <br/>Would have liked more consistent rotation - sometimes it feels like it gets stuck when I try to rotate (even when i pause a little bit between strokes). <br/> <br/>Good entry.
Apr 21 18:25:00 12m 00s GeoShift Nice music, although gets repetitive. The visuals are great, very very good graphics. The control of the character isn't great - sometimes jumps were missed.
Apr 21 18:36:00 11m 00s Pluto's Tears Nice game, I liked the design and humor. <br/> <br/>The text could've stayed longer (didn't have time to read it most of the time). Also some kind of zoom out would have been nice to find other planets. <br/> <br/>some more gameplay mechanic would be good. <br/> <br/>Nice game.
Apr 23 08:19:00 37h 43m Make A Bunny I couldnt figure this game out at all. No instructions on how to accomplish anything. I managed to get some fishes jumping around and then dying, but thats about it.
Apr 23 08:29:00 10m 00s Space Shift There is no real reason to get any different kind of shape than square, since thats the only one that can destroy the level. Fairly easy game once u get a hang of the controls. <br/>The way I died was that after about 2500 points I somehow managed to cause a chain reaction that destroyed about half the objects in the level and thus also respawned ~200 shapes all around me (safe to say it lagged a whole lot, and dont let me get into the sound hehe), which proved to be too much. <br/> <br/>I feel like the game could benefit more if it had more taret seeking enemies, and some kind of collectible or other incentive to make the player go explore more.
Apr 23 08:42:00 13m 00s Pick One I feel like the concept you had in mind was very good, but failed to deliver its full potentital. <br/>Unfortunately the game was pretty buggy with the shapeshifting (got stuck multiple times) and the level design was a bit confusing. There were lots of big maps but there wasnt any need to utilize large parts of them (for example, see screenshot 4 in this entry - its a huge map but you only needed to jump up, shift to hoverboard and go right to the finish. Nothing else on that map is needed). Also very difficult to see where the goal was, took me a while before I realized that there was a special tile that had "finish" scribbled on it. Something that stood on the ground instead wouldve been much better. <br/>Lastly, in a game like this, a manual reset button would've been very nice (esp since its buggy^^).
Apr 23 09:10:00 28m 00s A walk to the top Good game! <br/>Only thing i can criticize is that I didnt really like that it had to blink for 1 second before i could remove a placed tile. <br/>Some ideas I had for improvement, but are probably outside the scope of this gamejam: <br/>* Limits to the attempt of tries one gets. <br/>* Limited time to prepare the map. <br/>* More kinds of map manipulation (jump, charge, destroy something, etc). <br/>* Manipulate map while he is walking
Apr 23 09:16:00 6m 00s ShapeUp I like the concept behind the game. Too bad there isnt more of it! ^^ And no it was not difficult!
Apr 23 09:21:00 5m 00s Skate Shifter Im gonna have to echo MatLab, "I didn't understand anything XD"