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Feedback comments for LD35
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| Timestamp | Since previous | Game | smbe19's comment |
|---|---|---|---|
| Apr 19 19:11:00 | SHAPE.SHIFT() | The game looks pretty cool and it has a nice style to it. <br/>The soundtrack complements the look quite well, although it gets a little repetitive with time. <br/> <br/>In principle, the game seems very similar to flappy bird: A game about not crashing into walls, which is very challenging to boot. I think that it works quite well and is very intuitive. <br/> <br/>Your game is rightfully labeled very difficult. I don't think that's a bad thing at all, because an easy game of this principle would be extremely boring. Now that every wall is a real challenge, it feels quite exciting. However, I would have made the game start out slightly easier, maybe with bigger holes and larger distances and then getting harder until it reaches the current level of difficulty at around 100 points. This would ease the player into the game but still make it very challenging in the end. <br/> <br/>The graphics were pretty good for this kind of game. If you made them more detailed, they might be distracting and interfere with the simple principle of using the correct shape in the correct location. | |
| Apr 19 20:01:00 | 50m 00s | The Wewelsburg Experiment | This game is gorgeous. The effects and graphics are really incredibly nice. <br/>The sound is totally fitting, although the soundtrack might get a little boring after a long time. <br/> <br/>You had an interesting approach to the shapeshifting. Making it to be out of the player's control was something I haven't seen much. However, this also meant that the forms themselves were not really that important. They were mainly just a fun factor. <br/> <br/>The enemies seemed a little slow and easy, but I guess the point of the game is not to be hard, but just to entertain. <br/> <br/>Very good job, anyway. It's certainly one of the most impressive looking games and it's quite atmospheric with the rain and the thunder. |
| Apr 19 22:31:00 | 2h 30m | Splitter Critters | Amazing Game. Really cool new concept. |
| Apr 19 22:42:00 | 11m 00s | Listen and Shift | It's hard to remember so many letters sometimes. Otherwise interesting idea for a game and nice implementation of it. |
| Apr 20 19:13:00 | 20h 31m | In Wolf's Hide | Was a bit repetitive: go to [farmer / smith / whatever], help, sleep, repeat, ... <br/> <br/>But the graphics are awesome. |
| Apr 20 20:37:00 | 1h 24m | Tetrikado | Nice game idea, will have to come back to this game later to play with a friend! |
| Apr 22 13:23:00 | 40h 46m | Helium-4 | A neat little game. The interpretation of the theme really was quite cool, although in this case, this means there is not a lot of variation to the gameplay. <br/> <br/>The graphics really fit the game's context with nuclear fusion. They certainly make it very clear to the user, but I wouldn't go as far as to say that they were an outstanding feature of the game. <br/> <br/>The music, on the other hand, was excellent. It somehow really fit in with your style and it gave the whole thing quite an epic vibe. <br/> <br/>So despite the gameplay being quite simplistic, I have to say: very good job overall. |
| Apr 22 15:20:00 | 1h 57m | Rock'N'Roll'N'Spring | The controls make it really hard to play the game, q,s,d,z are like all over my keyboard... |
| Apr 22 15:33:00 | 13m 00s | AntiVaxx | Fist, let's start off with the obvious: The graphics and music in this game are fantastic. It looks very polished and the art style seems very consistent. It definitely looks like it could be a full fledged mobile game. The design chosen also fits the gameplay well. <br/> <br/>The gameplay itself was quite fun albeit very simple. But the concept definitely has potential to be expanded. I was not entirely happy with the controls, since it was quite hard to pick up red blood cells if they weren't very close to your path and as a result it was quite hard to get your health back up. I guess what I'm getting at is that things felt a little bit too much out of the player's control. <br/> <br/>The theme was not explored that deeply in this one, which is fine. But I can certainly imagine that the virus could be given more forms to maybe beat different kinds of challenges. <br/> <br/>Nonetheless, the game is good and looks very polished. Good job. |
| Apr 22 15:37:00 | 4m 00s | Andari Prime | Interesting game. I found the camera a bit hard to control, I would have preferred the Y-axis flipped. |
| Apr 22 15:44:00 | 7m 00s | Drift Shift | Love the drifting, but after the time ran out I always was still in the first half of the level... |
| Apr 22 16:29:00 | 45m 00s | Cavern of Flight | I'm now scared of spiders forever... |
| Apr 23 00:03:00 | 7h 34m | The Alchemist Oblivion | Interesting game. The concept could be quite cool, but it felt a little weird, especially due to the two characters you had to control at once. It seemed like the four forms didn't really have that much difference between them. <br/> <br/>I can honestly say that I haven't won the game, but that's because of a bug that made the elemental spawn outside the actual game. It happened on the second level, so I restarted, then it happened on the third level and I didn't want to redo it. <br/> <br/>Of course it's hard to really make a proper game during such a short time window, but the game would be a lot more interesting if there were things to pick up (like potions or coins) or something during the walks. <br/> <br/>The graphics of the game were quite nice. Of course they're not very detailed, but they do fit the style of the game very well. The music was really really good. <br/> <br/>In the end, I think this entry has a nice idea and a pretty good execution. Despite it's little flaws, I have to say good job. |
| Apr 23 00:37:00 | 34m 00s | Paranormal Pastries | Nice game and definitely something different form the usual ones. I do have to admit that I got frustrated with it during the level where I was a good sport about forced labor (loved the humor btw). <br/> <br/>The graphics were good, the sound on the other hand got pretty stale pretty quick. Anyway, nice little game. The exact mechanics could use some tweaking (sometimes you lose speed while transforming etc) and maybe the level progression could be a little bit easier, but you've done a very good job. You were quite innovative with both shapeshifting and controls. |
| Apr 24 13:27:00 | 36h 50m | BallToBall | The concept is quite interesting, although there really is not much content yet. This might still be worth working on, though. |
| Apr 24 13:35:00 | 8m 00s | Chicken Out! | Why no rating in graphics? Looks nice. |
| Apr 24 14:28:00 | 53m 00s | Shifting Winds | Controls were really wonky. Otherwise interesting idea and cool graphics. |
| Apr 24 14:51:00 | 23m 00s | The Mind of Marlo | Love the humor. Amazing game! |
| Apr 24 16:11:00 | 1h 20m | Parts Needed | The most obvious strengths of this entry are the amazing graphics and the atmospheric audio. I think this has been done very well and definitely improved the overall look and feel of this game. <br/> <br/>The gameplay itself was a little confusing. At first I was really not sure what to do or where to go. But I guess that's part of the atmosphere: You find yourself in an unknown realm and need to discover a way out. <br/>Still, the gameplay didn't have a lot of depth, but at least the game has replayability thanks to the different endings. The shapeshifting was ok, although it could have maybe been explored further. It's clear that most work went into the graphics and audio, but that's fine. It's refreshing compared to most other LD games. <br/> <br/>A few things were a little annoying (and also seemed unnecessary), for instance the levels are too big. You have to walk around for ages before you really get anywhere. Granted, a sense of being lost needs to be there for the atmosphere, but the corridors didn't need to be so long and maybe the rooms could have been a little smaller as well. If the game didn't take so long, the motivation to discover all the endings would also be bigger. <br/> <br/>All in all, I have to say that this is an impressive entry. It definitely has one of the best graphics and atmospheres I've ever seen in an LD game. |
| Apr 24 16:31:00 | 20m 00s | Fusionshift | If you like to count squares, this game is for you ;) |
| Apr 24 16:43:00 | 12m 00s | The Quest for the Lindworm | Amazing. 10/10 would play again. |
| Apr 25 18:31:00 | 25h 48m | SUBJECT 26 | That was amazing. I am very happy to see story games like this created in such a short time. The atmosphere was absolutely phenomenal, the music and sounds in the background contributing greatly to it due to their unchanging nature (very efficient). The graphics totally worked for this theme. <br/> <br/>I loved reading the notes, it was really a nice touch to build the world. |
| Apr 25 20:48:00 | 2h 17m | Starmorphosis | Cool entry. It's maybe a little annoying that you have to double tap the space bar sometimes. Otherwise, the gameplay is fun and the levels are actually kind of challenging and take a few tries. Graphics are appropriate for style, the soundtrack is really cool. |
| Apr 27 20:39:00 | 47h 51m | Pizza Thief | The movement was quite frustrating, because as far as I could tell, you couldn't walk diagonally and it generally felt choppy. The idea with getting fatter was actually pretty clever, so the gameplay has potential. <br/>In any case, this games seems really good for 12 hours. |
| Apr 27 20:56:00 | 17m 00s | Tetroidvania | Very interesting and challenging. This is one of those games that take a long time to figure out the exact combination but that are very satisfying to try things out. Finally connecting everything and making progress felt so good. <br/> <br/>The audio is really bad here, but it's obvious that that is not the thing you were going for the most <br/> <br/>Overall, the game was very fun and the mechanics are definitely very interesting. Good job. |
| May 2 16:58:00 | 116h 02m | SteamPunkPuzzleGame | Good effort: The graphics were actually pretty good. The controls were a little weird, but the concept was certainly interesting. If you had more time, a cool game could have been developed here. Good job and good luck next time. |
| May 2 17:05:00 | 7m 00s | Cube, Saw, Zombies | Funny idea for a simple little game. It's quite satisfying to slash through all the zombies, but it doesn't really have much long term motivation. But that's understandable for a ludum dare game, so I'd say it was still a very good effort. The graphics fit well and the music was also pretty cool. |
| May 6 12:49:00 | 91h 44m | The Mimic | Very polished game, although the keyboard controls were a little annoying. The soundtrack and graphics were especially awesome. I did not really understand how to win the game, though. I just kept jumping through holes until I arrived back at the start. Is that supposed to happen? |
| May 9 11:26:00 | 70h 37m | Blue Moon | Good entry, the perspective was a little weird, though. The art style was cool, but the gameplay is lacking diversity. But that's understandable for a 72 hour game. Good job. |
| May 9 11:46:00 | 20m 00s | QWER | Interesting game! Very simple controls, but it still gets quite difficult. |
| May 9 15:26:00 | 3h 40m | The man that changed into a plant. | Interesting game. Could be a little frustrating, especially during the last level, but the concept is solid. |
| May 9 16:41:00 | 1h 15m | Nyamo's Adventure | I cannot praise this entry enough. <br/> <br/>The graphics were neat (although they are probably one of the points that could use an upgrade the most: The background looks better than the foreground in my opinion). <br/> <br/>The gameplay mechanics were absolutely fantastic. Every puzzle was intuitive, yet some were quite challenging. Every mechanic felt meaningful and most importantly: You made them all fun and satisfying. It was awesome to fly around as the balloon at the ed of the game. The fact that you got small and had to "reinflate" contributed to that satisfying feeling. <br/>The game totally kept me hooked for a good three quarters of an hour and I just had to get all 55 hearts. <br/>The level design was amazing, the way you teased initially inaccessible areas and finally let us get to them with new abilities was fantastic. It compressed a lot of gameplay into a relatively tight area. <br/> <br/>My favorite part of the game was definitely the soundtrack. It fit the style of the game absolutely perfectly and was very catchy, never getting boring or dull. This is truly a great contributor to the fun and overall enjoyment I have had with this game. <br/> <br/>All in all, I have to say that this entry is my favorite entry this LD. It might not have as much of a revolutionary game mechanic as Splitter Critters (also an amazing game), but the sheer amount of content and fun this game gave me is amazing. |
| May 9 16:47:00 | 6m 00s | Doodle Book Survival | Very cool artstyle and simple yet fun gameplay. |
| May 9 17:49:00 | 1h 02m | Reform | Outstanding game. The level design was very clever. Going through the same levels twice with different types of mechanics takes some seriously smart level design and it was very enjoyable. The ending after the first run was also really cool. Not to mention the music, which set the tone perfectly. |
| May 9 18:31:00 | 42m 00s | Shadow of the Red Hand | The absolute best graphics of LD35 because the art style is just so unique and creative. |
| May 9 18:52:00 | 21m 00s | Werewolf Escape | Cool game, I especially loved the music in the main menu and the fact that it was getting darker the longer time went on. That made for a good atmosphere. The gameplay was also interesting and actually quite difficult. |
| May 9 20:26:00 | 1h 34m | windowframe | From a mechanics perspective, this and Splitter Critters are probably the best of this LD. |
| May 9 20:36:00 | 10m 00s | Douglas' Escape | Really nice entry. I was a little confused at first but then got the hang of the mechanics. This definitely has potential to grow into something bigger. |
| May 9 21:14:00 | 38m 00s | Biological Warfare | This was a very challenging and very well designed game. I really like the take on shape shifting |
| May 9 21:20:00 | 6m 00s | Dave from Bungie | This was really entertaining, but whaaaaaa? |