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SpareWizard

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TimestampSince previousGameSpareWizard's comment
Dec 15 04:52:00 retrovirus Overall good, created a nice tense atmosphere. I gave up on level 5 because it was very tedious waiting for healing and bots to stop chasing you. I think level 4 was a perfect mix of suspense, frustration, and reward. <br/> <br/>Fun fact - If you drag the screen while you are moving, your character will miss the node and fly into empty space.
Dec 15 05:57:00 1h 05m Nature's Will I found the music to be a little bit annoying and repetitive, but after I lost and restarted, the music was playing twice! <br/> <br/>The controls felt like they were limiting the game, but the gameplay was alright. With some polish, this could be a pretty cool game.
Dec 15 06:10:00 13m 00s Tap Root I didn't have other controllers (or people...), but I had a good enough time growing around.
Dec 15 06:23:00 13m 00s Fatness - The Epic Buffet Journey (Read Controls) Quite simple, but I enjoyed it. The controls were a bit of a hurdle initially, but made the game more interesting once I had them figured out.
Dec 15 06:34:00 11m 00s Beyond Happily Ever After Wow, the theme was two button controls, not one! <br/> <br/>All jokes aside, a neat little story about how life and love are, in a word, growth.
Dec 15 06:49:00 15m 00s American Excess Very fitting audio, I like how the character expresses my frustration at the controls. Feels like he's drunk with purchasing power.
Dec 15 07:16:00 27m 00s Snake Dungeon Decent snake clone/dungeon exploration game, the level editor was rough, but a nice touch.
Dec 15 07:30:00 14m 00s Vines of Darkness An enjoyable settlement sim. The music and the vines create an atmosphere of foreboding. <br/> <br/>Could do with a description of what all of the items do, and perhaps slightly faster pacing.
Dec 15 07:49:00 19m 00s Cavern Climber Nice aesthetic. There should have been a small amount of tolerance in the controls so that you can jump without changing directions unintentionally.
Dec 15 07:57:00 8m 00s Grow, Flower! A bit bizarre that the numbers need to match exactly. I ended up having to poison my flower so it would bloom.
Dec 15 08:01:00 4m 00s Blue & Red Challenging. I got 19 on hard.
Dec 16 04:12:00 20h 11m What does Sam do ? So many tasty options...
Dec 16 06:04:00 1h 52m Greenfinger Fun puzzler with a'moo'sing elements.
Dec 16 06:39:00 35m 00s Zap Runagain I like the mechanic of more aliens is worth more, but more difficult to score.
Dec 16 06:50:00 11m 00s In the beginning An interesting concept, it would be cool if it was expanded on some more.
Dec 16 06:56:00 6m 00s Dog Gone Big! The machine evolving as you played was a cool addition.
Dec 17 06:10:00 23h 14m Swarms in Space I love how all of your weaponry shoots fast but at a low range, so that it looks like you are fighting against overwhelming odds, but as long as you pick up a few crystals you are never in any real danger.
Dec 17 06:55:00 45m 00s Flove I love the use of the Spring engine. I'm not into TA as much as I used to be, but I'd recognize those shields anywhere.
Dec 17 07:06:00 11m 00s Growing Beat This was very enjoyable. The music felt random but very cohesive, good job!
Dec 17 07:40:00 34m 00s become a game developer in 60 seconds I made a level where you picked up a bunch of coins, but there was an enemy disguised as a coin, and there was no attack or jump. <br/> <br/>It's a mastapeece.
Dec 17 07:48:00 8m 00s InfiniGrow Some of the obstacles were too difficult to jump through, but it was a good thematic take on flappy bird, and the character was well animated.