Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → SpareWizard
Feedback comments for LD35
SpareWizard's games and stats for all events →
| Timestamp | Since previous | Game | SpareWizard's comment |
|---|---|---|---|
| Apr 19 11:55:00 | LizardPope | Very cool. <br/> <br/>The hit detection on punches doesn't seem to work when guys are very close to you, so the first game I didn't get any rage and thought the game was busted. <br/> <br/>The second game I stood on their heads until the gun guys showed up and started shooting them, which somehow gave me rage. | |
| Apr 19 12:02:00 | 7m 00s | SizeBlock | Very intuitive mechanics. |
| Apr 19 12:28:00 | 26m 00s | SkyShip | Fun game! I think it would be better if player bullets moved faster. Also, if there is no disadvantage to holding down fire forever, would it not be better to remove the button and have the player auto-fire? |
| Apr 19 13:44:00 | 1h 16m | Cherokid | I enjoyed the gaining animal powers aspect. I think the objectives were a bit too far apart, or perhaps there were not enough things to do between them. |
| Apr 19 14:01:00 | 17m 00s | The cat of two worlds | I liked the momentum from running up ramps, and the long jump vs high jump trade off. <br/> <br/>The plaforming was a bit slow, and I got stuck at the first enemy. |
| Apr 19 14:06:00 | 5m 00s | CactaiGotchi | I couldn't run it, getting the message MSVCP140.dll is missing, installing VC++ redistributable from online didn't seem to help. |
| Apr 19 14:56:00 | 50m 00s | Duality | Very clever puzzles, I got to the end with 84 deaths. My only wish is that the platforms wouldn't move back when you weren't moving them yourself. |
| Apr 19 15:02:00 | 6m 00s | Purity | I liked how the noise from deflecting guys lined up well with the the music. |
| Apr 19 15:12:00 | 10m 00s | Shifters | On high resolutions, the move left/right buttons, and the leave battle buttons are missing, for some reason. |
| Apr 19 15:29:00 | 17m 00s | Dragon Knight | It was fun turning into a dragon and destroying everything. I found the levels were a bit too straight forward, it would be good if you could save an orb for when you needed it. |
| Apr 19 15:39:00 | 10m 00s | Loathsome Shifter | Very funny, some refinement could make this great. <br/> <br/>I had a few bugs sometimes where the NPC's couldn't be talked to. |
| Apr 19 16:44:00 | 1h 05m | I Have Brig Plans | You shift the shapes of cells... That hold shapeshifters... Too many layers! |
| Apr 19 17:50:00 | 1h 06m | Count Spoopy's dance club | Shapeshifting worked well in this game, I also enjoyed creating an army of undead to do my bidding. It would be good if transforming next to a wall pushed you away from the wall, instead of doing nothing. |
| Apr 19 20:29:00 | 2h 39m | Knightwolf | I enjoyed the platforming in this one. I found it strange that the shapeshift had limited uses, exactly as many times as there were sections that needed it. <br/> <br/>It's also possible to use the bounce pads forever, until you're going so fast you clip through the ground. |
| Apr 19 21:20:00 | 51m 00s | Atlantis Dare | Cool strategy game. It would be nice if there were shortcuts to placing things on the map. |
| Apr 20 15:03:00 | 17h 43m | Dungeon Man and the Shifting Sword | I liked the shapeshifting sword mechanic! I got stuck at the first key the first time after pushing in the wrong direction, maybe allow the player to hit keys to bounce them around. |
| Apr 20 15:34:00 | 31m 00s | Jazz War | Played with 2 players, there were some bugs, but it was a lot of fun! |
| Apr 20 15:40:00 | 6m 00s | Swine Fortress: Bacons On Strike! | Cool idea, the controls were a bit floaty |
| May 3 17:43:00 | 314h 03m | Shapeshift Inc | I really liked the concept, but it would be better with more strategic depth than click on the largest area. Perhaps if the different shapes did different actions? |
| May 3 17:54:00 | 11m 00s | Elemental Runner | The models are well done, a bit of animation could make the game feel quite lively. |
| May 3 18:06:00 | 12m 00s | Virus Killer | Interesting mechanics/form switching. The different forms and their abilities were a bit confusing at first. |
| May 3 18:24:00 | 18m 00s | Magic Shapes | Neat that the game came with modifiable levels. <br/> <br/>The platforming design could use tightening up, it's sometimes annoying to jump into corridors as tall as the player, or to jump onto a platform directly above the one you are on. <br/> <br/>I liked the changing characters, but do they do anything differently? I just stayed as the same guy for a few levels once. |
| May 3 18:34:00 | 10m 00s | Evolator | Cool game, I really enjoyed the music! <br/> <br/>I found it strange that I could use WASD in the menu, but not in the game itself. <br/> <br/>Try to export as an executable, rather than an installer, next time. |
| May 5 03:28:00 | 32h 54m | Korial | I didn't know how to play the game except through the web player from the source download, so right clicking to shoot didn't work. Enemies don't kill you very fast, so eventually my game became a massive wall of tanks with a never ending hail of meatball bullets. |
| May 5 03:41:00 | 13m 00s | Revenge of the Loot | I had a lot of fun with this game, playing as a mimic was a twist I hadn't seen yet this jam. <br/> <br/>Apparently the knights will forget all about you if you change into a different object in front of their eyes. |
| May 5 03:53:00 | 12m 00s | <FREEEE> | Neat game, died of spook first run, boss got stuck on tree second run. <br/> <br/>Does the shapeshifting do anything, mechanically? It was fun to take down a giant weeping land squid as a cactus with a gun, but more interactions as the different characters would be great. |
| May 5 03:58:00 | 5m 00s | Terrain Shifter | Great mechanics. <br/> <br/>There were a few camera issues, especially on one level where a wall comes between the camera and the ball. Perhaps make the ball visible through terrain, or move the camera higher? |
| May 5 04:44:00 | 46m 00s | Shifting planes | I liked the multi dimensional maze aspect, and the different areas having different controls. The last couple of levels were quite challenging. |
| May 7 04:21:00 | 47h 37m | Polytopian | Very great idea! The game was quite interesting once I figured out how to deal with the problematic controls. |