Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → SpareWizard
Feedback comments for LD34
SpareWizard's games and stats for all events →
| Timestamp | Since previous | Game | SpareWizard's comment |
|---|---|---|---|
| Dec 15 04:52:00 | retrovirus | Overall good, created a nice tense atmosphere. I gave up on level 5 because it was very tedious waiting for healing and bots to stop chasing you. I think level 4 was a perfect mix of suspense, frustration, and reward. <br/> <br/>Fun fact - If you drag the screen while you are moving, your character will miss the node and fly into empty space. | |
| Dec 15 05:57:00 | 1h 05m | Nature's Will | I found the music to be a little bit annoying and repetitive, but after I lost and restarted, the music was playing twice! <br/> <br/>The controls felt like they were limiting the game, but the gameplay was alright. With some polish, this could be a pretty cool game. |
| Dec 15 06:10:00 | 13m 00s | Tap Root | I didn't have other controllers (or people...), but I had a good enough time growing around. |
| Dec 15 06:23:00 | 13m 00s | Fatness - The Epic Buffet Journey (Read Controls) | Quite simple, but I enjoyed it. The controls were a bit of a hurdle initially, but made the game more interesting once I had them figured out. |
| Dec 15 06:34:00 | 11m 00s | Beyond Happily Ever After | Wow, the theme was two button controls, not one! <br/> <br/>All jokes aside, a neat little story about how life and love are, in a word, growth. |
| Dec 15 06:49:00 | 15m 00s | American Excess | Very fitting audio, I like how the character expresses my frustration at the controls. Feels like he's drunk with purchasing power. |
| Dec 15 07:16:00 | 27m 00s | Snake Dungeon | Decent snake clone/dungeon exploration game, the level editor was rough, but a nice touch. |
| Dec 15 07:30:00 | 14m 00s | Vines of Darkness | An enjoyable settlement sim. The music and the vines create an atmosphere of foreboding. <br/> <br/>Could do with a description of what all of the items do, and perhaps slightly faster pacing. |
| Dec 15 07:49:00 | 19m 00s | Cavern Climber | Nice aesthetic. There should have been a small amount of tolerance in the controls so that you can jump without changing directions unintentionally. |
| Dec 15 07:57:00 | 8m 00s | Grow, Flower! | A bit bizarre that the numbers need to match exactly. I ended up having to poison my flower so it would bloom. |
| Dec 15 08:01:00 | 4m 00s | Blue & Red | Challenging. I got 19 on hard. |
| Dec 16 04:12:00 | 20h 11m | What does Sam do ? | So many tasty options... |
| Dec 16 06:04:00 | 1h 52m | Greenfinger | Fun puzzler with a'moo'sing elements. |
| Dec 16 06:39:00 | 35m 00s | Zap Runagain | I like the mechanic of more aliens is worth more, but more difficult to score. |
| Dec 16 06:50:00 | 11m 00s | In the beginning | An interesting concept, it would be cool if it was expanded on some more. |
| Dec 16 06:56:00 | 6m 00s | Dog Gone Big! | The machine evolving as you played was a cool addition. |
| Dec 17 06:10:00 | 23h 14m | Swarms in Space | I love how all of your weaponry shoots fast but at a low range, so that it looks like you are fighting against overwhelming odds, but as long as you pick up a few crystals you are never in any real danger. |
| Dec 17 06:55:00 | 45m 00s | Flove | I love the use of the Spring engine. I'm not into TA as much as I used to be, but I'd recognize those shields anywhere. |
| Dec 17 07:06:00 | 11m 00s | Growing Beat | This was very enjoyable. The music felt random but very cohesive, good job! |
| Dec 17 07:40:00 | 34m 00s | become a game developer in 60 seconds | I made a level where you picked up a bunch of coins, but there was an enemy disguised as a coin, and there was no attack or jump. <br/> <br/>It's a mastapeece. |
| Dec 17 07:48:00 | 8m 00s | InfiniGrow | Some of the obstacles were too difficult to jump through, but it was a good thematic take on flappy bird, and the character was well animated. |