Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → Headmade
Feedback comments for LD35
Headmade's games and stats for all events →
| Timestamp | Since previous | Game | Headmade's comment |
|---|---|---|---|
| Apr 18 19:36:00 | Geometry Garden | Top notch presentation, high scores in all departments, good job! <br/>However I would like an indicator when my bullets are about to change. Just play the "triangle" sound effect sooner. <br/> <br/>My high score was 1024 :) | |
| Apr 18 20:08:00 | 32m 00s | Shape Shifts | Nice idea but I had a hard time getting it. It's hard to read which platform is solid and which is not. Also I didn't understand what relevance the shapes have. <br/> <br/>I read the description twice but it didn't help much. Maybe I'm stupid or still tired from the jam but I would have appreciated a step by step introduction to the mechanics. <br/> <br/>Still it's a very nice entry for your first time. Congrats! |
| Apr 18 20:21:00 | 13m 00s | Werewolves in Shibsington | Nice idea! Do you know about the "The Werewolves of Miller's Hollow"? https://boardgamegeek.com/boardgame/25821/werewolves-millers-hollow <br/>It's like the cardboard version of your game :) <br/> <br/>I would have preferred a faster pace though. The text scrolled to slowly the day and night was too long. I solved it after the first night, but I would have preferred multiple short day/nights. <br/> <br/>Overall a nice idea, well implemented. Good job! |
| Apr 18 20:29:00 | 8m 00s | Random Rally Rodeo | Fun racer! I like the sound effects, they fit the vehicles very well. <br/> <br/>Opponents would be nice or something else to increase the challenge. |
| Apr 18 20:57:00 | 28m 00s | Apeshifter Munk | Wow, is this really a Compo entry? Impressive! Very nice level design, great introduction to the mechanic. |
| Apr 18 21:05:00 | 8m 00s | Elegant Flamingo | Impressive graphics, such lovely colors! Especially considering you spent only 7 hours on the game. |
| Apr 18 21:14:00 | 9m 00s | Bortman | Nice game but I don't understand the level progression. I was at the boss, died and then I was back at level 1? Was that a bug? |
| Apr 18 22:07:00 | 53m 00s | Soulbound | Very nice graphics! I love the subtle effects when shapeshifting. Great animations, too. <br/> <br/>Sound would have added so much to the game, it's a shame it's missing, especially considering this is a jam game and you could have just used stock stuff. |
| Apr 18 22:12:00 | 5m 00s | Down The Well | Wow the music is so simple but it creates an eerie atmosphere very effectively. <br/>The game mechanic is very simple but fun for a short while and fits the theme well. <br/>Good job! |
| Apr 18 22:18:00 | 6m 00s | Shapeshift | I really like the font! The graphics are nice overall but the game lacks in content. But a decent base to work from. |
| Apr 19 00:06:00 | 1h 48m | Legend of the Bucca | The art is wonderful and would benefit greatly from sound. This would hit the atmosphere out of the ball park! |
| Apr 19 00:13:00 | 7m 00s | ShapeShift for Cheese | Very impressive animations for a jam entry. Well done. <br/> <br/>I would like to be able to skip the texts especially when I read the before. |
| Apr 19 00:23:00 | 10m 00s | BlowRider: Legends | This is a super fun game, too bad I don't have a partner to play with. <br/>I love the steering by shapeshifting the wheels, very innovative. Good job! |
| Apr 19 00:26:00 | 3m 00s | Switch Them All | I got the same error as falloneus. |
| Apr 19 00:43:00 | 17m 00s | IT Ninja | Good mechanics and very slick graphical effects and even though the characters are only pills they are well animated. Hard to believe this is a compo entry! <br/> <br/>Sound would make a huge difference though! |
| Apr 19 00:47:00 | 4m 00s | Battle of Britain 2 | The controls are a bit weird but I figured it out, so it's not so bad. <br/>I like the concept and the planes are well animated and modeled. I don't see the connection to the theme though. |
| Apr 19 00:54:00 | 7m 00s | Shiftah | Very nice entry, especially considering this is your first game ever. Good job! I like the clean look and the music. <br/> <br/>The collisions lack a bit of umph though, when I crash into the wall it's a bad thing, right? So give me feedback, shake the screen, add a nasty sound effect. I think this would make a big difference in the game feel. |
| Apr 19 07:05:00 | 6h 11m | Shapeshifter Biker | Beautiful game, very nice choice of colors great effects, models and animations. <br/> <br/>I wish the music would not reset upon death, since I die often I never get to hear the full song. |
| Apr 19 07:16:00 | 11m 00s | Wizard Fight | Interesting game but I lack the partner to play it the way it's intended. <br/> <br/>It seems there is no winning condition? One side had no minions left and could not spawn new ones and the game still went on. |
| Apr 19 07:39:00 | 23m 00s | PERMUTATE | The mechanic is brilliant, I wonder of I could master the movement so I could actually control where I'm going, instead of me button mashing. Very pleasing aesthetics and sound scape. Great entry! |
| Apr 19 07:42:00 | 3m 00s | Lovely Shape | The text is rather hard to read, more contrast would be great. |
| Apr 19 07:51:00 | 9m 00s | Shift & Persist | Haha, nice 4th wall breaking jokes in there :) <br/> <br/>For me the jumping and dashing didn't work reliably. Sometime the sheep just would not jump or dash. Don't know if that's a bug or if I did something wrong. |
| Apr 19 07:55:00 | 4m 00s | Runeshift | I can confirm what the others said: instructions needed. |
| Apr 19 08:08:00 | 13m 00s | The Maze Nightmare | Oooh, very eerie atmosphere with the music. And the shrinking vision gives me an increasingly claustrophobic feeling. Well done. <br/> <br/>However it seems that the shifting level can lock in the things I'm collecting, making them unaccessible. Also it was unclear at first that I can pass through diagonal gaps. Is this intentional? If so there really should be a visible gap between the tiles. Also at the level boundaries I can walk around freely by hugging the walls. <br/> <br/>I lasted 283 seconds btw. if anyone wants to compare highscores :) |
| Apr 19 08:52:00 | 44m 00s | Edge Shift - Blackhole | The keys were not working for me either (chrome). But the graphics were very pleasing to look at :) |
| Apr 19 10:42:00 | 1h 50m | Shape Assault | This is a very competently crafted entry, it checks all the boxes and seems very polished. I like the clean look and the screen shake is indeed very shaky. Well done. <br/> <br/>My main complaint would be that the enemies take too much damage, this makes the projectiles seems weak and unsatisfying. And the music was too repetitive. |
| Apr 19 17:31:00 | 6h 49m | Shift 'n Drift | Very polished and fleshed out entry, exceptional for a LD game. Good puzzles, interesting mechanics and a good amount of content. <br/>It's nice to see another LibGdx game and a good one too. I will have a look at the code later. |
| Apr 19 19:21:00 | 1h 50m | Marked For Death | It's a neat idea and a really cool scene, reminds me of the matrix. Kudos! <br/>But can the game be won? I couldn't escape or find a way to get rid of the knife suites. |
| Apr 19 19:55:00 | 34m 00s | windowframe | Just incredible, very inspiring. <br/>My only complaint is that it is very easy to miss a click and accidentally close your window. |
| Apr 22 22:34:00 | 74h 39m | Zen and the Art of Transhumanism | Excellent game. Very original and polished, great audio, visuals and concept. <br/> <br/>The are only small things I would like to note: <br/>Installing modules can't be selected with controller and when hitting buttons it very often triggers the button twice (this is not as bad using keyboard). The end button between change tool and reset is poorly placed. It should be switched with the audio button, so you don't press it accidentally. This happened a ton when I was playing with controller (less so with keyboard). |
| Apr 30 09:05:00 | 178h 31m | Potholing | I like this game. It is very polished for a compo game, nice art and sounds, everything fits well together. Good job. <br/> <br/>I would have liked a goal in the game, as the highscore doesn't really motivate me to play on. |
| Apr 30 09:14:00 | 9m 00s | buki buki! | Very nice concept and the art and audio is well done. <br/> <br/>However killing enemies is unrewarding and just evading them is easier. |
| Apr 30 09:24:00 | 10m 00s | Shallow Shift | I really like the mood you create with the well done black and white sprites and simple yet effective music. Good job. |
| Apr 30 09:35:00 | 11m 00s | The Elemental | Nice atmosphere! The music is very eerie and the lighting really adds to the mysterious feeling. Nice light effects too. <br/> <br/>The punishment for dying is just brutal. The walking distance until you get to the actual obstacles is too far. If I walk past the "Space to jump" tutorial more than once, it is a bad sign, and calls for a checkpoint further into the level. There is a input delay making jumping really hard. |
| Apr 30 09:56:00 | 21m 00s | The Wewelsburg Experiment | Nice entry, great lightning (and lighting) effects which work well with the sound. A lot of different characters even though they feel all to samey. Overall a great entry! <br/>My biggest complaint is the exploration. There seem to be no hints as to where to go, the rooms are all empty except for enemies which are unrewarding to fight (it's just easier to evade them, there is just no reason to hassle with them). |
| Apr 30 11:06:00 | 1h 10m | Barber Blues | Oh wow this one is a gem! <br/> <br/>The music is mindbogglingly good, I couldn't believe this was made during the compo until I saw the timelapse. Much wow! <br/>I love the idea and thanks to the hilarious shaving sound effect it is so much fun too. <br/> <br/>Excellent job, definitely one of my favourites this Ludum Dare. |